Difference between revisions of "Morturi: Dwarves"

From RPGnet
Jump to: navigation, search
(Twoblade Hunter tricks)
Line 12: Line 12:
 
===Axe of the Ancestors Special Rules===
 
===Axe of the Ancestors Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect.  
+
'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
 
===Axe of the Ancestors tricks===
 
===Axe of the Ancestors tricks===
Line 45: Line 47:
  
 
'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect.  
 
'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect.  
 +
 +
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
 
===Ironclad tricks===
 
===Ironclad tricks===
Line 78: Line 82:
 
'''Stances''' - The Twoblade is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the ''stance'' keyword. He can only maintain one ''stance'' at a time, so if in a later turn he uses a different trick with the ''stance'' keyword, then the previous ''stance'' immediately ends.
 
'''Stances''' - The Twoblade is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the ''stance'' keyword. He can only maintain one ''stance'' at a time, so if in a later turn he uses a different trick with the ''stance'' keyword, then the previous ''stance'' immediately ends.
  
 +
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
 
===Twoblade Hunter tricks===
 
===Twoblade Hunter tricks===

Revision as of 05:38, 23 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Dwarves

Axe of the Ancestors

  • Class: Medium
  • Move: 3
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 10

Axe of the Ancestors Special Rules

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Axe of the Ancestors tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage of the Mountain

The Dwarf is immune to Fear effects.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Hatchet Toss

Instead of making a melee attack, the dwarf may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Ironclad

  • Class: Heavy
  • Move: 2
  • Attack: Warhammer - Roll 5+ to deal 5 damage.
  • Life Points: 10

Ironclad Special Rules

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Ironclad tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Courage of the Mountain

The Dwarf is immune to Fear effects.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Hammer Rhythm

The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • Last Stand

If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • The Unbreakable Anvil

Attacks against this gladiator receive a further -1 damage reduction. This is an armour effect.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Twoblade Hunter

  • Class: Medium
  • Move: 3
  • Attack: Twin Axes - Roll 4+ to deal 4 damage.
  • Life Points: 10

Twoblade Hunter

Hunter - A Twoblade has an inherent +1 damage when attacking non-human targets.

Stances - The Twoblade is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Twoblade Hunter tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Courage of the Mountain

The Dwarf is immune to Fear effects.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Fearless Slayer Stance

Stance. The Twoblade deals an additional +1 damage when attacking non-human targets while in this stance. This stacks with the bonus from Hunter. Also, while in this stance the Twoblade ignores damage reduction from Toughness bonuses.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Rage of Vengeance Stance

Stance. The Twoblade can only use this stance if at least one other dwarf on the team has been taken Out of Action this battle. The Twoblade loses 1 Life Point at the end of each of his turns. He may make three melee attacks per turn.

  • Survival Stance

Stance. The Twoblade has -1 damage reduction to attacks against him while in this stance. This is a Toughness bonus.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.