Difference between revisions of "Neximus Delmirev"

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(Created page with "__notoc__ ''Back to The Fightin' Fables'' ==Race (...) Class (Oath, Domain etc) == ''summary, three lines max, there is more space at the foot'' ==Basics== <div style="c...")
 
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==Race (...) Class (Oath, Domain etc) ==
 
==Race (...) Class (Oath, Domain etc) ==
  
''summary, three lines max, there is more space at the foot''
+
''Metallic Dragonborn Draconic Bloodline Sorcerer Criminal''
  
 
==Basics==
 
==Basics==
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
:'''Level''': 1
 
:'''Level''': 1
:'''Alignment''':
+
:'''Alignment''': Neutral
:'''Ht:''' X'XX"  
+
:'''Ht:''' 6'8"  
:'''Wt:''' XXlbs
+
:'''Wt:''' 180lbs
 
:'''Size''': Medium
 
:'''Size''': Medium
 
:'''Speed''': 30 feet
 
:'''Speed''': 30 feet
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
*'''STR''' 10 (+0) Save (+0)
 
*'''STR''' 10 (+0) Save (+0)
*'''DEX''' 10 (+0) Save (+0)
+
*'''DEX''' 15 (+2) Save (+2)
*'''CON''' 10 (+0) Save (+0)  
+
*'''CON''' 14 (+2) Save (+4)  
*'''INT''' 10 (+0) Save (+0)  
+
*'''INT''' 12 (+1) Save (+1)  
*'''WIS''' 10 (+0) Save (+0)  
+
*'''WIS''' (-1) Save (-1)  
*'''CHA''' 10 (+0) Save (+0)  
+
*'''CHA''' 16 (+3) Save (+5)  
  
 
</div>
 
</div>
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: '''Skills (Proficiencies in bold):'''  
 
: '''Skills (Proficiencies in bold):'''  
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Acrobatics (Dex) +
+
*Acrobatics (Dex) +2
*Animal Handling (Wis) +
+
*Animal Handling (Wis) -1
*Arcana (Int) +
+
*'''Arcana''' (Int) +3
*Athletics (Str) +
+
*Athletics (Str) +0
*Deception (Cha) +
+
*'''Deception''' (Cha) +5
*History (Int) +
+
*History (Int) +1
*Insight (Wis) +
+
*Insight (Wis) -1
*Intimidation (Cha) +
+
*Intimidation (Cha) +3
*Investigation (Int) +
+
*Investigation (Int) +1
*Medicine (Wis) +
+
*Medicine (Wis) -1
*Nature (Int) +
+
*Nature (Int) +1
*Perception (Wis) +
+
*Perception (Wis) -1
*Performance (Cha) +
+
*Performance (Cha) +3
*Persuasion (Cha) +
+
*'''Persuasion''' (Cha) +5
*Religion (Int) +
+
*Religion (Int) +1
*Sleight of Hand (Dex) +
+
*Sleight of Hand (Dex) +2
*Stealth (Dex) +
+
*'''Stealth''' (Dex) +4
*Survival (Wis) +0
+
*Survival (Wis) -1
 
</div>
 
</div>
  
: '''Passive Perception''':  
+
: '''Passive Perception''': 9
 
: '''Proficiency Bonus''': +2
 
: '''Proficiency Bonus''': +2
 
: '''Proficiencies'''
 
: '''Proficiencies'''
:: Tools:
+
:: Tools: '''Thieves' Tools''', '''Playing Cards Set'''
:: Weapons & Armour:
+
:: Weapons & Armour: Sorcerer weapons
  
: '''Languages''': Common Tongue | ... |...|
+
: '''Languages''': Common Tongue | Draconic |Undercommon|
  
 
==Combat==
 
==Combat==
'''AC''' 1X(1X) | '''HP''' X | '''Hit Dice''' 1dX | Initiative +0
+
'''AC''' 15 | '''HP''' 9 | '''Hit Dice''' 1d6 | Initiative +2
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| XX
+
| Quarterstaff
! +X
+
! +2
| X
+
| 1d6
 
| N/A
 
| N/A
 
|
 
|
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| N/A
 
| N/A
 
|
 
|
| XX
+
| Dagger
! +X
+
! +4
| XX
+
| 1d4+2
| XX
+
| 20/60
 
|-
 
|-
 
| XX
 
| XX
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==Spellcasting==
 
==Spellcasting==
  
'''Spell Slots:'''  L1 | X || L2 | 0
+
'''Spell Slots:'''  L1 | 2 || L2 | 0
  
'''Spell DC:''' (8 + Prof 2 + Stat x) 1X
+
'''Spell DC:''' (8 + Prof 2 + Stat 3) 12
  
'''Spell Att Mod:''' (Prof 2 + Stat X) +X
+
'''Spell Att Mod:''' (Prof 2 + Stat 3) +5
  
  
 
<u>Cantrips</u>
 
<u>Cantrips</u>
:'''xxx''': Description
+
:'''Frostbite''': 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack
:'''xxx''': Description
+
:'''Ray of Frost''': 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet
:'''xxx''': Description
+
:'''Dancing Lights''': 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights
 +
:'''Mage Hand''': 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs
 +
:'''Friends''': Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.
 +
:'''Minor Illusion''': 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve
 
:Source: '''xxx''': Description
 
:Source: '''xxx''': Description
 
<u>Spells Prepared (Stat 3 + Lvl 1 = X)</u>
 
: One, Two, Three
 
: Domain: One, Two
 
  
 
<u>Spellbook:</u>
 
<u>Spellbook:</u>
:''' Name'''
+
:'''Magic Missile''': 120 ft range, 3 missiles, 1d4+1 force damage
:''' Name'''
+
:'''Charm Person''': 30 ft range, 1 hour duration, DC 13 Wisdom save(advantage if in combat), if failed targets regards you as friendly acquaintance. When the spell ends target knows you charmed them
:''' Name'''
+
:'''Armor of Agathys''': Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last
  
 
==Feats==
 
==Feats==
:'''Name''' Description
+
:'''Magic Initiate''' Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest
 
 
:'''Name''' Description
 
  
 
==Racial Features (Race)==
 
==Racial Features (Race)==
:'''Name:''' Description
+
:'''Draconic Resistance:''' Resistant to cold damage
 
 
:'''Name:''' Description
 
  
:'''Name:''' Description
+
:'''Breath Weapon:''' 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest
  
:'''Name:''' Description
+
:'''Metallic Breath Weapon:''' At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest
  
 
==Class Features (Class)==
 
==Class Features (Class)==
: '''Domain/Oath/Pact etc''' xxxxx
+
: '''Sorcerous Origin''' Draconic Bloodline
: '''Deity''': xxxx
+
: '''Deity''': Bahamut
  
: '''X''' -
 
:: X
 
  
: '''Feature''' - X/rest
+
: '''Draconic Resilience''': AC is 13+Dexterity, +1 HP/level.
:: ''Subheading:'' Description
+
:: ''Draconic Bloodline(Silver):'' Advantage on Charisma rolls involving dragons, cold element for other features
:: ''Subheading:'' Description
 
  
 
==Background Features (Background)==
 
==Background Features (Background)==
: '''Proficiencies''': Skill, Skill
+
: '''Proficiencies''': Deception, Stealth, Thieves' Tools
: '''Feature''' - Description
+
: '''Criminal Specialty''' - Smuggler
 +
: '''Criminal Contact''': You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
  
: '''Personality Trait''': xxxx
+
: '''Personality Trait''': I would rather make a new friend than a new enemy.
: '''Ideal''': Name: xxx
+
: '''Ideal''': People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
: '''Bond''': xxxxxxx
+
: '''Bond''': I'm paying off debts to the kind of people you don't want to be in debt to
: '''Flaw''': xxxxxxx
+
: '''Flaw''': I turn tail and run when things look bad.
  
 
==Equipment==
 
==Equipment==
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: 0 gems
 
: 0 gems
 
: 0 pp
 
: 0 pp
: '''0''' gp
+
: '''15''' gp
 
: 0 ep
 
: 0 ep
 
: '''0''' sp
 
: '''0''' sp
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'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Weapon
+
: Quarterstaff
: Weapon
+
: 2 Daggers
: Weapon
 
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Armour
+
: None
: Shield?
 
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
 
: Backpack 5lb ?
 
: Backpack 5lb ?
:: xxxxx Xlb
+
:: Component Pouch 2lb
:: xxxxx Xlb
+
:: Dungeoneer's Pack Xlb
:: xxxxx Xlb
+
:: Crowbar Xlb
:: xxxxx Xlb
+
:: Common Clothing Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
 
:: xxxxx Xlb
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==Backstory==
 
==Backstory==
: xxxxxx
+
: Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler
  
 
==Notes==
 
==Notes==
 
:xxxxxx
 
:xxxxxx

Revision as of 06:27, 22 October 2021

Back to The Fightin' Fables

Race (...) Class (Oath, Domain etc)

Metallic Dragonborn Draconic Bloodline Sorcerer Criminal

Basics

Level: 1
Alignment: Neutral
Ht: 6'8"
Wt: 180lbs
Size: Medium
Speed: 30 feet
Appearance: xxxxxxxxxx
  • STR 10 (+0) Save (+0)
  • DEX 15 (+2) Save (+2)
  • CON 14 (+2) Save (+4)
  • INT 12 (+1) Save (+1)
  • WIS 8 (-1) Save (-1)
  • CHA 16 (+3) Save (+5)

Skills & Proficiencies

Skills (Proficiencies in bold):
  • Acrobatics (Dex) +2
  • Animal Handling (Wis) -1
  • Arcana (Int) +3
  • Athletics (Str) +0
  • Deception (Cha) +5
  • History (Int) +1
  • Insight (Wis) -1
  • Intimidation (Cha) +3
  • Investigation (Int) +1
  • Medicine (Wis) -1
  • Nature (Int) +1
  • Perception (Wis) -1
  • Performance (Cha) +3
  • Persuasion (Cha) +5
  • Religion (Int) +1
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +4
  • Survival (Wis) -1
Passive Perception: 9
Proficiency Bonus: +2
Proficiencies
Tools: Thieves' Tools, Playing Cards Set
Weapons & Armour: Sorcerer weapons
Languages: Common Tongue | Draconic |Undercommon|

Combat

AC 15 | HP 9 | Hit Dice 1d6 | Initiative +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Quarterstaff +2 1d6 N/A XX +X XX XX
XX +X X N/A Dagger +4 1d4+2 20/60
XX +X X N/A XX +X XX XX
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:

Spellcasting

Spell Slots: L1 | 2 || L2 | 0

Spell DC: (8 + Prof 2 + Stat 3) 12

Spell Att Mod: (Prof 2 + Stat 3) +5


Cantrips

Frostbite: 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack
Ray of Frost: 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet
Dancing Lights: 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights
Mage Hand: 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs
Friends: Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends.
Minor Illusion: 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve
Source: xxx: Description

Spellbook:

Magic Missile: 120 ft range, 3 missiles, 1d4+1 force damage
Charm Person: 30 ft range, 1 hour duration, DC 13 Wisdom save(advantage if in combat), if failed targets regards you as friendly acquaintance. When the spell ends target knows you charmed them
Armor of Agathys: Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last

Feats

Magic Initiate Gain Friends and Minor Illusion cantrips from Warlock spell list, can cast Armor of Agathys 1/long rest

Racial Features (Race)

Draconic Resistance: Resistant to cold damage
Breath Weapon: 15 foot cone, DC 12 Dexterity save, 1d10 cold damage, 2/long rest
Metallic Breath Weapon: At 3rd level can exhale a 15 foot cone of gas. Choice of Envervating, DC 12 Constitution save or be incapacitated, or Repulsion, DC 12 Strength save or be pushed back 20 feet, 1/long rest

Class Features (Class)

Sorcerous Origin Draconic Bloodline
Deity: Bahamut


Draconic Resilience: AC is 13+Dexterity, +1 HP/level.
Draconic Bloodline(Silver): Advantage on Charisma rolls involving dragons, cold element for other features

Background Features (Background)

Proficiencies: Deception, Stealth, Thieves' Tools
Criminal Specialty - Smuggler
Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality Trait: I would rather make a new friend than a new enemy.
Ideal: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bond: I'm paying off debts to the kind of people you don't want to be in debt to
Flaw: I turn tail and run when things look bad.

Equipment

Wealth

0 gems
0 pp
15 gp
0 ep
0 sp
0 cp

Weapons

Quarterstaff
2 Daggers

Armor

None

Gear

Backpack 5lb ?
Component Pouch 2lb
Dungeoneer's Pack Xlb
Crowbar Xlb
Common Clothing Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
Clothes, xxxxx Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory

Good little dragonborn from Waterdeep, made bad choices as a teenager, got into debt with bad people, working it off as a smuggler

Notes

xxxxxx