Difference between revisions of "Open Game Systems"

From RPGnet
Jump to: navigation, search
(RNmezdiOREc)
(yXLSeWHgRPVDJErxp)
Line 1: Line 1:
ieruchomość – jeden z rodzajf3w rezczy w rozumieniu prawa cywilnego.   Ujęcie prawa cywilnego    Zgodnie z art. 46. a7 1 Kodeksu cywilnego (k.c.), „nieruchomościami są części powierzchni ziemskiej stanowiące odrębny przedmiot własności (grunty), jak rf3wnież budynki trwale z gruntem związane lub części takich budynkf3w, jeżeli na mocy przepisf3w szczegf3lnych stanowią odrębny od gruntu przedmiot własności”[1]. Wyodrębnienie nieruchomości winno się odbyć pod względem prawnym (własnościowym) i fizycznym (w odniesieniu do gruntf3w – geodezyjnym).   Ujęcie wieczysto-księgowe    W myśl zapisf3w 24 ust. 1 ustawy o księgach wieczystych i hipotece, „nieruchomością jest część powierzchni ziemskiej, dla ktf3rej urządzono księgę wieczystą”[2]. Fakt utworzenia dla nieruchomości odrębnej księgi wieczystej jest wymogiem formalnym jej wyodrębnienia. „Księgi wieczyste prowadzi się w celu ustalenia stanu prawnego nieruchomości”[3]. Jednak, w ramach jednej księgi wieczystej mogą by ujawnione działki, ktf3re niekoniecznie muszą spełniać warunki określone w przytoczonym powyżej art. 46. a7 1 k.c. Podstawą oznaczenia nieruchomości w księdze wieczystej są dane katastru nieruchomości.   więcej na :
+
Mark:Regarding your adventure, I can eaisly work with you to drop the OTU-specific components and we can release your adventure in a generic setting that could eaisly be adapted to play in the OTU or someone else's ATU. No problems there. I definitely want to see your work get out there.Bear in mind that certain elements of the OTU (such as certain alien races and the UWPs) are already part of the Open Game Content through Traveller T20, and that can't be revoked. We can't use the OTU background, as the background hasn't been released as Open Game Content, but we can mention the alien races that have been released through QLI's work.In regards to what I'll be releasing for Samardan Press, I am currently working on a frontier sector on the edge of the human-dominated Dracosian Republic. There are a number of other polities in the sector that resemble in some regards a microcosm of classic tropes common to many sci-fi universes, including the OTU. There's a warrior society, a race of psionic humans, several smaller non-human polities to visit and interact with, and more. The average TL doesn't hit higher than TL13, but there's a xenophobic culture with TL15-ish, and a background that supports ruins with extreme TLs. I wanted to create a setting where one could more eaisly use material from other Traveller sources, and which would allow gamers to use the material in their own Traveller games.I am considering releasing a quadrant of the Azri Drakara sector as a preview in the next issue of Stellar Reaches. I'll try to give more details later, if it will help. In the meantime, if you have any specific questions, please feel free to ask.With Regards,Flynn

Revision as of 02:17, 2 May 2012

Mark:Regarding your adventure, I can eaisly work with you to drop the OTU-specific components and we can release your adventure in a generic setting that could eaisly be adapted to play in the OTU or someone else's ATU. No problems there. I definitely want to see your work get out there.Bear in mind that certain elements of the OTU (such as certain alien races and the UWPs) are already part of the Open Game Content through Traveller T20, and that can't be revoked. We can't use the OTU background, as the background hasn't been released as Open Game Content, but we can mention the alien races that have been released through QLI's work.In regards to what I'll be releasing for Samardan Press, I am currently working on a frontier sector on the edge of the human-dominated Dracosian Republic. There are a number of other polities in the sector that resemble in some regards a microcosm of classic tropes common to many sci-fi universes, including the OTU. There's a warrior society, a race of psionic humans, several smaller non-human polities to visit and interact with, and more. The average TL doesn't hit higher than TL13, but there's a xenophobic culture with TL15-ish, and a background that supports ruins with extreme TLs. I wanted to create a setting where one could more eaisly use material from other Traveller sources, and which would allow gamers to use the material in their own Traveller games.I am considering releasing a quadrant of the Azri Drakara sector as a preview in the next issue of Stellar Reaches. I'll try to give more details later, if it will help. In the meantime, if you have any specific questions, please feel free to ask.With Regards,Flynn