Difference between revisions of "OSRIC Borderlands"

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(The Borderlands Region)
(House Rules)
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=House Rules=
 
=House Rules=
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 +
==General==
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* If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you're a Fighter/Cleric that limit remains. If you're a Fighter, you are limited to lvl 10, 12, or 14)1
 +
* Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.
 +
* Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it's still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.
 +
*Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch "Wraith Fever" and your character will lay helpless while they regain 100 exp x their previous level each day.
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* Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.
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* Training for higher levels does cost significant amounts of gold and time.
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 +
==Two Handed Weapons==
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The following weapons are considered two-handed
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Flail, Heavy
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Halberd
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Hammer, War, Heavy
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Morningstar
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Pick, Heavy
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Pole-arm
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Staff
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Sword Two-handed.
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==Spears and Tridents==
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Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.

Revision as of 11:15, 16 June 2019

Introduction

Welcome to the wiki page for Borderlands, an OSRIC campaign being run on rpg.net forums.

Characters

Jarpa Fernweaver

Played by Marc G.

Halfling Thief, 1st lvl

AC 6, HP 4/4, THACO: 20
Surprise: +1  Move 90
Short Sword: +0 to hit 1d6/1d8 damage
-- Backstab: +5 to hit 2d6/2d8 damage
Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35'
RSW: 10 BW: 16 DPP: 13 (9 vs Poison) PP: 12 Sp: 11

Jahnk

Played by Aikireikinu,

Half-Orc Fighter, lvl. 1

AC 7 (6 w/ shield) HP 9/9 THAC0: 20
Move: 90'
Bastard Sword: +3 2d4/2d8 +6
Dart: +0 1d3/1d2 +4 Range 15'
Club: +2 1d4/1d3 +4
RSW: 18 BW: 20 DPP: 16 PP: 17 SP: 19

Vilandrien Starbrow

played by Mitch

Elven Fighter/Magic-User/Thief

AC 7 HP 4/4 THAC0: 20
Move: 90'
Attack 1: Long sword: 3/2, +2 to hit, 1d8+2/1d12+2
Attack 2: Short bow: 2/1, +1 to hit, 1d6, 50’
Attack 3: Short sword: 1d6/1d8
    • Backstab: +4 to hit, double damage
RSW: 11 BW: 15 DPP: 13 PP: 12 SP: 12
(-1 Mental saves, 90% resist sleep/charm)

Casald Rii

played by thirdkingdom

Human Fighter 1

AC x, HP x/x
Surprise: x  Move x
Attack 1:
Attack 2: 
RSW: x BW: x DPP: x PP: x Sp: x

Taren Rubysmith

played by DannyK

Dwarf Cleric 1

AC x, HP x/x
Surprise: x  Move x
Attack 1:
Attack 2: 
RSW: x BW: x DPP: x PP: x Sp: x

Brynn

played by tomas

Human Druid 1 AC x, HP x/x

Surprise: x  Move x
Attack 1:
Attack 2: 
RSW: x BW: x DPP: x PP: x Sp: x

The Borderlands Region

A plateau along the Spice Road between the Western Kingdoms and the Eastern Empire, the Borderlands are a cosmopolitan collection of people who gathered and thrived based on trade. Now, beset on every side by humanoids, the trade which gave the region such prosperity has dwindled, and the fate of the Borderlands hangs in balance.

House Rules

General

  • If you play a non-human single-class, double the racial limit to that class. (An Elf is limited to Fighter 5 (Str 16 or below) to 7 (Str 18) - if you're a Fighter/Cleric that limit remains. If you're a Fighter, you are limited to lvl 10, 12, or 14)1
  • Initiative by Side. This makes PbP a lot easier, as one side goes, the other side goes, and so on.
  • Char gen: Roll 3d6 6 times. If the total of all 6 rolls is less than 54, promote the lowest roll (or one of them if there are ties) to 16. If it's still less than 54? Promote the lowest roll to 15. If you somehow still total less than 54? Promote the lowest roll to 14. Assign rolls to stat.
  • Lost levels: Especially in Play-by-Post, lost levels represent an almost insurmountable set-back. You can choose to catch "Wraith Fever" and your character will lay helpless while they regain 100 exp x their previous level each day.
  • Exp for monsters and treasure are awarded upon return to settlements. Magic items that are kept award 10% of their estimated value. Magic items that are sold award 100%.
  • Training for higher levels does cost significant amounts of gold and time.

Two Handed Weapons

The following weapons are considered two-handed

Flail, Heavy Halberd Hammer, War, Heavy Morningstar Pick, Heavy Pole-arm Staff Sword Two-handed.

Spears and Tridents

Spears and tridents can be used one-handed and with a shield. However they cannot Set vs Charge if used one-handed.