Difference between revisions of "Mythic Fate A JRPG"

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(Elements)
(Elements)
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*Beast
 
*Beast
  
'''Emphemeral Elements'''
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'''Ephemeral Elements'''
 
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*Sight
 
*Death
 
*Death

Revision as of 04:41, 13 December 2018

Indroduction

This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system


System

Skills

Default Skill list with the following 2 changes

  • Drive changed to ride
  • Addition of Magic skill

Poison

When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save.

Magic

Magic work based on the following 4 ideas

  • There is a skill called magic and taking ranks in it unlocks the ability to do magic.
  • Unlocking magic gives a magical element to work with and more can be bought with refresh.
  • To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
  • The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplifed version of this list is below.

Elements

Inspiration

Physical elements

  • Fire
  • Water
  • Air
  • Earth
  • Metal
  • Wood/Nature

Racial Elements

  • Illusion
  • Poison
  • Communication
  • Strength/Empowering
  • Lightning/Energy
  • Beast

Ephemeral Elements

  • Sight
  • Death
  • Teleport
  • Transform
  • Mind
  • Healing/life

Summons

Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits

  • high concept, a trouble, one more aspect
  • One stunt
  • 1 good skill 1 fair skill and 2 average skills
  • 2 + relevant skill stress boxes
  • 1 mild and 1 moderate consequence

Setting

Locations

  • The Kingdom of Gerdermia
    • The Unnamed Capital on a great lake
      • The Palace of the ruling Family Mollian
    • Bloom-Harvest, A village with an interesting past

Races

Humans: The Folk of Action and Decision (Currently just filler)

Kitsune: Foxes of Fire and Illusion

Naga: Snakes of Water and Poison

Trolls: Folk of Earth and Strength

Siren: Birds of Air and Communication

Gnomes: Rabbits of Wood and Beasts

Automaten: Robots of Metal and Lightning

Characters

Players

NPCs