Difference between revisions of "Ninjas Mages And Lost Cities/A.E. Hunter"

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(Created page with "A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities '''Name''': Hunter, Amelia Eleanor '''Gender''': Female. '''Height''': 5'8" '''Weight''': 140 po...")
 
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'''Perks'''
 
'''Perks'''
Acceleration Tolerance (+3 to resist acceleration)
+
*Acceleration Tolerance (+3 to resist acceleration)
Cool Under Fire  
+
*Cool Under Fire  
Controllable Disadvantage: Callous
+
*Controllable Disadvantage: Callous
Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
+
*Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
Gunslinger perks (4 perks*)
+
*Gunslinger perks (4 perks)
Dual Ready (Pistol/Pistol)
+
*Dual Ready (Pistol/Pistol)
Off-Hand Weapon Training (Pistol)
+
*Off-Hand Weapon Training (Pistol)
One Way Literacy (Reads Arabic)
+
*One Way Literacy (Reads Arabic)
Patience of Job
+
*Patience of Job
Passing Appearance (Androgynous)
+
*Passing Appearance (Androgynous)
Quick Reload (Break-open revolver with ejector.)
+
*Quick Reload (Break-open revolver with ejector.)
Standard Operating Procedures (Cleaning Bug, On Alert)
+
*Standard Operating Procedures (Cleaning Bug, On Alert)
Style familarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
+
*Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
Speedy Adaptation (Ten-Hut!)
+
*Speedy Adaptation (Ten-Hut!)
Weapon Bond (Personal Webley Mk VI revolver)
+
*Weapon Bond (Personal Webley Mk VI revolver)
  
* Gunslinger perks:
+
Gunslinger perks:
  
When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
+
*When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
  
You can also disregard Bulk in close combat (see Weapons forClose Combat,p. B391). You never get an Acc bonus there but youdo shoot at full skill
+
*You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
  
You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
+
*You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
  
When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
+
*When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
  
 
'''Skills'''
 
'''Skills'''
Acrobatics DX-1 [2]
+
*Acrobatics DX-1 [2]
Acting (Cross-dressing) IQ [1]
+
*Acting (Cross-dressing) IQ [1]
Administration IQ [2]
+
*Administration IQ [2]
Animal Handling (Equines) IQ-1 [1]
+
*Animal Handling (Equines) IQ-1 [1]
Area Knowledge: Great Britain IQ [1]
+
*Area Knowledge: Great Britain IQ [1]
Area Knowledge: West Country (England) IQ [1]
+
*Area Knowledge: West Country (England) IQ [1]
Artist (Caligraphy) IQ-1 [1]
+
*Artist (Caligraphy) IQ-1 [1]
Armoury/TL 6 (Small Arms) IQ [2]
+
*Armoury/TL 6 (Small Arms) IQ [2]
Autohypnosis Will-1 [2]
+
*Autohypnosis Will-1 [2]
Boxing DX+1 [4]
+
*Boxing DX+1 [4]
Boxing Sport DX-1 [1]
+
*Boxing Sport DX-1 [1]
Brawling DX+1 [2]
+
*Brawling DX+1 [2]
Broadsword DX [2]
+
*Broadsword DX [2]
Broadsword Sport DX-1 [1]
+
*Broadsword Sport DX-1 [1]
Cartography IQ-1 [1]
+
*Cartography IQ-1 [1]
Climbing DX [2]
+
*Climbing DX [2]
Connoisseur (Refined Music) IQ-1 [1]  
+
*Connoisseur (Refined Music) IQ-1 [1]  
Computer Operation IQ [1] TL 9
+
*Computer Operation IQ [1] TL 9
Dancing DX-1 [1]
+
*Dancing DX-1 [1]
Detect Lies Per-2 [1]
+
*Detect Lies Per-2 [1]
Diplomacy IQ-1 [2]
+
*Diplomacy IQ-1 [2]
Driving/TL 6 (Automobile) DX-1 [1]
+
*Driving/TL 6 (Automobile) DX-1 [1]
Driving/TL 6 (Motorcycle) DX-1 [1]
+
*Driving/TL 6 (Motorcycle) DX-1 [1]
Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
+
*Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
+
*Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
+
*Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
+
*Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
+
*Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
+
*Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
Forced Entry DX [1]
+
*Forced Entry DX [1]
Games (Boxing) IQ [1]
+
*Games (Boxing) IQ [1]
Games (Saber Fencing) IQ [1]
+
*Games (Saber Fencing) IQ [1]
Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
+
*Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
+
*Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
Guns/TL 6 (LMG) DX+1 [1]
+
*Guns/TL 6 (LMG) DX+1 [1]
Guns/TL 6 (Pistol) DX+2 [3]  
+
*Guns/TL 6 (Pistol) DX+2 [3]  
Guns/TL 9 (Pistol) DX+2 [3]
+
*Guns/TL 9 (Pistol) DX+2 [3]
Guns/TL 6 (Rifle) DX+2 [4]
+
*Guns/TL 6 (Rifle) DX+2 [4]
Guns/TL 9 (Rifle) DX+2 [4]
+
*Guns/TL 9 (Rifle) DX+2 [4]
History (British Military) IQ-2 [1]
+
*History (British Military) IQ-2 [1]
Holdout IQ-1 [1]
+
*Holdout IQ-1 [1]
Housekeeping IQ [1]
+
*Housekeeping IQ [1]
Intimidation Will [2]
+
*Intimidation Will [2]
Jumping DX [1]
+
*Jumping DX [1]
Knife DX+1 [2]
+
*Knife DX+1 [2]
Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
+
*Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
Meditation Will-2 [1]
+
*Meditation Will-2 [1]
Meteorology/TL 6 (Earthlike) IQ-1 [1]  
+
*Meteorology/TL 6 (Earthlike) IQ-1 [1]  
Meteorology/TL 9 (Earthlike) IQ-1 [1]
+
*Meteorology/TL 9 (Earthlike) IQ-1 [1]
Musical Instrument (Piano) IQ-2 [1]
+
*Musical Instrument (Piano) IQ-2 [1]
Musical Instrument (Violin) IQ-2 [1]
+
*Musical Instrument (Violin) IQ-2 [1]
Naturalist IQ-2 [1]
+
*Naturalist IQ-2 [1]
Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
+
*Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
+
*Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
Navigation/TL 6 (Land) IQ-1 [1]
+
*Navigation/TL 6 (Land) IQ-1 [1]
Navigation/TL 9 (Land) IQ-1 [1]
+
*Navigation/TL 9 (Land) IQ-1 [1]
Observation Per [2]
+
*Observation Per [2]
Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
+
*Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
+
*Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
Riding (Horse) DX [2]
+
*Riding (Horse) DX [2]
Saber Sport DX [2]
+
*Saber Sport DX [2]
Savoir-Faire (High Society) IQ+1 [2]
+
*Savoir-Faire (High Society) IQ+1 [2]
Sewing/TL 6 DX [1]
+
*Sewing/TL 6 DX [1]
Spear DX [2]
+
*Spear DX [2]
Survival (Woodlands) Per-1 [1]
+
*Survival (Woodlands) Per-1 [1]
Swimming HT+1 [2]
+
*Swimming HT+1 [2]
 
Tactics IQ+2 [4] (+2 from Born War-Leader)
 
Tactics IQ+2 [4] (+2 from Born War-Leader)
Ten-Hut! Attribute+1 [36]
+
*Ten-Hut! Attribute+1 [36]
Throwing DX [2]
+
*Throwing DX [2]
Wrestling DX [2]
+
*Wrestling DX [2]
Writing IQ-1 [1]
+
*Writing IQ-1 [1]
  
  
 
'''Techniques'''
 
'''Techniques'''
Cavalry Training (Rifle) Skill-1 [2]
+
*Cavalry Training (Rifle) Skill-1 [2]
Dual Weapon Attack (Pistol) at Skill-2 [3]
+
*Dual Weapon Attack (Pistol) at Skill-2 [3]
Immediate Action (Pistol) Skill-2 [2]  
+
*Immediate Action (Pistol) Skill-2 [2]  
Immediate Action (Rifle) Skill-2 [2]  
+
*Immediate Action (Rifle) Skill-2 [2]  
Targeted Attack (Pistol/Face) Skill-3 [3]
+
*Targeted Attack (Pistol/Face) Skill-3 [3]
Targeted Attack (Rifle/Skull) Skill-3 [5]  
+
*Targeted Attack (Rifle/Skull) Skill-3 [5]  
  
  
Line 137: Line 137:
  
 
'''Personal Equipment''' (aside from food, water, rope, etc.)
 
'''Personal Equipment''' (aside from food, water, rope, etc.)
FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
+
*FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
Reflex Bodysuit with full coverage trauma plates (16 pounds)  
+
*Reflex Bodysuit with full coverage trauma plates (16 pounds)  
Two clips (FSW Marksman) (0.7 pounds each)
+
*Two clips (FSW Marksman) (0.7 pounds each)
Service Pistol, 10mm CLP (2.2 pounds)
+
*Service Pistol, 10mm CLP (2.2 pounds)
Two clips (Service Pistol) (0.5 pounds each)
+
*Two clips (Service Pistol) (0.5 pounds each)
Patrol sling for rifle ($50, 1 pound)
+
*Patrol sling for rifle ($50, 1 pound)
Military holster for both pistols ($50 and 2 pounds each)
+
*Military holster for both pistols ($50 and 2 pounds each)
Grooming Kit ($25, 0.5 pounds)
+
*Grooming Kit ($25, 0.5 pounds)
Gun-cleaning kit ($20, 0.5 pounds)
+
*Gun-cleaning kit ($20, 0.5 pounds)
Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
+
*Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
Trench watch [TL 6 wristwatch] ($100)
+
*Trench watch [TL 6 wristwatch] ($100)
Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
+
*Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
30 rounds of Webley ammunition (1.5 pounds, $30)
+
*30 rounds of Webley ammunition (1.5 pounds, $30)
Two Speedloaders ($10 and 0.1 lb each)
+
*Two Speedloaders ($10 and 0.1 lb each)
  
 
Note: Webley not always carried on person.
 
Note: Webley not always carried on person.

Revision as of 20:37, 4 August 2020

A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities

Name: Hunter, Amelia Eleanor

Gender: Female.

Height: 5'8"

Weight: 140 pounds.


Strength 13 [30], Dexterity 15 [100], Intelligence 14 [80], Health 13 [30]

Basic Speed 7.00, Basic Move: 7, Perception 15 [5], Will 16 [10], Hit Points: 12, Fatigue Points: 14 [3]

Advantages: Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]

Perks

  • Acceleration Tolerance (+3 to resist acceleration)
  • Cool Under Fire
  • Controllable Disadvantage: Callous
  • Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
  • Gunslinger perks (4 perks)
  • Dual Ready (Pistol/Pistol)
  • Off-Hand Weapon Training (Pistol)
  • One Way Literacy (Reads Arabic)
  • Patience of Job
  • Passing Appearance (Androgynous)
  • Quick Reload (Break-open revolver with ejector.)
  • Standard Operating Procedures (Cleaning Bug, On Alert)
  • Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
  • Speedy Adaptation (Ten-Hut!)
  • Weapon Bond (Personal Webley Mk VI revolver)

Gunslinger perks:

  • When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
  • You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
  • You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
  • When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.

Skills

  • Acrobatics DX-1 [2]
  • Acting (Cross-dressing) IQ [1]
  • Administration IQ [2]
  • Animal Handling (Equines) IQ-1 [1]
  • Area Knowledge: Great Britain IQ [1]
  • Area Knowledge: West Country (England) IQ [1]
  • Artist (Caligraphy) IQ-1 [1]
  • Armoury/TL 6 (Small Arms) IQ [2]
  • Autohypnosis Will-1 [2]
  • Boxing DX+1 [4]
  • Boxing Sport DX-1 [1]
  • Brawling DX+1 [2]
  • Broadsword DX [2]
  • Broadsword Sport DX-1 [1]
  • Cartography IQ-1 [1]
  • Climbing DX [2]
  • Connoisseur (Refined Music) IQ-1 [1]
  • Computer Operation IQ [1] TL 9
  • Dancing DX-1 [1]
  • Detect Lies Per-2 [1]
  • Diplomacy IQ-1 [2]
  • Driving/TL 6 (Automobile) DX-1 [1]
  • Driving/TL 6 (Motorcycle) DX-1 [1]
  • Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
  • Forced Entry DX [1]
  • Games (Boxing) IQ [1]
  • Games (Saber Fencing) IQ [1]
  • Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
  • Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
  • Guns/TL 6 (LMG) DX+1 [1]
  • Guns/TL 6 (Pistol) DX+2 [3]
  • Guns/TL 9 (Pistol) DX+2 [3]
  • Guns/TL 6 (Rifle) DX+2 [4]
  • Guns/TL 9 (Rifle) DX+2 [4]
  • History (British Military) IQ-2 [1]
  • Holdout IQ-1 [1]
  • Housekeeping IQ [1]
  • Intimidation Will [2]
  • Jumping DX [1]
  • Knife DX+1 [2]
  • Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
  • Meditation Will-2 [1]
  • Meteorology/TL 6 (Earthlike) IQ-1 [1]
  • Meteorology/TL 9 (Earthlike) IQ-1 [1]
  • Musical Instrument (Piano) IQ-2 [1]
  • Musical Instrument (Violin) IQ-2 [1]
  • Naturalist IQ-2 [1]
  • Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
  • Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
  • Navigation/TL 6 (Land) IQ-1 [1]
  • Navigation/TL 9 (Land) IQ-1 [1]
  • Observation Per [2]
  • Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
  • Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
  • Riding (Horse) DX [2]
  • Saber Sport DX [2]
  • Savoir-Faire (High Society) IQ+1 [2]
  • Sewing/TL 6 DX [1]
  • Spear DX [2]
  • Survival (Woodlands) Per-1 [1]
  • Swimming HT+1 [2]

Tactics IQ+2 [4] (+2 from Born War-Leader)

  • Ten-Hut! Attribute+1 [36]
  • Throwing DX [2]
  • Wrestling DX [2]
  • Writing IQ-1 [1]


Techniques

  • Cavalry Training (Rifle) Skill-1 [2]
  • Dual Weapon Attack (Pistol) at Skill-2 [3]
  • Immediate Action (Pistol) Skill-2 [2]
  • Immediate Action (Rifle) Skill-2 [2]
  • Targeted Attack (Pistol/Face) Skill-3 [3]
  • Targeted Attack (Rifle/Skull) Skill-3 [5]


Cultural Familiarity: Western [0], Western Homeline [1]

Languages (Spoken/Written): Arabic (Accented/None) [2], English (Native/Native) [0], French (Native/Native) [6], German (Native/Native) [6]


Disadvantages: Code of Honor: Knight of the Sky (Soldier's, with elements of gentlemanly conduct) [-10], Overconfidence (12 or less) [-5], Sense of Duty (close friends and companions) [-5], Vow: Chastity [-5], Workaholic [-5]

Quirks: Altruistic, dated sensibilities; distinctive speech (Upper RP accent/"Posh"); patriotic (Britannia; minor Fanaticism); serious; very reserved mannerisms (including understated speech)


Personal Equipment (aside from food, water, rope, etc.)

  • FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
  • Reflex Bodysuit with full coverage trauma plates (16 pounds)
  • Two clips (FSW Marksman) (0.7 pounds each)
  • Service Pistol, 10mm CLP (2.2 pounds)
  • Two clips (Service Pistol) (0.5 pounds each)
  • Patrol sling for rifle ($50, 1 pound)
  • Military holster for both pistols ($50 and 2 pounds each)
  • Grooming Kit ($25, 0.5 pounds)
  • Gun-cleaning kit ($20, 0.5 pounds)
  • Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
  • Trench watch [TL 6 wristwatch] ($100)
  • Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
  • 30 rounds of Webley ammunition (1.5 pounds, $30)
  • Two Speedloaders ($10 and 0.1 lb each)

Note: Webley not always carried on person.