Difference between revisions of "Morwyn of Saim-Hann"

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*Name
+
*Racial Package: Aeldari
*Racial Package
+
**+1 Agi
*Archetype Package
+
**Outsider: +2DN to interaction with <Imperium>
*Description
+
**Intense Emotion: +1DN to Resolve Tests, failed Willpower rolls involving intense emotion grant the GM +1 Ruin.
*Background
+
**Psychosensitive: The Tier Restriction for number of psychic powers is one higher.
*Keywords
+
*Archetype Package: Warlock
*Objectives
+
**Psyniscience and Smite do not count toward Tier restriction.
 +
**+2 Influence
 +
*Description: Morwyn is relatively nondescript as Eldar go, except for the grotesque scarring around his left eye, and the fact that it's been replaced with a starfield-black cybernetic orb.
 +
*Background: A former warlock, now a bondsman to an Inquisitor.
 +
*Keywords:  Aeldari, Asuryani, Psyker, Saim-Hann, Inquisition
 +
*Objectives:
 +
**1. Unfavourably evaluate a facet of another species against Eldar culture, technology, or art.
 +
**2. Call upon one of the gods of the Eldar as you accomplish a difficult task or defeat an enemy.
 +
**3. Reminisce upon the traditions of an Eldar Craftworld, and compare it to the current situation.
  
 
=Attributes=
 
=Attributes=
*Strength:  
+
*Strength: 3
*Agility:  
+
*Agility: 4 (5)
*Toughness:  
+
*Toughness: 4
*Intellect:  
+
*Intellect: 4
*Willpower:  
+
*Willpower: 5
*Fellowship:  
+
*Fellowship: 3
*Initiative:  
+
*Initiative: 5
  
 
=Traits=
 
=Traits=
*Defence (Init-1):  
+
*Defence (Init-1): 4 / 5 Melee
*Resilience (Tou+1):  
+
*Resilience (Tou+1): 5
*Soak (Tou):  
+
*Soak (Tou): 4
*Shock (Will + Tier):  
+
*Shock (Will + Tier): 9
*Speed (Racial):  
+
*Speed (Racial): 8
*Wounds (Tou+Tier):
+
*Wounds (Tou+Tier): 8
*Conviction (Will):  
+
*Conviction (Will): 5
*Corruption (starts at 0):  
+
*Corruption (starts at 0): 0
*Passive Awareness (half awareness):  
+
*Passive Awareness (half awareness): 4
*Resolve (Will-1):  
+
*Resolve (Will-1): 4
*Influence (Fel-1):  
+
*Influence (Fel-1): 4
*Wealth (Tier):  
+
*Wealth (Tier): 4
  
 
=Skills=
 
=Skills=
*Athletics (Str)
+
*Athletics (Str) 3/6
*Awareness (Int)
+
*Awareness (Int) 4/8
*Ballistic Skill (Agi)
+
*Ballistic Skill (Agi) 3/8 (9)
*Cunning (Fel)
+
*Cunning (Fel)  
 
*Deception (Fel)  
 
*Deception (Fel)  
*Insight (Fel)
+
*Insight (Fel) 3/6
*Intimidation (Wil)
+
*Intimidation (Wil) 3/8
*Investigation (Int)
+
*Investigation (Int)  
*Languages
+
*Languages: Aeldari, High Gothic, Low Gothic, Ork, Tau.
 
*Leadership (Wil)
 
*Leadership (Wil)
 
*Medicae (Int)
 
*Medicae (Int)
 
*Persuasion (Fel)
 
*Persuasion (Fel)
*Pilot (Agi)
+
*Pilot (Agi) 3/8
*Psychic Mastery (Wil)  
+
*Psychic Mastery (Wil) 5/10
*Scholar (Int)
+
*Scholar (Int) 4/8
*Stealth (Agi)
+
*Stealth (Agi) 4/9
*Survival (Wil)
+
*Survival (Wil) 3/8
*Tech (Int)
+
*Tech (Int) 1/5
*Weapon Skill (Init)  
+
*Weapon Skill (Init) 4/9
  
 
=Equipment=
 
=Equipment=
*
+
*Rune armour: 4, basically invulnerable to AP and can soak mortal wounds.
*
+
*Witchblade: 12+3ED; AP 0; Force (+1/2 willpower to damage), Parry (+1 Melee defence), Warp Weapon (Damage rating can be reset to target's resilience -4.)
*
+
*Shuriken pistol: 10+1ED; AP 0; Range 24m; Salvo (Gain +2 dice by spending a reload); Penetrating (Gain 3 AP if any dice are shifted to damage), Pistol
*
+
*A set of wraithbone runes: +1 to Psychic Mastery tests.
*
+
*Spirit stone: Only useful if my character dies I think.
*
+
*Jump Pack: I assume it's an Eldar model
*
+
*Eye of the Crone: +1 Ballistic Tests, not affected by darkness or fog.
  
 
=Secrets=
 
=Secrets=
  
 
==♣==
 
==♣==
 +
His right eye is a black orb with a sort of starfield gleam, surrounded by some serious scarring. It's an eldar cybernetic. He got the injury from a Space Marine with a chainsword who came within a tenth of a second of opening his skull up like a rotten walnut. This was a pirate incident and the Astartes was not in the wrong.
  
 
==♠==
 
==♠==
 +
Morwyn was a Corsair. a pirate. Preyed on humans - not only humans, but there's a lot of humans and their stuff is better than Ork stuff. He probably would again and wouldn't feel particularly bad about it.
  
 
==♦==
 
==♦==
 +
A hologenerator that lets him pass for human. This thing isn't perfect, but it's pretty good. It doesn't completely change his appearance, but it alters it. It can't make him look unarmed, but it can make his witchblade and pistol look like imperial tech. It doesn't make his cyber-eye or the scar tissue go away, but it makes it look like a normal cyber-eye than weird Eldar crystal tech. It can change the way it makes him look, but he's always going to be a dude with a missing eye.
  
 
==♥==
 
==♥==
  
 
=Special Abilities=
 
=Special Abilities=
 
==Race & Archetype Abilities==
 
  
  
Line 79: Line 88:
  
 
==Psyker Powers==
 
==Psyker Powers==
 +
Smite
 +
Psyniscience
 +
Gout of Flame
 +
Telepathy
 +
Mind Probe

Revision as of 11:12, 22 September 2018

  • Racial Package: Aeldari
    • +1 Agi
    • Outsider: +2DN to interaction with <Imperium>
    • Intense Emotion: +1DN to Resolve Tests, failed Willpower rolls involving intense emotion grant the GM +1 Ruin.
    • Psychosensitive: The Tier Restriction for number of psychic powers is one higher.
  • Archetype Package: Warlock
    • Psyniscience and Smite do not count toward Tier restriction.
    • +2 Influence
  • Description: Morwyn is relatively nondescript as Eldar go, except for the grotesque scarring around his left eye, and the fact that it's been replaced with a starfield-black cybernetic orb.
  • Background: A former warlock, now a bondsman to an Inquisitor.
  • Keywords: Aeldari, Asuryani, Psyker, Saim-Hann, Inquisition
  • Objectives:
    • 1. Unfavourably evaluate a facet of another species against Eldar culture, technology, or art.
    • 2. Call upon one of the gods of the Eldar as you accomplish a difficult task or defeat an enemy.
    • 3. Reminisce upon the traditions of an Eldar Craftworld, and compare it to the current situation.

Attributes

  • Strength: 3
  • Agility: 4 (5)
  • Toughness: 4
  • Intellect: 4
  • Willpower: 5
  • Fellowship: 3
  • Initiative: 5

Traits

  • Defence (Init-1): 4 / 5 Melee
  • Resilience (Tou+1): 5
  • Soak (Tou): 4
  • Shock (Will + Tier): 9
  • Speed (Racial): 8
  • Wounds (Tou+Tier): 8
  • Conviction (Will): 5
  • Corruption (starts at 0): 0
  • Passive Awareness (half awareness): 4
  • Resolve (Will-1): 4
  • Influence (Fel-1): 4
  • Wealth (Tier): 4

Skills

  • Athletics (Str) 3/6
  • Awareness (Int) 4/8
  • Ballistic Skill (Agi) 3/8 (9)
  • Cunning (Fel)
  • Deception (Fel)
  • Insight (Fel) 3/6
  • Intimidation (Wil) 3/8
  • Investigation (Int)
  • Languages: Aeldari, High Gothic, Low Gothic, Ork, Tau.
  • Leadership (Wil)
  • Medicae (Int)
  • Persuasion (Fel)
  • Pilot (Agi) 3/8
  • Psychic Mastery (Wil) 5/10
  • Scholar (Int) 4/8
  • Stealth (Agi) 4/9
  • Survival (Wil) 3/8
  • Tech (Int) 1/5
  • Weapon Skill (Init) 4/9

Equipment

  • Rune armour: 4, basically invulnerable to AP and can soak mortal wounds.
  • Witchblade: 12+3ED; AP 0; Force (+1/2 willpower to damage), Parry (+1 Melee defence), Warp Weapon (Damage rating can be reset to target's resilience -4.)
  • Shuriken pistol: 10+1ED; AP 0; Range 24m; Salvo (Gain +2 dice by spending a reload); Penetrating (Gain 3 AP if any dice are shifted to damage), Pistol
  • A set of wraithbone runes: +1 to Psychic Mastery tests.
  • Spirit stone: Only useful if my character dies I think.
  • Jump Pack: I assume it's an Eldar model
  • Eye of the Crone: +1 Ballistic Tests, not affected by darkness or fog.

Secrets

His right eye is a black orb with a sort of starfield gleam, surrounded by some serious scarring. It's an eldar cybernetic. He got the injury from a Space Marine with a chainsword who came within a tenth of a second of opening his skull up like a rotten walnut. This was a pirate incident and the Astartes was not in the wrong.

Morwyn was a Corsair. a pirate. Preyed on humans - not only humans, but there's a lot of humans and their stuff is better than Ork stuff. He probably would again and wouldn't feel particularly bad about it.

A hologenerator that lets him pass for human. This thing isn't perfect, but it's pretty good. It doesn't completely change his appearance, but it alters it. It can't make him look unarmed, but it can make his witchblade and pistol look like imperial tech. It doesn't make his cyber-eye or the scar tissue go away, but it makes it look like a normal cyber-eye than weird Eldar crystal tech. It can change the way it makes him look, but he's always going to be a dude with a missing eye.

Special Abilities

Talents

Psyker Powers

Smite Psyniscience Gout of Flame Telepathy Mind Probe