Mythic A JRPG 2:Prince Levin Doma

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Zeph aka Prince Levin Doma

Physical description

Backstory

Zeph dreams a lot. Fighting in a terrible battle against overwhelming odds. Ordering a retreat but staying behind to hold the line. A duel with a terrible opponent. Falling into cold black water. Zeph dreams a lot, but they're hard to remember and the fragments blow away in the breeze.

His amnesia is a problem, but he's good with a sword and has been able to make decent living hunting monsters. Various towns and villages have enough problems these days, that they're usually glad to see him. It's also a job that keeps him moving, and maybe he'll find out where he came from.

Sheet

Refresh and stress

Refresh: 4

Physical stress: [][][][]

Mental stress: [][][][]

Magical stress: [][][][]

Aspects

High concept: Monster Hunter

Gameplay archetype : Mystic Swordsman

Trouble: "Hey, Don't I Know You?"

Reveal: LOCKED

Advancement: LOCKED

Aspects:

Amnesiac Prince

The Empire: Good For Business, Bad For Everything Else

We Will Not Die Without A Fight!


Skills

Great +4

Weaponry

Good +3

Athletics

Investigate

Fair +2

Shoot

Magic

Rapport

Average +1

Notice

Will

Contacts

Physique


Stunts

Runic Blade

When using a Sword, the character can roll Weaponry to Block a magical effect.

No Escape!

Can use Weaponry to create a +2 Block on movement after a successful attack.

Demagogue.

+2 for inspiring speech in front of a crowd with Rapport.

Magic

Lightning/Energy, Metal