Difference between revisions of "Mythic Fate A JRPG"

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*Strength/Empowering
 
*Strength/Empowering
 
*Lightning/Energy
 
*Lightning/Energy

Revision as of 15:15, 8 December 2018

Indroduction

This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system


System

Skills

Default Skill list with the following 2 changes

  • Drive changed to ride
  • Addition of Magic skill


Magic

Magic work based on the following 4 ideas

  • There is a skill called magic and taking ranks in it unlocks the ability to do magic.
  • Unlocking magic gives a magical element to work with and more can be bought with refresh.
  • To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
  • The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list.

Poison

When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save.

Elements

Inspiration

Core elements

  • Fire
  • Water
  • Air
  • Earth
  • Metal
  • Wood/Nature

Racial Elements

  • Illusion
  • Poison
  • This space left unintentionally blank
  • Strength/Empowering
  • Lightning/Energy
  • Beast

Extra Elements

  • Healing/life
  • Death
  • Mind
  • Sight
  • Teleport
  • Transform

Summons

Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits

  • high concept, a trouble, one more aspect
  • One stunt
  • 1 good skill 1 fair skill and 2 average skills
  • 2 + relevant skill stress boxes
  • 1 mild and 1 moderate consequence

Setting

Locations

  • The Kingdom of Gerdermia
    • The Unnamed Capital on a great lake
      • The Palace of the ruling Family Mollian
    • Bloom-Harvest, A village with an interesting past

Races

Humans: The Folk of Action and Decision (Currently just filler)

Kitsune: Foxes of Fire and Illusion

Gnomes: Rabbits of wood and beasts

Automaten: Robots of metal and lightning

Naga: Snakes of water and poison

Trolls: Men of earth and strength

Characters

Players

NPCs