Difference between revisions of "Myrl Vult"

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(Features and traits)
(Features and traits)
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'''Bite''': Use an unarmed bite attack to deal 1d4+3 damage
 
'''Bite''': Use an unarmed bite attack to deal 1d4+3 damage
 
Rampage: Move up to half speed and attack as a bonus action if you hit with a bite or reduce an enemy to 0 hit points</b>
 
Rampage: Move up to half speed and attack as a bonus action if you hit with a bite or reduce an enemy to 0 hit points</b>
'''Darkvision''': 60 feet</b>
+
'''Darkvision''': 60 feet<b>
 
'''Divine Sense''': Use an action to sense any celestials, fiends, or undead) within 60 feet. Within the same radius, also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Use up to 1+Cha modifier (3), reset on long rest.</b>
 
'''Divine Sense''': Use an action to sense any celestials, fiends, or undead) within 60 feet. Within the same radius, also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Use up to 1+Cha modifier (3), reset on long rest.</b>
 
'''Lay on Hands''': Heal up to 20 HP per long rest with an action. Use 5 to cure a disease or poison. No effect on constructs and undead.
 
'''Lay on Hands''': Heal up to 20 HP per long rest with an action. Use 5 to cure a disease or poison. No effect on constructs and undead.

Revision as of 08:28, 29 October 2022

The Basics

Gnoll| Paladin (Oath of the Watchers)| Level 4 | Soldier background Gender: Female | Ht: 2.3m (7’ 4’’) | Wt: 137 kg (302 lb) | Age: 23 | Alignment: Chaotic Good Fur: Brown| Eyes: Orange|

Attributes

STR: 16 [+3] DEX: 10 [+0] CON: 14 [+2] INT: 10 [+0] *WIS: 12 [+1] *CHA: 14 [+2]

Proficiency Bonus: +2 | Saves: Wisdom [+3] Charisma [+4]

Personal Characteristics

Traits: I can stare down a hell hound without flinching. I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. Ideal: Our lot is to lay down our lives in defence of others. Bond: I fight for those who cannot fight for themselves. Flaws: My hatred of my enemies is blind and unreasoning.

Skills/Languages/Feats

Skills: Athletics, Intimidation, Perception, Insight, Persuasion

Languages: Common, Gnoll

Feats: War Caster

Proficiencies

Armor: All, Shields| Weapons: Simple, Martial| Tools: Land vehicles, bone dice

Combat

AC: 20 | HP: 36 | Action points: 7/7 |+5 melee (longsword: 1d8+3), +5 ranged/melee (handaxe: 1d6+3)

Features and traits

Bite: Use an unarmed bite attack to deal 1d4+3 damage Rampage: Move up to half speed and attack as a bonus action if you hit with a bite or reduce an enemy to 0 hit points Darkvision: 60 feet Divine Sense: Use an action to sense any celestials, fiends, or undead) within 60 feet. Within the same radius, also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Use up to 1+Cha modifier (3), reset on long rest. Lay on Hands: Heal up to 20 HP per long rest with an action. Use 5 to cure a disease or poison. No effect on constructs and undead. Fighting Style: Protection. Use a reaction to impose disadvantage on an attack against an adjacent ally. Must be wielding a shield. Divine Smite: Expend a spell slot to deal 2d8 radiant damage to a struck enemy, adding 1d8 per spell level beyond level 1. (Max of 5d8). Add 1d8 against fiends and undead. (Up to 6d8). Divine Health: Immune to disease Channel Divinity options: (One use per short or long rest)

Watcher’s Will. As an action give up to 3 creatures within 30 feet plus yourself advantage on Intelligence, Wisdom, and Charisma saving throws for one minute.

Abjure the Extraplanar. As an action, force any aberration, celestial, elemental, fey, or fiend within 30 feet to make a Wisdom saving throw (Target 12). Any failed creatures must spend their turns moving as far away as possible until 1 minute or they take damage.

Spells Spell save = 12 Spell attack modifier = 4

1st level: 3/3 slots Alarm Detect Magic Bless Cure Wounds Divine Favour Searing Smite

Gear/Magic Items/Wealth

An tattoo representing her status as a Hwyri, a broken blade from a cultist she hunted, a set of bone dice, set of common clothes, and a pouch containing 10 gp Longsword and a shield, handaxe, explorer's pack, plate armour Horn of Silent Alarm Ring of Truth telling

Backstory

In the Znir Pact there are those who tend to not stray beyond the borders of Droaam. Those who are raised and trained to master their inner demons and to understand them enough to better hunt fiendish threats. Myrl was one such member of the Vult clan and in the beginning, didn't expect to leave her homeland. Instead she hunted the servants of those who had once enslaved her people as disposable soldiers, acting as both defender and predator.

She might have stayed there, but times had changed for the Gnolls of the Znir Pact. More and more of them operated in the lands to the east and the end to the war meant shifting times for their roles. Finding employment was not difficult given the number of smaller conflicts in play, as well as various organisations and individuals having need of skilled trackers, guards and bodyguards.

All this combined to a slightly reluctant Myrl being informed by senior matriarchs she was to be one of a number of Hwyri operating in the five kingdoms and for her part, she was dispatched to Sharn, to seek out employment there alongside her duties in remaining vigilant for demonic influences.