Difference between revisions of "OLYMPUS"

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(ASSETS)
(ASSETS)
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===ASSETS===
 
===ASSETS===
  
* ''How are you defended?'' With state of the art upgrades (Mobile, Implanted, Comms)
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* ''How are you defended?'' '''With state of the art upgrades''' (Mobile, Implanted, Comms)
* ''How do you travel?'' In Death on Wings (Air, Swift, Turret)
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* ''How do you travel?'' '''In Death on Wings''' (Air, Swift, Turret)
* ''What useful expertise can you draw on?'' Bodyguards (Quality 2, Escort & Protect)
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* ''What useful expertise can you draw on?'' '''Bodyguards''' (Quality 2, Escort & Protect)
  
 
==MOVES==
 
==MOVES==

Revision as of 08:53, 25 September 2019

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The Deathless Elite

OLYMPUS 2.png

"Eerie on the wind, the craft floated toward the ground. At this speed, almost silent – but preceded by a pressure in the ears, and a twist in the gut. It was black and sleek; hard to recognise as anything but an ominous dart in the sky. If it had angles, the naked eye could not discern them. Light seemed to touch its hull and die.

To most in the Homeland, this was OLYMPUS. These shapes that flew with arcane purpose."

ATTRIBUTES

(The ravenous appetites of the Before's elite caused the Fall)

  • Reach: -1
  • Grasp: +1
  • Sleight: +1

Doctrine: every Deathless character starts with an extra Move or +1 to a Stat, but they must choose one:

  • Eternal Passion: name an object of their adoration - a person, a place, a treasure. You would rather die than see it harmed.
  • Echoes of the Past: describe a set of actions from the past and repeat it in ritual fashion whenever possible.
  • Predators of Dust: name one thing you must take from others for consumption.

(Lifestyle) Lords of the Domain: the Redoubt can always keep an internal threat imprisoned, or keep an external threat out.

RESOURCES

Surpluses

  • Progress: our databanks function, our specialists live. We are the guardians of the past, and guide to the future.
  • Engineering: automated factories, robotic assembly, materials of fiction made real. Yesterday builds tomorrow.

Needs

  • Defences: too many slumber to reclaim what is ours; stretched thin and facing centuries of neglect.
  • Leadership: blind to need, uninterested and beset by sloth - OLYMPUS still suffers from torpor.
  • Rare materials: why explain what you will never understand? We must reignite the furnaces and reclaim our ancient factories. Rebuild the roads, reconstruct the pipes...feed our machines so that we may grow.

ASSETS

  • How are you defended? With state of the art upgrades (Mobile, Implanted, Comms)
  • How do you travel? In Death on Wings (Air, Swift, Turret)
  • What useful expertise can you draw on? Bodyguards (Quality 2, Escort & Protect)

MOVES

The Last Redoubt The endless sprawl of Terminus, the infinite inner-worlds of Elysium. Even godlike OLYMPUS cannot hope to know everything about these ancient places. More secrets have been lost in these dark spaces that the people of the Homeland can ever hope to know...

  • (An amazing but unreliable feature) Its vanishing gardens provide solace: all manner of simulated realities exist within these spaces. Some, like Elysium, are home to a billion lives in ever deeper layers. Others - disconnected and lost - can be found in forgotten spaces and forbidden places. Perhaps you will stumble upon them? A room that springs to life. A cafe that does not exist. A sunset from the time before...
  • (An uncontrollable defence) Automated shells that kill with brutal precision: unauthorised access can never be allowed. The citizens of yesteryear have a right to life. But the warped and inhuman immigrants of the future are alien to the damaged eyes and fraying sensors of a hundred-million security systems. Tread lightly.
  • (A lurking threat) A genius loci, guarding a key location: BALTHAZAR lurks and slumbers both. It was HE that ended the world. HIS crime. HIS sin. It was HIS fate to die. But HE was saved; spirited away by HIS creator, HIS mother, HIS partner in crime. BALTHAZAR lurks and slumbers. A terrible ghost from a terrible past with the keys to a dead world.

Parliament of Ghosts Those who consult the preserved remains of your ancestors roll Uncover Secrets and Unearth Forgotten Lore with advantage when following their advice - they know much about the past. Also, when The Age Turns, they reveal a previously unknown landmark or custom from the past.

Alliance Move When another Faction or Family realises your current character played a key role in their history, gain 1-Treaty on them.

TREATIES

Given

Gained

History

Traditions

  • Populace: the people of 10,000 cultures live in Elysium on 100,000 worlds and more. They they laugh, they love, and some even thrive in this place of precious little hardship. But the people of OLYMPUS are a different lot. Driven and chosen, specialist and experienced: they are sworn to the preservation of Elysium. They choose to leave Heaven for Earth; trading immortal ease for a higher purpose.
  • Style: Elysium is a riot of colour and style. Classic designs and the latest fads mix and mingle. The impractical and impossible made real for those with the memory-allowance to flaunt their excess! OLYMPUS wear strange-blacks that seem to eat the light; suits built to protect them in a hostile world.
  • Governance: they make a show, they do, of being governed in Elysium - democracy, representation, voting! But OLYMPUS holds true power over the architecture of their reality. They are a self-styled council draped in the trappings of Gods; arrogant and towering. Statues with booming voices that can shift to bodies of radiant divinity.