Nedra

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Nedra, an elven preserver in Last Afternoon of Athas.

Nedra

Basics

  • Class: Preserver
  • Race: Elf
  • Alignment: Lawful Neutral
  • Level: 3
  • Current XP:5,001
  • XP needed for next level: 10,000
  • Background Blurb: Betrayed by a fellow member of the Veiled Alliance, Nedra was left for dead and fell into the hands of slavers. She has concealed her identity and her profession ever since and hopes that her enemy believes she's dead. She longs for the day that she can escape the slavers and eventually clear her name.


Attributes

  • Strength: 12 (Weight Allowance: 45, Max Press: 140, Open Doors: 7, Bend Bars/Lift Gates 4%)
  • Dexterity: 15 (Defensive Adjustment: -1)
  • Constitution: 10 (System Shock: 70%, Resurrection: 75%)
  • Intelligence: 17 (Spell Level: 8th, Chance to Learn Spell: 75%, Max Spells: 14, Languages: 6, XP Bonus: 10%)
  • Wisdom: 14
  • Charisma: 15 (Max Henchmen: 7, Loyalty Base: +3, Reaction Adjustment: +3)


  • Racial Abilities
    • Infravision, 60'
    • Non-elven opponents suffer -4 penalty to surprise rolls (not applicable to mixed parties)
    • +1 to attack rolls with long bows and long swords of native tribal make

Combat Block

  • HP: 5/12
  • AC: 9
  • THAC0: 20
  • Initiative:
  • Movement Rate: 12"
  • Saving Throws
    • Paralyzation, Poison, Death Magic: 14
    • Rod, Staff, or Wand: 11
    • Petrification or Polymorph: 13
    • Breath Weapon: 15
    • Spell: 12
  • Weapon Proficiencies:
  • Primary Weapon: Staff
    • Size: L
    • Hit Roll Adjustment: n/a
    • Damage: S-M/L [Damage Type] 1d6 (B)/1d6 (B)
    • Speed Factor: 4
    • Range: n/a

Skills

  • Nonweapon Proficiencies
    • Somatic Concealment (14 -- DEX-1)
    • Heat Protection (15 -- INT-2)
    • Psionic Detection (12 -- WIS-2)
    • Water Find (17 -- INT)
    • Spellcraft (15 -- INT-2)
    • Riding, Land-based (17 -- WIS+3)
    • Ancient History (16 -- INT-1)
    • Herbalism (15 -- INT-2) (2 slots)
    • Navigation (15 -- INT-2)
    • Reading/Writing (18 -- INT+1)


  • Languages: Common
  • Literacy: Common
  • Psi Power:
    • Wild Talent: Dimension Walk
    • Power Score: 8 (CON-2)
    • Power Points: 20


Magic

Spells Known

  • Level 1: Shield, Grease, Spider Climb, Hypnotism, Hold Portal, Read Magic, Detect Magic
  • Level 2: Levitate

Spells Memorized

  • Level 1: Shield, Grease
  • Level 2: Levitate


Equipment

  • Gems, Jewelry, & Art Objects:
  • Coinage: 250 Ceramic, 5 bits
  • Gear: Robes, shoes
  • Rations & Water: water skin
  • Weapons & Armor
    • Shield:
    • Armor:
    • Weapons: Staff
  • Beasts & Mounts:
  • Magical Items:
  • Spellbooks & other special items:

Backup Characters

Hadeon

Basics

  • Class: Templar
  • Race: Human
  • Alignment: Lawful Neutral
  • Level: 3
  • Current XP:
  • XP needed for next level:
  • Background Blurb:


Attributes

  • Strength: 18
  • Dexterity: 13
  • Constitution: 11
  • Intelligence: 13
  • Wisdom: 17
  • Charisma: 14


  • Wild Talent: Graft Weapon


Delan

Basics

  • Class: Thief
  • Race: Elf
  • Alignment: Chaotic Neutral
  • Level: 3
  • Current XP:
  • XP needed for next level:
  • Background Blurb:


Attributes

  • Strength: 15
  • Dexterity: 16
  • Constitution: 11
  • Intelligence: 13
  • Wisdom: 16
  • Charisma: 16


  • Wild Talent: Dimensional Door


Felda

Basics

  • Class: Gladiator
  • Race: Mul
  • Alignment: Chaotic Neutral
  • Level: 3
  • Current XP:
  • XP needed for next level:
  • Background Blurb:


Attributes

  • Strength: 16
  • Dexterity: 15
  • Constitution: 15
  • Intelligence: 12
  • Wisdom: 10
  • Charisma: 12


  • Wild Talent: Flesh Armor