Editing Nigel Boswell Aspiring Wizard

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Prepare Spells - When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
 
Prepare Spells - When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
* Lose any spells you already have prepared
+
    Lose any spells you already have prepared
* Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
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    Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
* Prepare your cantrips which never count against your limit.
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    Prepare your cantrips which never count against your limit.
  
 
Cast a Spell (Int) - When you release a spell you’ve prepared, roll+Int.
 
Cast a Spell (Int) - When you release a spell you’ve prepared, roll+Int.
 
✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.
 
✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.
 
✴ On a 7-9, the spell is cast, but choose one:
 
✴ On a 7-9, the spell is cast, but choose one:
** You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
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    You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
** The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
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    The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
** After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
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    After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
  
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
 
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
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Ritual - When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:
 
Ritual - When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:
* It’s going to take days/weeks/months.
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    It’s going to take days/weeks/months.
* First you must ___________________________.
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    First you must ___________________________.
* You’ll need help from ___________________________.
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    You’ll need help from ___________________________.
* It will require a lot of money
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    It will require a lot of money
* The best you can do is a lesser version, unreliable and limited
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    The best you can do is a lesser version, unreliable and limited
* You and your allies will risk danger from ___________________________.
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    You and your allies will risk danger from ___________________________.
* You’ll have to disenchant ___________________________to do it.
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    You’ll have to disenchant ___________________________to do it.
  
 
~Arcane Ward - as long as you have at least 1 prepared spell, you have +2 armor
 
~Arcane Ward - as long as you have at least 1 prepared spell, you have +2 armor

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