Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Navy/Enlightened Naval Pilots

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Enlightened Naval Pilot
Back to: Navy Page

Male dress uniform
Female dress uniform
Male working uniform
Female working uniform

Motivation

  • To defend their new home in Denandsor.

Intimacies

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Archery 4
  • Athletics 2
  • Awareness 3
  • Dodge 4
  • Integrity 2
  • Lore 4 (in XP debt from training charm)
  • Martial Arts 4
  • Resistance 2
  • Ride 4

Backgrounds

Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)

These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstriders without having to commit twice the normal amount of essence. (WotLA, p. 57)

Artifact 1 (Yellow Jade Fivefold Harmonic Adapter)

These adapters allow the pilots to attune to (and gain the magical material benefits of) their blue jade warstrider flight systems without having to commit twice the normal amount of essence. (WotLA, p. 57)

Artifact 3 (Hurricane-class Variable Common Warstrider)

Artifact 3 (Essence Capacitor)

Plugged into warstrider. (DotFA Lords, p. 90)

Artifact 4 (Essence Capacitor)

Plugged into flight system (DotFA Lords, p. 90)

Artifact 4 (Warstrider Flight System)

DotFA Lords, p. 90

Artifact 3 (Warstrider Elsewhere Stutter Cannon)

Backing 1 (Denandsor Council Navy)

Resources 2

Essence

Essence: 2
Personal: (7) 20/20

Willpower

7/7

Right now, if you're just wanting to do 4 years, your oopitns may be limited. With a lot of the ratings (jobs) that will give you the training to get a decent job when you get out, you may have to obligate for at least 6 years.As a previous answer stated, the Nuclear Power Field is probably the most lucrative, but it's also the hardest to complete. You're talking a minimum of maybe 2 years just in training. And if at any point you run into problems passing that training, you're placed in the conventional version of that rating. Nuclear power has 3 ratings; Machinist Mate, Electrician, and Electronics Technician.Air Traffic Controller (AC) is a good one. There's also Information Systems Technician (IT), Electronics Technician (ET), a lot of the Aviation ratings have good outlooks. Hospital Corpsman (HM) for healthcare professional jobs, and one not a lot of people give credit for is Logistics Specialist (LS). All of the services need logistics, or supply, support. Plus with the experience you get, every business out there has to have bookkeeping, logistics tracking, etc.

Combat Values

  • Parry DV: 4 (unarmed), 3 (knife)
  • Dodge DV: 4
  • Parry MDV: 1
  • Dodge MDV: 6
  • Soak, Natural: 2B/0L

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []


Merits & Flaws

Awakened Essence (4pts)

This character hass an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. S/he can spend one-third of hir Essence pool freely. To use the rest, s/he must spend one Willpower point in each scene in which s/he wishes to access the remainder of hir Essence.

Diminished Taste (-1pt)

The character has no sense of taste and automatically fails all Perception rolls to identify a substance by taste. Is that really all there is to it beucase that'd be flabbergasting.

Code of Honor (-2pts)

This character is incapable of lying to or betraying anyone whom s/he considers to be an ally unless hir player first fails a Conviction roll.

Vice (thrill-seeking, -3pts)

This character is addicted to thrill-seeking. When the character encounters an opportunity for thrill-seeking, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.

Vice (gambling, -3pts)

This character is addicted to gambling. When the character encounters an opportunity for games of chance, the character’s player must successfully roll Temperance against a difficulty of 3 lest the character surrender to the chosen vice. The player may spend one Willpower to have the character ignore the effects of a failed Temperance roll for a scene.