Pardimon Kenn

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Pardimon Kenn

CG Razorclaw Shifter Ranger 3

AKA Pard, Kennan, You Whiskery Bastard


  • Background: Sailor
  • Age: 28
  • Height: 5' 6"
  • Weight: 145 lbs

Ability Scores

  • Strength 14 (+2)
  • Dexterity 17 (+3)
  • Constitution 14 (+2)
  • Intelligence 8 (-1)
  • Wisdom 14 (+2)
  • Charisma 10 (-)


  • AC: 15 (11 armor, +2 Dex, +1 fighting style)
  • HP: 28
  • Speed: 30'
  • Proficiency: +2


  • Melee Attack: Scimitar +5, damage 1d6+3
  • Bonus Action while Shifted: Claw +5, damage 1d6+2
  • Ranged Attack: Longbow +5, damage 1d8+3, range 150/600
  • Spell AttacL +4
  • Spells Known: Absorb elements, hunter's mark, zephyr strike


Saving Throws

  • Constitution +4
  • Dexterity +5
  • Strength +3

Languages Known

  • Common
  • Sylvan
  • Elven (drow dialect)

Proficiencies

  • Light & Medium armor
  • Shields
  • Simple & martial weapons
  • Navigators’ tools
  • Water vehicles

Skills

  • Acrobatics +5
  • Animal Handling +4
  • Athletics +3
  • Nature +4
  • Perception +4
  • Stealth +5
  • Survival +4

Feats

Resilient (Constitution)

Traits

  • Darkvision 60’
  • Shifting (bonus action, gain (level + Con mod) temp hp, off-hand attack as a bonus action [+Dex or Str attack, 1d6+Str damage], lasts 1 minute, resets on short rest)

Features

  • Ship’s Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
  • Favored Enemy: Undead (Advantage on Survival to track, Intelligence to recall info)
  • Natural Explorer: Forest
  • Fighting Style: Defense (+1 AC when wearing armor)
  • Primeval Awareness
  • Archetype: Hunter
  • Colossus Slayer: 1/turn, deal +1d8 damage on a weapon attack to a creature that is below max hp

Gear

  • Scimitar
  • Long bow + 20 arrows
  • Dungeoneer’s pack
  • Leather armor
  • Belaying pin (club)
  • 50’ silk rope
  • Lucky charm (sahuagin claw)
  • Set of common clothes
  • Belt pouch
  • 5 gp