Difference between revisions of "Pirates/text"

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1- huge wave, swim DC 15 or be taken off to sea
+
1- freak wave! swim DC 15 or be taken off to sea
  
2-4 hazard.  Agility DC15 or take 1d6 damage from jagged rocks, fall , etc.
+
2-4 hazard.  Agility DC15 or 1d6 damage from jagged rocks, fall, etc.
  
 
5- sad find. Skull, sailor’s locket or letter reduces the ship’s FP by 1.
 
5- sad find. Skull, sailor’s locket or letter reduces the ship’s FP by 1.
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6-9 general wreckage. Useable as firewood at least
 
6-9 general wreckage. Useable as firewood at least
  
10-Okra the octopus.lf demand to keep him as a pet. Further Ollies can be rolled.  
+
10-Octo the octopus. Crew want him as a pet. Further Octos can be rolled.  
  
11-14 seafood- crabs, lobster, pool fish, etc make a generous meal.
+
11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal.
 
15- keg of gutrot
 
15- keg of gutrot
16-19 useable cargo. Bulky cargo requires half the hold to haul off. Ore, wool, wood worth 6*6*6 poe
+
16-19 wreck with useable cargo. Bulky cargo requires half the hold to haul off. Ore, wool, beer, wood worth 1d3 hundred poe
  
20-Sea instrument. Masterwork or magic Wheel, sail or rudder gives +1 to ship handling.
+
20-Sea craft. Masterwork or magic Wheel, sail or rudder gives +1 to ship handling.
21-24 valuable cargo portable store of rum, wine, rare wood, spices, medicines
+
21-24 wreck or scattered valuable cargo: store of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe
  
 
25 bottle of message with massage (importance 1d6 ; 1 comical to  6 important)  
 
25 bottle of message with massage (importance 1d6 ; 1 comical to  6 important)  
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26 sea bounty pearl, rare coral or ambergris worth 1d6 100 poe  
 
26 sea bounty pearl, rare coral or ambergris worth 1d6 100 poe  
  
27 -29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5  travelers any tool, 6 bag of holding with treasure as below)
+
27 -29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5  travelers any tool, 6 bag of holding with Valuable cargo as above)
  
 
30 +2 weapon  
 
30 +2 weapon  
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe
+
30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). If reroll Ed treat as

Revision as of 07:27, 28 July 2019

1- freak wave! swim DC 15 or be taken off to sea

2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall, etc.

5- sad find. Skull, sailor’s locket or letter reduces the ship’s FP by 1.

6-9 general wreckage. Useable as firewood at least

10-Octo the octopus. Crew want him as a pet. Further Octos can be rolled.

11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal. 15- keg of gutrot 16-19 wreck with useable cargo. Bulky cargo requires half the hold to haul off. Ore, wool, beer, wood worth 1d3 hundred poe

20-Sea craft. Masterwork or magic Wheel, sail or rudder gives +1 to ship handling. 21-24 wreck or scattered valuable cargo: store of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe

25 bottle of message with massage (importance 1d6 ; 1 comical to 6 important)

26 sea bounty pearl, rare coral or ambergris worth 1d6 100 poe

27 -29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)

30 +2 weapon 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). If reroll Ed treat as