Pirates of the Baltic Sea:Booth
Booth (ETB 23-54-17)
3rd level Investigator (Private Eye), Korporate Kid
Male German, 41 years old
Strength 9 (-1)
Dexterity 11 (+0)
Constitution 10 (+0)
Intelligence 17 (+3)
Technology 14 (+2)
People 16 (+3)
Armor Class: 14 (heavy concealable vest)
Speed: 30 feet
Hit Points: 18
Saving Throws: Fort +0, Reflex +4, Mind +3
Skills: Mechanics +6, Engineering +6, Perception +6, Hacking +4. +6. Medicine +8, Perception +4, Sense Motives +1
Tool Proficiencies: Disarming Kit +4, First Aid Kit +6
Armor & Weapon Proficiencies: Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns
Language: English, Swedish, Latvian, Russian, German
Vice: I am wanted by the German Authorities
Phase Shift Knife: melee attack +4 to hit; damage: 1d6+2 slashing damage
Heavy Pistol: ranged attack +4 to hit, range 50/150; damage: 2d6 +2 ballistic damage
Origin's Traits (Regular Joe)
+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit)
Class Traits (Doc/Cybernetic Expert)
Starting Proficiencies, Saving Throw (Mind) and Skills (Mechanics, Medicine, Sense Motives)
- Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest.
- Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest.
Cybernetics Expert: You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
Patch 'Em Up: you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
Expertise in two skills you are proficient with (History, Medicine)
Boosted Healing (basic healing 2d8 +tech mod, see above)
Bedside Manor: bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception)
Touch of Respite: as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.
Background: Corporate Drone (Office Worker)
1st Contract Term
One skill (Computing) plus one Language (German)
Injury (Contract Term): 2d6+1 9, made it
Wages (x 10,000₩): 2d4 5 (50.000₩)
2nd Contract Term
Skill (Sense Motive) plus Tool (First Aid Kit)
Injury (2nd Contract Term): 2d6+1 11
Wage (x 10,000₩): 2d4 4 (40,000₩)
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)"
Starting Wealth: 390,000₩, Spent: 247,700₩ (Weight Carried: 47lb)
Backpack (2,000₩; Wt. 5lb)
Comms, earpierce (5,000₩)
Holster, One Hand and Ammo (1,500₩; Wt. 2lb)
Rations 10 days (2,000₩; Wt. 5lb)
Torch (20₩; Wt. 1lb)
Heavy Concealable Vest (50,000₩; AC 13+Dex [max2]; Danage Resistance: DR/3 Ballistic; Wt. 20lb)
Light Helmet (15,000₩; AC +1; Wt. 4lb)
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb)
Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) with Laser Targeting Sight (50,000₩, no penalties when shooting targets who are in darkness or dim light)
Ammo: 100 rounds of 10mm (5,000₩)
Disarming Kit (2,000₩; Wt. 2lb)
First Aid Kit (5,000₩; Wt. 2lb)
Basic HUD (Tier 0, Eyes; Cost 0)
Neurolink (Tier 0, Cost 0)
Julius was born in the slums of eastern Riga to unskilled laborers who worked for Hanseatic Industrial. His mother passed away when he was five. Julius was always curious about technology and scrounged through many junkyards of his neighborhood looking for scrap that he could tinker with. After graduating primary school where he did well enough on his placement exams that he got a job as an office worker at the Hanseatic Industrial's headquarters. He worked there 10 years while in his spare time he learned medicine on the side and was able to score an advanced medical implant and studied cybersurgery virtually.
His father was killed in an industrial accident during Julius's second contract term with the company and he harbored a lot of bad feeling for the corporations ever sense. He cashed out at the end of his last contract and wandered around the Baltic states regions working odd jobs as a doctor (unlicensed) until he fell in with the others and pitched in to buy a boat. Julius is the ship's doctor but also works to maintain the ship.
Personality wise Julius is pretty easy going and a bit of a joker but he harbors a deep distrust of the corps. When he is not tinkering with a gadget or patching up people he has head elsewhere reading about history.