Difference between revisions of "Morgrave High Abigail Ghoul"

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Casey , please know that you do not sufefr your loss alone. Your friends even blog friends that you have yet to meet think of you and pray for you and Dan daily to help ease the pain. Zoe can not replace precious Asher but I honestly believe that God gave her to you to help ease your grief and pain and in a strange way unbeknownst to you helps to comfort and minister to people like me that only know you and Dan through your blog and mutual friends. I Love you and am glad that you have been brought into my life. Asher will always be with me in my heart too. That sweet and precious baby touched my life in ways that I can't even explain to myself let alone to you. Only God knows. I hope that you have a good day with baby Zoe. Give her smooches from me and when you look at her SMILE a big Smile and know that she is a special angel sent to you from another angel and our heavenly father.
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A character in [[Morgrave High: Passing Marks]]
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[[file:Abigail_ghoul.jpg|thumb|450px| Derpy Claws!]]
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''"People taste like hot dogs!"''
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[[file:Abigail_human.jpg|thumb|300px| Pants don't go on the head, Derpy!]]
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'''Archetype''': Highly Dangerous Pet
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'''Role''': Vampire
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[[file:Derppony1.jpg‎ |300px|thumb| Pony Derp!]]
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==Combat Block==
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Str 19 Dex 19 Con 12 Int 6 Wis 8 Cha 15
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'''HP''': 47 '''Surges''': 2''' Surge value''': 11<br>
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'''AC''': 20 '''Fort''': 20 '''Ref:''' 19 '''Will''': 14<br>
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==Skills==
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Athletics +11, Bluff +9, Intimidate +11, Stealth +13<br>
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Acrobatics +6, Arcana +0, Diplomacy +4, Endurance +5, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +0, Streetwise +4, Thievery +6<br>
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==Traits==
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'''Undeadish''': the ghoul counts as undead and human for the purposes of feats and abilities<br>
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'''Won't stay Down''': When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.<br>
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'''Darkvision'''<br>
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'''Climb Speed''' 6<br>
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'''Vulnerable Radiant''' 5<br>
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'''Resist Necrotic''' 5<br>
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'''Regeneration''': While bloodied, the ghoul gains Regeneration 4<br>
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'''Feeding''': The ghoul can regain a healing surge by consuming the corpse of an intelligent creature of medium size or larger (or two small creatures). If she ends a short rest with more than her maximum number of healing surges, she loses all extra surges but regains hit points to full.
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==Powers==
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===Om-Nom-Nom!===
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Encounter Shadow<br>
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No Action Personal<br>
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'''Trigger''': You hit an enemy with a melee at-will attack power.<br>
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'''Target''': The triggering enemy<br>
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'''Effect''': The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.<br>
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===Yummy!===
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Encounter Necrotic<br>
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Free Action <br>
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'''Trigger''': A creature within 5 squares of you is reduced to 0 hit points<br>
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'''Effect''': One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + 3.<br>
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===Taste of Life===
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At-Will Implement, Necrotic, Shadow<br>
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Standard Action Melee 1<br>
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'''Target''': One creature<br>
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'''Attack''': +10 vs. Fortitude<br>
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'''Hit:''' 1d8 + 12 necrotic damage, and you gain 6 temporary hit points.<br>
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===Ghoul's Touch===
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At-Will Necrotic, Shadow, Implement<br>
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Standard Action Melee 1<br>
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'''Target''': One creature<br>
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'''Attack''': +10 vs. Fortitude<br>
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'''Hit''': 12 damage, and the target is immobilized until the end of your next turn or until you aren’t adjacent to it.<br>
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===Ghoul Slam===
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At-Will Implement, Shadow<br>
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Standard Action Melee 1<br>
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'''Target''': One creature<br>
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'''Attack''': +10 vs. Reflex<br>
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'''Hit''': 1d10 + 12 damage, and you can push the target 1 square.<br>
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'''Special''': You can use this power as a melee basic attack.<br>
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===Hunter's Gaze===
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Encounter Charm, Shadow<br>
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Minor Action Close blast 5<br>
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'''Target''': One creature in the blast<br>
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'''Effect:''' Until the start of your next turn, the target grants combat advantage while you are adjacent to it. In addition, you gain a +4 bonus to the next Intimidate check you make against the target before the end of the encounter.<br>
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===Undead Strength===
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Encounter Shadow<br>
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Minor Action Personal<br>
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'''Effect:''' You gain a +5 power bonus to the next Athletics, Endurance, or Strength check you make before the end of your turn.<br>
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'''Special''': You can lose a healing surge when you use this power to increase the bonus to +10.<br>

Latest revision as of 14:44, 22 August 2012

A character in Morgrave High: Passing Marks

Derpy Claws!

"People taste like hot dogs!"

Pants don't go on the head, Derpy!

Archetype: Highly Dangerous Pet

Role: Vampire

Pony Derp!

Combat Block[edit]

Str 19 Dex 19 Con 12 Int 6 Wis 8 Cha 15

HP: 47 Surges: 2 Surge value: 11
AC: 20 Fort: 20 Ref: 19 Will: 14


Skills[edit]

Athletics +11, Bluff +9, Intimidate +11, Stealth +13

Acrobatics +6, Arcana +0, Diplomacy +4, Endurance +5, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +0, Streetwise +4, Thievery +6


Traits[edit]

Undeadish: the ghoul counts as undead and human for the purposes of feats and abilities
Won't stay Down: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.
Darkvision
Climb Speed 6
Vulnerable Radiant 5
Resist Necrotic 5
Regeneration: While bloodied, the ghoul gains Regeneration 4

Feeding: The ghoul can regain a healing surge by consuming the corpse of an intelligent creature of medium size or larger (or two small creatures). If she ends a short rest with more than her maximum number of healing surges, she loses all extra surges but regains hit points to full.


Powers[edit]

Om-Nom-Nom![edit]

Encounter Shadow
No Action Personal

Trigger: You hit an enemy with a melee at-will attack power.
Target: The triggering enemy
Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.


Yummy![edit]

Encounter Necrotic
Free Action

Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + 3.


Taste of Life[edit]

At-Will Implement, Necrotic, Shadow
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Fortitude
Hit: 1d8 + 12 necrotic damage, and you gain 6 temporary hit points.


Ghoul's Touch[edit]

At-Will Necrotic, Shadow, Implement
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Fortitude
Hit: 12 damage, and the target is immobilized until the end of your next turn or until you aren’t adjacent to it.


Ghoul Slam[edit]

At-Will Implement, Shadow
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Reflex
Hit: 1d10 + 12 damage, and you can push the target 1 square.
Special: You can use this power as a melee basic attack.


Hunter's Gaze[edit]

Encounter Charm, Shadow
Minor Action Close blast 5

Target: One creature in the blast
Effect: Until the start of your next turn, the target grants combat advantage while you are adjacent to it. In addition, you gain a +4 bonus to the next Intimidate check you make against the target before the end of the encounter.


Undead Strength[edit]

Encounter Shadow
Minor Action Personal

Effect: You gain a +5 power bonus to the next Athletics, Endurance, or Strength check you make before the end of your turn.
Special: You can lose a healing surge when you use this power to increase the bonus to +10.