Pirates/text

From RPGnet
Revision as of 07:27, 28 July 2019 by 178.78.104.128 (talk)
Jump to: navigation, search

1- freak wave! swim DC 15 or be taken off to sea

2-4 hazard. Agility DC15 or 1d6 damage from jagged rocks, fall, etc.

5- sad find. Skull, sailor’s locket or letter reduces the ship’s FP by 1.

6-9 general wreckage. Useable as firewood at least

10-Octo the octopus. Crew want him as a pet. Further Octos can be rolled.

11-14 seafood. crabs, lobster, pool fish, etc provide a gourmet meal. 15- keg of gutrot 16-19 wreck with useable cargo. Bulky cargo requires half the hold to haul off. Ore, wool, beer, wood worth 1d3 hundred poe

20-Sea craft. Masterwork or magic Wheel, sail or rudder gives +1 to ship handling. 21-24 wreck or scattered valuable cargo: store of rum, wine, rare wood, spices, medicines worth 1d6 hundred poe

25 bottle of message with massage (importance 1d6 ; 1 comical to 6 important)

26 sea bounty pearl, rare coral or ambergris worth 1d6 100 poe

27 -29 magic item 1d6. ( 1 potion of csw, 2 pirates eye patch 3 daredevils boots, 4 potion of free swim ,5 travelers any tool, 6 bag of holding with Valuable cargo as above)

30 +2 weapon 30+ treasure chest Conaning 1d6 thousand poe of jewels, jwelery coins and 1d6 magic items , roll above , treat repeat rolls as diamond worth 1d3 thousand poe). If reroll Ed treat as