Difference between revisions of "Ninjas Mages And Lost Cities/A.E. Hunter"
(Created page with "A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities '''Name''': Hunter, Amelia Eleanor '''Gender''': Female. '''Height''': 5'8" '''Weight''': 140 po...") |
m |
||
Line 17: | Line 17: | ||
'''Perks''' | '''Perks''' | ||
− | Acceleration Tolerance (+3 to resist acceleration) | + | *Acceleration Tolerance (+3 to resist acceleration) |
− | Cool Under Fire | + | *Cool Under Fire |
− | Controllable Disadvantage: Callous | + | *Controllable Disadvantage: Callous |
− | Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) | + | *Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2) |
− | Gunslinger perks (4 perks | + | *Gunslinger perks (4 perks) |
− | Dual Ready (Pistol/Pistol) | + | *Dual Ready (Pistol/Pistol) |
− | Off-Hand Weapon Training (Pistol) | + | *Off-Hand Weapon Training (Pistol) |
− | One Way Literacy (Reads Arabic) | + | *One Way Literacy (Reads Arabic) |
− | Patience of Job | + | *Patience of Job |
− | Passing Appearance (Androgynous) | + | *Passing Appearance (Androgynous) |
− | Quick Reload (Break-open revolver with ejector.) | + | *Quick Reload (Break-open revolver with ejector.) |
− | Standard Operating Procedures (Cleaning Bug, On Alert) | + | *Standard Operating Procedures (Cleaning Bug, On Alert) |
− | Style | + | *Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol) |
− | Speedy Adaptation (Ten-Hut!) | + | *Speedy Adaptation (Ten-Hut!) |
− | Weapon Bond (Personal Webley Mk VI revolver) | + | *Weapon Bond (Personal Webley Mk VI revolver) |
− | + | Gunslinger perks: | |
− | When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc. | + | *When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc. |
− | You can also disregard Bulk in close combat (see Weapons | + | *You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill |
− | You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. | + | *You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults. |
− | When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. | + | *When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc. |
'''Skills''' | '''Skills''' | ||
− | Acrobatics DX-1 [2] | + | *Acrobatics DX-1 [2] |
− | Acting (Cross-dressing) IQ [1] | + | *Acting (Cross-dressing) IQ [1] |
− | Administration IQ [2] | + | *Administration IQ [2] |
− | Animal Handling (Equines) IQ-1 [1] | + | *Animal Handling (Equines) IQ-1 [1] |
− | Area Knowledge: Great Britain IQ [1] | + | *Area Knowledge: Great Britain IQ [1] |
− | Area Knowledge: West Country (England) IQ [1] | + | *Area Knowledge: West Country (England) IQ [1] |
− | Artist (Caligraphy) IQ-1 [1] | + | *Artist (Caligraphy) IQ-1 [1] |
− | Armoury/TL 6 (Small Arms) IQ [2] | + | *Armoury/TL 6 (Small Arms) IQ [2] |
− | Autohypnosis Will-1 [2] | + | *Autohypnosis Will-1 [2] |
− | Boxing DX+1 [4] | + | *Boxing DX+1 [4] |
− | Boxing Sport DX-1 [1] | + | *Boxing Sport DX-1 [1] |
− | Brawling DX+1 [2] | + | *Brawling DX+1 [2] |
− | Broadsword DX [2] | + | *Broadsword DX [2] |
− | Broadsword Sport DX-1 [1] | + | *Broadsword Sport DX-1 [1] |
− | Cartography IQ-1 [1] | + | *Cartography IQ-1 [1] |
− | Climbing DX [2] | + | *Climbing DX [2] |
− | Connoisseur (Refined Music) IQ-1 [1] | + | *Connoisseur (Refined Music) IQ-1 [1] |
− | Computer Operation IQ [1] TL 9 | + | *Computer Operation IQ [1] TL 9 |
− | Dancing DX-1 [1] | + | *Dancing DX-1 [1] |
− | Detect Lies Per-2 [1] | + | *Detect Lies Per-2 [1] |
− | Diplomacy IQ-1 [2] | + | *Diplomacy IQ-1 [2] |
− | Driving/TL 6 (Automobile) DX-1 [1] | + | *Driving/TL 6 (Automobile) DX-1 [1] |
− | Driving/TL 6 (Motorcycle) DX-1 [1] | + | *Driving/TL 6 (Motorcycle) DX-1 [1] |
− | Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | + | *Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) |
− | Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) | + | *Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes) |
− | Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) | + | *Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes) |
− | Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) | + | *Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes) |
− | Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) | + | *Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes) |
− | Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) | + | *Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes) |
− | Forced Entry DX [1] | + | *Forced Entry DX [1] |
− | Games (Boxing) IQ [1] | + | *Games (Boxing) IQ [1] |
− | Games (Saber Fencing) IQ [1] | + | *Games (Saber Fencing) IQ [1] |
− | Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) | + | *Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot) |
− | Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) | + | *Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot) |
− | Guns/TL 6 (LMG) DX+1 [1] | + | *Guns/TL 6 (LMG) DX+1 [1] |
− | Guns/TL 6 (Pistol) DX+2 [3] | + | *Guns/TL 6 (Pistol) DX+2 [3] |
− | Guns/TL 9 (Pistol) DX+2 [3] | + | *Guns/TL 9 (Pistol) DX+2 [3] |
− | Guns/TL 6 (Rifle) DX+2 [4] | + | *Guns/TL 6 (Rifle) DX+2 [4] |
− | Guns/TL 9 (Rifle) DX+2 [4] | + | *Guns/TL 9 (Rifle) DX+2 [4] |
− | History (British Military) IQ-2 [1] | + | *History (British Military) IQ-2 [1] |
− | Holdout IQ-1 [1] | + | *Holdout IQ-1 [1] |
− | Housekeeping IQ [1] | + | *Housekeeping IQ [1] |
− | Intimidation Will [2] | + | *Intimidation Will [2] |
− | Jumping DX [1] | + | *Jumping DX [1] |
− | Knife DX+1 [2] | + | *Knife DX+1 [2] |
− | Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] | + | *Mechanic/TL 6 (Gasoline Engine) IQ-1 [1] |
− | Meditation Will-2 [1] | + | *Meditation Will-2 [1] |
− | Meteorology/TL 6 (Earthlike) IQ-1 [1] | + | *Meteorology/TL 6 (Earthlike) IQ-1 [1] |
− | Meteorology/TL 9 (Earthlike) IQ-1 [1] | + | *Meteorology/TL 9 (Earthlike) IQ-1 [1] |
− | Musical Instrument (Piano) IQ-2 [1] | + | *Musical Instrument (Piano) IQ-2 [1] |
− | Musical Instrument (Violin) IQ-2 [1] | + | *Musical Instrument (Violin) IQ-2 [1] |
− | Naturalist IQ-2 [1] | + | *Naturalist IQ-2 [1] |
− | Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | + | *Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) |
− | Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) | + | *Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot) |
− | Navigation/TL 6 (Land) IQ-1 [1] | + | *Navigation/TL 6 (Land) IQ-1 [1] |
− | Navigation/TL 9 (Land) IQ-1 [1] | + | *Navigation/TL 9 (Land) IQ-1 [1] |
− | Observation Per [2] | + | *Observation Per [2] |
− | Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) | + | *Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot) |
− | Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) | + | *Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot) |
− | Riding (Horse) DX [2] | + | *Riding (Horse) DX [2] |
− | Saber Sport DX [2] | + | *Saber Sport DX [2] |
− | Savoir-Faire (High Society) IQ+1 [2] | + | *Savoir-Faire (High Society) IQ+1 [2] |
− | Sewing/TL 6 DX [1] | + | *Sewing/TL 6 DX [1] |
− | Spear DX [2] | + | *Spear DX [2] |
− | Survival (Woodlands) Per-1 [1] | + | *Survival (Woodlands) Per-1 [1] |
− | Swimming HT+1 [2] | + | *Swimming HT+1 [2] |
Tactics IQ+2 [4] (+2 from Born War-Leader) | Tactics IQ+2 [4] (+2 from Born War-Leader) | ||
− | Ten-Hut! Attribute+1 [36] | + | *Ten-Hut! Attribute+1 [36] |
− | Throwing DX [2] | + | *Throwing DX [2] |
− | Wrestling DX [2] | + | *Wrestling DX [2] |
− | Writing IQ-1 [1] | + | *Writing IQ-1 [1] |
'''Techniques''' | '''Techniques''' | ||
− | Cavalry Training (Rifle) Skill-1 [2] | + | *Cavalry Training (Rifle) Skill-1 [2] |
− | Dual Weapon Attack (Pistol) at Skill-2 [3] | + | *Dual Weapon Attack (Pistol) at Skill-2 [3] |
− | Immediate Action (Pistol) Skill-2 [2] | + | *Immediate Action (Pistol) Skill-2 [2] |
− | Immediate Action (Rifle) Skill-2 [2] | + | *Immediate Action (Rifle) Skill-2 [2] |
− | Targeted Attack (Pistol/Face) Skill-3 [3] | + | *Targeted Attack (Pistol/Face) Skill-3 [3] |
− | Targeted Attack (Rifle/Skull) Skill-3 [5] | + | *Targeted Attack (Rifle/Skull) Skill-3 [5] |
Line 137: | Line 137: | ||
'''Personal Equipment''' (aside from food, water, rope, etc.) | '''Personal Equipment''' (aside from food, water, rope, etc.) | ||
− | FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) | + | *FSW Marksmanship Rifle, 7mm PCT (7.7 pounds) |
− | Reflex Bodysuit with full coverage trauma plates (16 pounds) | + | *Reflex Bodysuit with full coverage trauma plates (16 pounds) |
− | Two clips (FSW Marksman) (0.7 pounds each) | + | *Two clips (FSW Marksman) (0.7 pounds each) |
− | Service Pistol, 10mm CLP (2.2 pounds) | + | *Service Pistol, 10mm CLP (2.2 pounds) |
− | Two clips (Service Pistol) (0.5 pounds each) | + | *Two clips (Service Pistol) (0.5 pounds each) |
− | Patrol sling for rifle ($50, 1 pound) | + | *Patrol sling for rifle ($50, 1 pound) |
− | Military holster for both pistols ($50 and 2 pounds each) | + | *Military holster for both pistols ($50 and 2 pounds each) |
− | Grooming Kit ($25, 0.5 pounds) | + | *Grooming Kit ($25, 0.5 pounds) |
− | Gun-cleaning kit ($20, 0.5 pounds) | + | *Gun-cleaning kit ($20, 0.5 pounds) |
− | Fine quality large knife (Fine quality materials, $40, 1.5 pounds) | + | *Fine quality large knife (Fine quality materials, $40, 1.5 pounds) |
− | Trench watch [TL 6 wristwatch] ($100) | + | *Trench watch [TL 6 wristwatch] ($100) |
− | Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) | + | *Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400) |
− | 30 rounds of Webley ammunition (1.5 pounds, $30) | + | *30 rounds of Webley ammunition (1.5 pounds, $30) |
− | Two Speedloaders ($10 and 0.1 lb each) | + | *Two Speedloaders ($10 and 0.1 lb each) |
Note: Webley not always carried on person. | Note: Webley not always carried on person. |
Revision as of 20:37, 4 August 2020
A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities
Name: Hunter, Amelia Eleanor
Gender: Female.
Height: 5'8"
Weight: 140 pounds.
Strength 13 [30], Dexterity 15 [100], Intelligence 14 [80], Health 13 [30]
Basic Speed 7.00, Basic Move: 7, Perception 15 [5], Will 16 [10], Hit Points: 12, Fatigue Points: 14 [3]
Advantages: Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]
Perks
- Acceleration Tolerance (+3 to resist acceleration)
- Cool Under Fire
- Controllable Disadvantage: Callous
- Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
- Gunslinger perks (4 perks)
- Dual Ready (Pistol/Pistol)
- Off-Hand Weapon Training (Pistol)
- One Way Literacy (Reads Arabic)
- Patience of Job
- Passing Appearance (Androgynous)
- Quick Reload (Break-open revolver with ejector.)
- Standard Operating Procedures (Cleaning Bug, On Alert)
- Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
- Speedy Adaptation (Ten-Hut!)
- Weapon Bond (Personal Webley Mk VI revolver)
Gunslinger perks:
- When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
- You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
- You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
- When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.
Skills
- Acrobatics DX-1 [2]
- Acting (Cross-dressing) IQ [1]
- Administration IQ [2]
- Animal Handling (Equines) IQ-1 [1]
- Area Knowledge: Great Britain IQ [1]
- Area Knowledge: West Country (England) IQ [1]
- Artist (Caligraphy) IQ-1 [1]
- Armoury/TL 6 (Small Arms) IQ [2]
- Autohypnosis Will-1 [2]
- Boxing DX+1 [4]
- Boxing Sport DX-1 [1]
- Brawling DX+1 [2]
- Broadsword DX [2]
- Broadsword Sport DX-1 [1]
- Cartography IQ-1 [1]
- Climbing DX [2]
- Connoisseur (Refined Music) IQ-1 [1]
- Computer Operation IQ [1] TL 9
- Dancing DX-1 [1]
- Detect Lies Per-2 [1]
- Diplomacy IQ-1 [2]
- Driving/TL 6 (Automobile) DX-1 [1]
- Driving/TL 6 (Motorcycle) DX-1 [1]
- Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
- Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
- Forced Entry DX [1]
- Games (Boxing) IQ [1]
- Games (Saber Fencing) IQ [1]
- Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
- Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
- Guns/TL 6 (LMG) DX+1 [1]
- Guns/TL 6 (Pistol) DX+2 [3]
- Guns/TL 9 (Pistol) DX+2 [3]
- Guns/TL 6 (Rifle) DX+2 [4]
- Guns/TL 9 (Rifle) DX+2 [4]
- History (British Military) IQ-2 [1]
- Holdout IQ-1 [1]
- Housekeeping IQ [1]
- Intimidation Will [2]
- Jumping DX [1]
- Knife DX+1 [2]
- Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
- Meditation Will-2 [1]
- Meteorology/TL 6 (Earthlike) IQ-1 [1]
- Meteorology/TL 9 (Earthlike) IQ-1 [1]
- Musical Instrument (Piano) IQ-2 [1]
- Musical Instrument (Violin) IQ-2 [1]
- Naturalist IQ-2 [1]
- Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
- Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
- Navigation/TL 6 (Land) IQ-1 [1]
- Navigation/TL 9 (Land) IQ-1 [1]
- Observation Per [2]
- Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
- Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
- Riding (Horse) DX [2]
- Saber Sport DX [2]
- Savoir-Faire (High Society) IQ+1 [2]
- Sewing/TL 6 DX [1]
- Spear DX [2]
- Survival (Woodlands) Per-1 [1]
- Swimming HT+1 [2]
Tactics IQ+2 [4] (+2 from Born War-Leader)
- Ten-Hut! Attribute+1 [36]
- Throwing DX [2]
- Wrestling DX [2]
- Writing IQ-1 [1]
Techniques
- Cavalry Training (Rifle) Skill-1 [2]
- Dual Weapon Attack (Pistol) at Skill-2 [3]
- Immediate Action (Pistol) Skill-2 [2]
- Immediate Action (Rifle) Skill-2 [2]
- Targeted Attack (Pistol/Face) Skill-3 [3]
- Targeted Attack (Rifle/Skull) Skill-3 [5]
Cultural Familiarity: Western [0], Western Homeline [1]
Languages (Spoken/Written): Arabic (Accented/None) [2], English (Native/Native) [0], French (Native/Native) [6], German (Native/Native) [6]
Disadvantages: Code of Honor: Knight of the Sky (Soldier's, with elements of gentlemanly conduct) [-10], Overconfidence (12 or less) [-5], Sense of Duty (close friends and companions) [-5], Vow: Chastity [-5], Workaholic [-5]
Quirks: Altruistic, dated sensibilities; distinctive speech (Upper RP accent/"Posh"); patriotic (Britannia; minor Fanaticism); serious; very reserved mannerisms (including understated speech)
Personal Equipment (aside from food, water, rope, etc.)
- FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
- Reflex Bodysuit with full coverage trauma plates (16 pounds)
- Two clips (FSW Marksman) (0.7 pounds each)
- Service Pistol, 10mm CLP (2.2 pounds)
- Two clips (Service Pistol) (0.5 pounds each)
- Patrol sling for rifle ($50, 1 pound)
- Military holster for both pistols ($50 and 2 pounds each)
- Grooming Kit ($25, 0.5 pounds)
- Gun-cleaning kit ($20, 0.5 pounds)
- Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
- Trench watch [TL 6 wristwatch] ($100)
- Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
- 30 rounds of Webley ammunition (1.5 pounds, $30)
- Two Speedloaders ($10 and 0.1 lb each)
Note: Webley not always carried on person.