Personhood Tales: Texas

From RPGnet
Revision as of 17:48, 6 November 2014 by Katechon (talk | contribs) (Moves)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

(back to Personhood Tales)

Texas the Touchstone[edit]

Man, Utility Wear, Weatherbeaten Face, Steady Eyes, Still Body

Longish steel gray hair, Iced Blue Eyes, dressed as a man out of the distant past, he strides with purpose, carries himself with pride and suffers no fools.

Rumours abound of the mysterious stranger who shows up to right the wrongs done to others, Texas is that guy, trying to bring Justice back to the world, one hardhold at a time. Does he always succeed, no, does he always try, yes. He would face Hell head on with a bucket of water to protect the innocent and punish the guilty.

He's looking for a few good men and women who'll join the cause, but his way is a hard way and walking the righteous path is never an easy thing, Justice is hard fought and hard won, and hard to come by in this world, but he'll fight tooth and nail to bring Justice back to the world, because in his eyes, all deserve to feel protected, and all deserve Justice.

Stats[edit]

  • Cool +1
  • Hard +2
  • Hot =0
  • Sharp +1
  • Weird -1

Moves[edit]

  • Visionary: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.
  • Indomitable: when you go into battle, roll+hard. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but takies -1forward. During the battle you can spend your hold 1 for 1 to: Name an npc within your reach. You kill, disable or disarm them (MC’s choice); Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky; Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react; Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm; Ignore all harm to yourself from an incoming attack.
  • Towering presence: when you give someone an order or a warning, roll+hard. On a hit, they choose: They do it, following your order or heeding your warning; They freeze; They back away, hands where you can see them; They attack you. On a 10+, take +1 forward against them as well. On a miss, they do what they like and you take -1forward against them.

Gear[edit]

  • Token of Hope - Faded Texas Ranger Badge pinned over his heart (a symbol of the past that could yet be reborn)
  • Bowie Knife (Big Knife) (2-harm hand)
  • Magnum (3-harm close reload loud)
  • Oddmennts worth 1 Barter
  • Black Duster, Patched Black Collar shirt, Bullet Proof Vest (1 Armour), Black Jeans, Gun belt with tied down leg holster (holds Magnum), Sheath (Holds Bowie Knife), Black Cowboy Hat, Cowboy Boots