Editing
One Simple Thing
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Boredom === Original posts, and 9 pages of discussion (does that mean I'm getting better?) [http://forum.rpg.net/showthread.php?t=236896 here]. :Boredom: Some people like one thing, some people like another. When someone gets what they like, it makes them excited. When they get something else it often makes them bored. Even if they get something that someone else would really, really like, it can be boring to them. RPGs are games. We want to avoid the boring bits. :I have heard people say "Well, we have to pay attention to this boring bit in order to get to the fun stuff." They are mistaken. If it's really just boring stuff on the way to your fun then you can skip it, and nobody will mind, because it's boring. Realism, continuity, character integrity, fairness, conflict, challenge and many more things are of this type: they only matter if somebody at the table decides they matter. If they don't matter? Skip them and make more time for exciting stuff. :If your group knows this truth, but still won't skip some part of the game then that tells you something. It tells you that somebody finds it interesting. They may even need that thing in order to get excited. If you find something boring, but somebody else needs it in order to get excited, then at least one of you will be bored most of the time. That is a bad thing. It is also very common when you grab a group of players at random. Maybe it would be better not to grab groups of players at random. If you know what you like, and can say it, then you can find players who like the same thing. Then you can all skip the boring bits together. That is a good thing. People who disagreed with this post seemed mostly to think that it was too prescriptive (reading "that is a good thing" for "that should be your foremost goal", no matter how much I told them not to). Notably: :* There are circumstances in which you might choose to be bored because it had other redeeming values, like making your friend feel good. Of course. :* Some people argued that there are circumstances in which the boring stuff '''is required''' in order to have the exciting stuff be exciting, and therefore it is too limiting to recommend skipping the boring stuff. Having talked with them about it in the thread, I still believe this to be unfounded. For the most part, however, people simply accepted this one as obviously true, and started talking about how to achieve the communication that lets you know what people are excited about and aim for that.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information