Difference between revisions of "Ninjas Mages And Lost Cities/A.E. Hunter"

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*Survival (Woodlands) Per-1 [1]
 
*Survival (Woodlands) Per-1 [1]
 
*Swimming HT+1 [2]
 
*Swimming HT+1 [2]
*Tactics IQ+2 [4] (+2 from Born War-Leader)
+
Tactics IQ+2 [4] (+2 from Born War-Leader)
 
*Ten-Hut! Attribute+1 [36]
 
*Ten-Hut! Attribute+1 [36]
 
*Throwing DX [2]
 
*Throwing DX [2]

Revision as of 20:38, 4 August 2020

A character in https://wiki.rpg.net/index.php/Ninjas_Mages_And_Lost_Cities

Name: Hunter, Amelia Eleanor

Gender: Female.

Height: 5'8"

Weight: 140 pounds.


Strength 13 [30], Dexterity 15 [100], Intelligence 14 [80], Health 13 [30]

Basic Speed 7.00, Basic Move: 7, Perception 15 [5], Will 16 [10], Hit Points: 12, Fatigue Points: 14 [3]

Advantages: Born War-Leader 2 [10], Combat Reflexes [15], Enhanced Dodge [30], Daredevil [15], Gunslinger (Guns only) [20], High Pain Threshold [10], Hot Pilot 2 [10], Immunity to Sex Appeal [5], Luck [15], Peripheral Vision [15], Signature Gear (Personal Webley Mk VI revolver), Unfazeable [15], Very Fit [15]

Perks

  • Acceleration Tolerance (+3 to resist acceleration)
  • Cool Under Fire
  • Controllable Disadvantage: Callous
  • Dabbler: Cultured (Games (Whist) +2, Literature +2, Poetry +1, Singing +1, Theology (Christian) +2)
  • Gunslinger perks (4 perks)
  • Dual Ready (Pistol/Pistol)
  • Off-Hand Weapon Training (Pistol)
  • One Way Literacy (Reads Arabic)
  • Patience of Job
  • Passing Appearance (Androgynous)
  • Quick Reload (Break-open revolver with ejector.)
  • Standard Operating Procedures (Cleaning Bug, On Alert)
  • Style familiarity (Bare Knuckle Boxing, Rifleman, Saber Fencing, Way of the Pistol)
  • Speedy Adaptation (Ten-Hut!)
  • Weapon Bond (Personal Webley Mk VI revolver)

Gunslinger perks:

  • When you Move and Attack, you don’t get your gun’s Acc bonus but may ignore its Bulk penalty. This makes the Close-Quarters Battle technique (pp. 250-251) redundant for you. You may ignore any extra penalties for jumping or acrobatic movement on foot, too – you shoot at full skill even while leaping between rooftops, diving through windows, etc.
  • You can also disregard Bulk in close combat (see Weapons for Close Combat,p. B391). You never get an Acc bonus there but you do shoot at full skill
  • You may halve the default penalties for Fanning (p. 251), Fast-Firing (p. 251), Quick-Shot (p. 252), Thumbing (p. 252), and Two-Handed Thumbing (p. 252). If you choose to raise these techniques, buy them up from their improved defaults.
  • When you use Fast-Draw (Ammo), total any penalties – such as those in Fast-Draw from Odd Positions (pp. 81-82), notably the -2 for Move or Move and Attack – halve the sum, and round in your favor. This makes it easier to reload while moving, crouching behind cover, etc.

Skills

  • Acrobatics DX-1 [2]
  • Acting (Cross-dressing) IQ [1]
  • Administration IQ [2]
  • Animal Handling (Equines) IQ-1 [1]
  • Area Knowledge: Great Britain IQ [1]
  • Area Knowledge: West Country (England) IQ [1]
  • Artist (Caligraphy) IQ-1 [1]
  • Armoury/TL 6 (Small Arms) IQ [2]
  • Autohypnosis Will-1 [2]
  • Boxing DX+1 [4]
  • Boxing Sport DX-1 [1]
  • Brawling DX+1 [2]
  • Broadsword DX [2]
  • Broadsword Sport DX-1 [1]
  • Cartography IQ-1 [1]
  • Climbing DX [2]
  • Connoisseur (Refined Music) IQ-1 [1]
  • Computer Operation IQ [1] TL 9
  • Dancing DX-1 [1]
  • Detect Lies Per-2 [1]
  • Diplomacy IQ-1 [2]
  • Driving/TL 6 (Automobile) DX-1 [1]
  • Driving/TL 6 (Motorcycle) DX-1 [1]
  • Fast-Draw/TL 6 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw/TL 9 (Ammo) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Knife) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Longarm) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Pistol) DX+1* [1] (Includes +1 for Combat Reflexes)
  • Fast-Draw (Sword) DX+1* [1] (Includes +1 from Combat Reflexes)
  • Forced Entry DX [1]
  • Games (Boxing) IQ [1]
  • Games (Saber Fencing) IQ [1]
  • Gunner/TL 6 (Machine Gun) DX+3* [2] (Includes +2 from Hot Pilot)
  • Gunner/TL 9 (Machine Gun) DX+2* [1] (Includes +2 from Hot Pilot)
  • Guns/TL 6 (LMG) DX+1 [1]
  • Guns/TL 6 (Pistol) DX+2 [3]
  • Guns/TL 9 (Pistol) DX+2 [3]
  • Guns/TL 6 (Rifle) DX+2 [4]
  • Guns/TL 9 (Rifle) DX+2 [4]
  • History (British Military) IQ-2 [1]
  • Holdout IQ-1 [1]
  • Housekeeping IQ [1]
  • Intimidation Will [2]
  • Jumping DX [1]
  • Knife DX+1 [2]
  • Mechanic/TL 6 (Gasoline Engine) IQ-1 [1]
  • Meditation Will-2 [1]
  • Meteorology/TL 6 (Earthlike) IQ-1 [1]
  • Meteorology/TL 9 (Earthlike) IQ-1 [1]
  • Musical Instrument (Piano) IQ-2 [1]
  • Musical Instrument (Violin) IQ-2 [1]
  • Naturalist IQ-2 [1]
  • Navigation/TL 6 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
  • Navigation/TL 9 (Air) IQ+1* [1] (Includes +2 from Hot Pilot)
  • Navigation/TL 6 (Land) IQ-1 [1]
  • Navigation/TL 9 (Land) IQ-1 [1]
  • Observation Per [2]
  • Piloting/TL 6 (Light Airplane) DX+3* [4] (Includes +2 from Hot Pilot)
  • Piloting/TL 9 (Light Airplane) DX+2* [2] (Includes +2 from Hot Pilot)
  • Riding (Horse) DX [2]
  • Saber Sport DX [2]
  • Savoir-Faire (High Society) IQ+1 [2]
  • Sewing/TL 6 DX [1]
  • Spear DX [2]
  • Survival (Woodlands) Per-1 [1]
  • Swimming HT+1 [2]

Tactics IQ+2 [4] (+2 from Born War-Leader)

  • Ten-Hut! Attribute+1 [36]
  • Throwing DX [2]
  • Wrestling DX [2]
  • Writing IQ-1 [1]


Techniques

  • Cavalry Training (Rifle) Skill-1 [2]
  • Dual Weapon Attack (Pistol) at Skill-2 [3]
  • Immediate Action (Pistol) Skill-2 [2]
  • Immediate Action (Rifle) Skill-2 [2]
  • Targeted Attack (Pistol/Face) Skill-3 [3]
  • Targeted Attack (Rifle/Skull) Skill-3 [5]


Cultural Familiarity: Western [0], Western Homeline [1]

Languages (Spoken/Written): Arabic (Accented/None) [2], English (Native/Native) [0], French (Native/Native) [6], German (Native/Native) [6]


Disadvantages: Code of Honor: Knight of the Sky (Soldier's, with elements of gentlemanly conduct) [-10], Overconfidence (12 or less) [-5], Sense of Duty (close friends and companions) [-5], Vow: Chastity [-5], Workaholic [-5]

Quirks: Altruistic, dated sensibilities; distinctive speech (Upper RP accent/"Posh"); patriotic (Britannia; minor Fanaticism); serious; very reserved mannerisms (including understated speech)


Personal Equipment (aside from food, water, rope, etc.)

  • FSW Marksmanship Rifle, 7mm PCT (7.7 pounds)
  • Reflex Bodysuit with full coverage trauma plates (16 pounds)
  • Two clips (FSW Marksman) (0.7 pounds each)
  • Service Pistol, 10mm CLP (2.2 pounds)
  • Two clips (Service Pistol) (0.5 pounds each)
  • Patrol sling for rifle ($50, 1 pound)
  • Military holster for both pistols ($50 and 2 pounds each)
  • Grooming Kit ($25, 0.5 pounds)
  • Gun-cleaning kit ($20, 0.5 pounds)
  • Fine quality large knife (Fine quality materials, $40, 1.5 pounds)
  • Trench watch [TL 6 wristwatch] ($100)
  • Webley Mk VI Revolver, .455 calibre (Fine quality accuracy and durability, 2.7 pounds, $1400)
  • 30 rounds of Webley ammunition (1.5 pounds, $30)
  • Two Speedloaders ($10 and 0.1 lb each)

Note: Webley not always carried on person.