Difference between revisions of "Mythic Fate A JRPG"

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(Magic stress/MP)
(Magic stress/MP)
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* 2 boxes may be ticked to preform any magical attack or magical effect beyond a simple cantrip using an element you lack.  
 
* 2 boxes may be ticked to preform any magical attack or magical effect beyond a simple cantrip using an element you lack.  
 
* 1 box may be ticked to apply a magical benefit to other skills, such as mysical arts to shoot and fight.  
 
* 1 box may be ticked to apply a magical benefit to other skills, such as mysical arts to shoot and fight.  
* 1 box additional box may be ticked to add a +2 to a magic or mystical roll.  
+
* 1 additional box may be ticked to add a +2 to a magic or mystical roll.  
  
 
Like other stress a consequence may be taken to mitigate this stress, these consequences represent blow back or draining of magic or life-force and can be physical or mental in nature.
 
Like other stress a consequence may be taken to mitigate this stress, these consequences represent blow back or draining of magic or life-force and can be physical or mental in nature.

Revision as of 05:31, 14 December 2018

Indroduction

This is the Wiki page for the Mythic fate A JRPG, A Jrpg inspired play by post game ran using Fate core and Mythic the GM emulation system


System

Skills

Default Skill list with the following 2 changes

  • Drive changed to ride
  • Addition of Magic skill

Strss

Player characters and allies gain 1 extra stress box.

PC and allies stress boxes

Physical stress = 3 + Physique skill

Mental stress = 3 + Will skill

Magical stress =3 + Magic skill

Neutral and Antagonistic Characters stress boxes

Physical stress = 2 + Physique skill

Mental stress = 2 + Will skill

Magical stress =2 + Magic skill

Poison

When hit by an attack stunt that causes the poisoned condition, the victim must make a defense action each round Vs a set attack based on Attackers Physique if natural venom, Crafters craft/set at purchase if Applied to a weapon, this attack value reduces each round by one with no limit, On a fail the victim takes 1 physical stress, on a success nothing happens and on a success with style the poison is cleared. The poisoned condition may also be cleared by explicit overcome action outside of this save.

Magic

Magic work based on the following 4 ideas

  • There is a skill called magic and taking ranks in it unlocks the ability to do magic.
  • Unlocking magic gives a magical element to work with and more can be bought with refresh.
  • To do something with magic requires a Magic roll with the difficult the same as dealing with it with out magic.
  • The magical elements are the ones listed with the races plus healing or the list of disciplines from the High fantasy magic list. A simplifed version of this list is below.


Magic stress/MP

Every character has a magical stress which represents their inner supply of magic power and their connection to the natural flow of energies. The calculations for the number of stress boxes are found in the stress section. most basic cantrip level of magic doesn't cost any stress and magical stress can be spent in the following ways.

  • 1 box may be tick for any magic attack or magical effect beyond a simple cantrip using an element you have.
  • 2 boxes may be ticked for an unusually large effect or attack that effects a zone using an element you have.
  • 1 box may be ticked to preform a cantrip using an element you lack.
  • 2 boxes may be ticked to preform any magical attack or magical effect beyond a simple cantrip using an element you lack.
  • 1 box may be ticked to apply a magical benefit to other skills, such as mysical arts to shoot and fight.
  • 1 additional box may be ticked to add a +2 to a magic or mystical roll.

Like other stress a consequence may be taken to mitigate this stress, these consequences represent blow back or draining of magic or life-force and can be physical or mental in nature.

Elements

Inspiration

Physical elements

  • Fire
  • Water
  • Air
  • Earth
  • Metal
  • Wood/Nature

Racial Elements

  • Illusion
  • Poison
  • Communication
  • Strength/Empowering
  • Lightning/Energy
  • Beast

Ephemeral Elements

  • Sight
  • Death
  • Teleport
  • Transform
  • Mind
  • Healing/life

Summons

Gaining a summon costs an aspect and is build as a Supporting NPC with the following traits

  • high concept, a trouble, one more aspect
  • One stunt
  • 1 good skill 1 fair skill and 2 average skills
  • 2 + relevant skill stress boxes
  • 1 mild and 1 moderate consequence

Setting

Locations

  • The Kingdom of Gerdermia
    • The Unnamed Capital on a great lake
      • The Palace of the ruling Family Mollian
    • Bloom-Harvest, A village with an interesting past

Races

Humans: The Folk of Action and Decision (Currently just filler)

Kitsune: Foxes of Fire and Illusion

Naga: Snakes of Water and Poison

Trolls: Folk of Earth and Strength

Siren: Birds of Air and Communication

Gnomes: Rabbits of Wood and Beasts

Automaten: Robots of Metal and Lightning

Characters

Players

NPCs