Mythic Fate - Enemies

From RPGnet
Revision as of 01:49, 27 June 2019 by Herodarwin (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Back to Campaign Page

Enemies[edit]

This page is for the various enemies encountered throughout the game.

Wild animals[edit]

Alpha Wolves[edit]

High concept: "Leader of wolves"

Aspects: "Naturally Awakened to Magic"

  • +3 Athletics
  • +2 Magic
  • +1 Fight investigation

Elements Mind and Wind


Wolves[edit]

High concept: "Ravenous wolf"

Aspects: "Pack Hunter of the forest"

  • +2 Athletics
  • +1 Fight investigation


Bears[edit]

High concept: "Bulky Bear"

Aspects: Should be hibernating

  • +2 Physique
  • +1 Fight Notice

Ogre[edit]

High concept: "Aggressive Ground Primate"

Aspects: Proto tool user

  • +2 Shoot
  • +1 Fight Physique


Green Scar[edit]

Green Scar Supporter[edit]

High Concept: "Skilled Green Scar Supporter"

Aspect: "Master of Manipulation"

Skills:

  • +3 Deceive
  • +2 Rapport Empathy
  • +1 Magic craft

Stunts:

1 stunt most likely either racial or poisoner

Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1


Green Scar Veteran[edit]

High Concept: "Veteran Green Scar Fighter/archer/warlock"

Other Aspects: "Ambush Specialist"

Skills:

  • +3 Fight/shoot/magic
  • +2 Steath, Physique/Athletics/Willpower
  • +1 Burglary Notice

Stunts:

1 stunt most likely either racial or combat related

Stress:

Green Scar Bandit[edit]

High Concept: "Average Green Scar Fighter/Archer/Warlock"

Skills:

  • +1 Fight, Physique OR Shoot, Athletics OR Magic, Will

Stress: None, one shift is enough to take them out.

Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.