Difference between revisions of "Nachetanya"

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(Cyberware)
(Cyberware)
Line 107: Line 107:
 
| (streetware)
 
| (streetware)
 
| ''Kangaroo System:'' +2 to Athletic rolls that involve jumping or leaping.  
 
| ''Kangaroo System:'' +2 to Athletic rolls that involve jumping or leaping.  
| ''Ligament Enhancement:'' can move two zones and still take an action rather than only one.
+
| ''Ligament Enhancement:'' can take an action after moving two zones instead of only moving one.  
 
|-
 
|-
 
| Subdermal Armour [1]
 
| Subdermal Armour [1]

Revision as of 13:41, 1 June 2019

Main Page Notes and Story Record

Statistics

  • Refresh: 2
  • Initiative Steals: 3
  • Strain/Tolerance: (10) 12/10
  • Fire Wall: +4

Stress and Consequences

Physical Stress: [ ] [ ] [ ]
Mental Stress: [ ] [ ] [ ] [ ]

Consequences
Mild:
Moderate:
Severe:
Extreme:

Resource Stress: [ ] [X]

Consequences
Mild:
Moderate: "A small mortage on my bar..."
Severe:
Extreme:

Unspent Payments: 0

Skills

  • Great (+4): Will
  • Good (+3): Athletics, Fight
  • Fair (+2): Notice, Physique, Shoot, Strain
  • Average (+1): Academics, Empathy, Stealth, Tech

Aspects

  • Downtown's only bartending cyborg cybermonk.
  • Too much like ancient history...
  • Per Aspera Ad Astra!
  • Sheep in Wolf's Clothing
  • [Blank]

Occupation Perk: once per session, declare a story rumour without spending a FATE point.

Stunts

  • Adaptable Mind: +2 to defend against Strain attacks using Will.
  • Focus Armour: [Subdermal Armour] gain +Strain to armour.
  • Inhuman Reflexes: [Wireless Reflexes] gain one steal, and +Strain bonus to avoid being ambushed / surprised.
  • Soaring Leap: [Cyberlegs (Kangaroo System)] +Strain to Athletics to move multiple zones, or overcome obstacles as long as you have room to leap or wall-run. Also provides justifcation for creating advantages related to huge and graceful leaps.

Equipment

Cyberware

Augment Level Effect
Cyberarms [1] (streetware) Recoil Compensation: when splitting an Automatic Fire attack amongst multiple targets, add +1 shift to two of those attacks.
Cybereyes [2] (gutterware) Enhanced Vision: grants a Telescopic Vision aspect, granting the ability to see small details at great range. Night Vision: poor light never adds opposition to Tanya's actions.
Cyberlegs [2] (streetware) Kangaroo System: +2 to Athletic rolls that involve jumping or leaping. Ligament Enhancement: can take an action after moving two zones instead of only moving one.
Subdermal Armour [1] (streetware) grants a Subdermal Armour aspect.
Wireless Reflexes II (streetware) grants a 'Wireless Reflxes aspect. Additionally, gain two initiative steals and a +2 to all dodging and parrying rolls.

Uninstalled

  • Wired Reflexes I (Gutterware)

Gear

  • Weapons: Mosquito Storm (Range 2, Automatic); Shogun Whirling Butterfly Swords; Ravenlocke Stungloves
  • T-Apps: Firewall G-Net Security; Digital Diplomat; Bounty Board
  • Utility: Advanced Tech Toolkit; Combat Webbing
  • Consumable: SMG magazines x3; SM-19 smoke grenade x2; emergency support patch x2