Difference between revisions of "Pirates of the Baltic Sea:Julius Leketa"

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== Julius Leketa ==
 
== Julius Leketa ==
 
''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/>
 
''3rd level Doc (Cybernetic Expert), Regular Joe''<Br/>
''Male Latcian, 28 years old''<Br/>
+
''Male Latvian, 28 years old''<Br/>
 
===ABILITY SCORES===
 
===ABILITY SCORES===
Strength 12 (+1) <Br/>
+
[[File:CP2185_Juile.jpg | right | 250px]]
 +
Strength 11  <Br/>
 
Dexterity 14 (+2) <Br/>
 
Dexterity 14 (+2) <Br/>
Constitution 11 <Br/>
+
Constitution 12 (+1) <Br/>
 
Intelligence 14 (+2) <Br/>
 
Intelligence 14 (+2) <Br/>
 
Technology 18 (+4) <Br/>
 
Technology 18 (+4) <Br/>
 
People 9 (-1) <Br/>
 
People 9 (-1) <Br/>
 +
 
===STATS===
 
===STATS===
'''Age''': 28 <Br/>
+
'''Initiative''': +2 <Br/>
'''Hit Points''': 18 <Br/>
+
'''Armor Class''': 16 (heavy concealable vest +helm) <Br/>
'''Saving Throws''': Fort +0, Reflex +2, Mind +4 <Br/>
+
'''Speed''': 30 feet <Br/>
 +
 
 +
'''Hit Points''': 21 <Br/>
 +
'''Saving Throws''': Fort +1, Reflex +2, Mind +4 <Br/>
 +
 
 
'''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/>
 
'''Skills''': Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1 <Br/>
 
'''Tool Proficiencies''': Disarming Kit +4, First Aid Kit +6 <Br/>
 
'''Tool Proficiencies''': Disarming Kit +4, First Aid Kit +6 <Br/>
Line 20: Line 26:
 
'''Language''': English, Swedish, Latvian, Russian, German <Br/>
 
'''Language''': English, Swedish, Latvian, Russian, German <Br/>
  
===Origin's Traits''' (Regular Joe)===
+
'''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know. <Br/>
 +
 
 +
'''ATTACK ACTIONS''' </Br>
 +
'''''Phase Shift Knife''''': melee attack +4 to hit; damage: 1d6+2 slashing damage<Br/>
 +
'''''Heavy Pistol''''': ranged attack +4 to hit, range 50/150; damage: 2d6 +2 ballistic damage <Br/>
 +
 
 +
===Origin's Traits (Regular Joe)===
 
+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit) <Br/>
 
+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit) <Br/>
  
 
===Class Traits (Doc/Cybernetic Expert)===
 
===Class Traits (Doc/Cybernetic Expert)===
* Dice: d8  
+
'''Dice''': d8 <Br>
* Starting Proficiencies, Saving Throw (Mind) and Skills (Mechanics, Medicine, Sense Motives)
+
'''Starting Proficiencies''', '''Saving Throw''' (Mind) and '''Skills''' (Mechanics, Medicine, Sense Motives)<Br>
* '''Medicial Implant'''
+
'''Medicial Implant'''<Br>
1.) Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest. <Br/>
+
* ''Basic Healing'': as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest. <Br/>
2.) Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest. <Br/>
+
* ''Quick Heal'': as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest. <Br/>
* '''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
+
'''Cybernetics Expert''': You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work. <Br>
* '''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
+
'''Patch 'Em Up''': you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points. <Br>
* '''Expertise''' in two skills you are proficient with (History, Medicine)
+
'''Expertise''' in two skills you are proficient with (History, Medicine) <Br>
Specialty-- Cybersurgeon
+
 
* '''Boosted Healing''' (basic healing 2d8 +tech mod, see above)
+
''Specialty-- Cybersurgeon'' <Br>
* '''Bedside Manor''': bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception)
+
'''Boosted Healing''' (basic healing 2d8 +tech mod, see above) <Br>
* '''Touch of Respite''': as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.
+
'''Bedside Manor''': bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception) <Br>
===Background''': Corporate Drone (Office Worker)===
+
'''Touch of Respite''': as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest. <Br>
 +
 
 +
===Background: Corporate Drone (Office Worker)===
 +
'''1st Contract Term''' </Br>
 
One skill (Computing) plus one Language (German) <Br/>
 
One skill (Computing) plus one Language (German) <Br/>
 
Injury (Contract Term): 2d6+1 9, made it <Br/>
 
Injury (Contract Term): 2d6+1 9, made it <Br/>
 
Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/>
 
Wages (x 10,000₩): 2d4 5 (50.000₩) <Br/>
2nd Term <Br/>
+
'''2nd Contract Term''' <Br/>
 
Skill (Sense Motive) plus Tool (First Aid Kit) <Br/>
 
Skill (Sense Motive) plus Tool (First Aid Kit) <Br/>
 
Injury (2nd Contract Term): 2d6+1 11 <Br/>
 
Injury (2nd Contract Term): 2d6+1 11 <Br/>
 
Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/>
 
Wage (x 10,000₩): 2d4 4 (40,000₩) <Br/>
 
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)" <Br/>
 
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)" <Br/>
 
'''Vice''': I am obsessed with the history of the world; the more I learn, the more I realize how little I know.
 
  
 
===Gear===
 
===Gear===
Starting Wealth: 390,000₩, Spent: 194,700₩ (Weight Carried: 47lb) <Br/>
+
Starting Wealth: 390,000₩, Spent: 252,700₩ (Weight Carried: 47lb) <Br/>
 
Backpack (2,000₩; Wt. 5lb) <Br/>
 
Backpack (2,000₩; Wt. 5lb) <Br/>
 
Comms, earpierce (5,000₩) <Br/>
 
Comms, earpierce (5,000₩) <Br/>
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Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/>
 
Light Helmet (15,000₩; AC +1; Wt. 4lb) <Br/>
 
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/>
 
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb) <Br/>
Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) <Br/>
+
Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) with Laser Targeting Sight (50,000₩, no penalties when shooting targets who are in darkness or dim light) <Br/>
Ammo: 40 rounds of 10mm (2,000₩) <Br/>
+
Ammo: 100 [has fired 2 rounds] rounds of 10mm (5,000₩) <Br/>
 +
Ammo 20 rounds of Flathead ammo for 10mm (2,500₩) <Br/>
 
Disarming Kit (2,000₩; Wt. 2lb) <Br/>
 
Disarming Kit (2,000₩; Wt. 2lb) <Br/>
 
First Aid Kit (5,000₩; Wt. 2lb) <Br/>
 
First Aid Kit (5,000₩; Wt. 2lb) <Br/>
Line 66: Line 80:
  
 
===Background===
 
===Background===
 +
Julius was born in the slums of eastern Riga to unskilled laborers who worked for Hanseatic Industrial. His mother passed away when he was five. Julius was always curious about technology and scrounged through many junkyards of his neighborhood looking for scrap that he could tinker with. After graduating primary school where he did well enough on his placement exams that he got a job as an office worker at the Hanseatic Industrial's headquarters. He worked there 10 years while in his spare time he learned medicine on the side and was able to score an advanced medical implant and studied cybersurgery virtually.
 +
 +
His father was killed in an industrial accident during Julius's second contract term with the company and he harbored a lot of bad feeling for the corporations ever sense. He cashed out at the end of his last contract and wandered around the Baltic states regions working odd jobs as a doctor (unlicensed) until he fell in with the others and pitched in to buy a boat. Julius is the ship's doctor but also works to maintain the ship.
 +
 +
Personality wise Julius is pretty easy going and a bit of a joker but he harbors a deep distrust of the corps. When he is not tinkering with a gadget or patching up people he has head elsewhere reading about history.

Latest revision as of 08:45, 25 March 2022

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Julius Leketa[edit]

3rd level Doc (Cybernetic Expert), Regular Joe
Male Latvian, 28 years old

ABILITY SCORES[edit]

CP2185 Juile.jpg

Strength 11
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Technology 18 (+4)
People 9 (-1)

STATS[edit]

Initiative: +2
Armor Class: 16 (heavy concealable vest +helm)
Speed: 30 feet

Hit Points: 21
Saving Throws: Fort +1, Reflex +2, Mind +4

Skills: Computing +6, History +6, Engineering +6, Investigation +4. Mechanics +6. Medicine +8, Perception +4, Sense Motives +1
Tool Proficiencies: Disarming Kit +4, First Aid Kit +6
Armor & Weapon Proficiencies: Light Armor, Medium Armor, Helmets; Melee Weapons, Pistols, Submachine Guns, Shotguns
Language: English, Swedish, Latvian, Russian, German

Vice: I am obsessed with the history of the world; the more I learn, the more I realize how little I know.

ATTACK ACTIONS
Phase Shift Knife: melee attack +4 to hit; damage: 1d6+2 slashing damage
Heavy Pistol: ranged attack +4 to hit, range 50/150; damage: 2d6 +2 ballistic damage

Origin's Traits (Regular Joe)[edit]

+2 to Technology, +1 to Intelligence and Constitution; 2 skills of choice (Engineering, History), and 1 tool proficiency of choice (Disarming Kit)

Class Traits (Doc/Cybernetic Expert)[edit]

Dice: d8
Starting Proficiencies, Saving Throw (Mind) and Skills (Mechanics, Medicine, Sense Motives)
Medicial Implant

  • Basic Healing: as an Action you touch a willing creature and heal them 2d8+ Tech mod. (+4). Useable 2 times before requiring a short or long rest.
  • Quick Heal: as a Bonus Action you touch a willing creaturenand heal them 1d4 per level of Doc (3d4). Useable 2 + your Tech mod. (+4) before requiring a short or long rest.

Cybernetics Expert: You can use a bonus action and expend one ‘part’ worth 100₩ to repair a single break or tear in an object that you are touching, such as a broken display, a severed cybernetic finger, or a smashed light. The break or tear may be no larger than 1 foot in any dimension for the repair to work.
Patch 'Em Up: you can aid your allies when they take a short rest. At the end of a short rest, each creature that you have shared the rest with may gain an additional 2d4 hit points.
Expertise in two skills you are proficient with (History, Medicine)

Specialty-- Cybersurgeon
Boosted Healing (basic healing 2d8 +tech mod, see above)
Bedside Manor: bonus Langage (Russian) and two additional skill proficiencies (Investigation, Perception)
Touch of Respite: as an Action you are able to touch a willing creature and either cure them of one disease, or give them five temporary hit points. The temporary hit points last for 1 hour, or until they are depleted. You may use this ability a number of times equal to your Tec modifier. You regain all uses after a Long rest.

Background: Corporate Drone (Office Worker)[edit]

1st Contract Term
One skill (Computing) plus one Language (German)
Injury (Contract Term): 2d6+1 9, made it
Wages (x 10,000₩): 2d4 5 (50.000₩)
2nd Contract Term
Skill (Sense Motive) plus Tool (First Aid Kit)
Injury (2nd Contract Term): 2d6+1 11
Wage (x 10,000₩): 2d4 4 (40,000₩)
Parting Gift: 1d6 1: "Expensive Watch (15 000₩)"

Gear[edit]

Starting Wealth: 390,000₩, Spent: 252,700₩ (Weight Carried: 47lb)
Backpack (2,000₩; Wt. 5lb)
Comms, earpierce (5,000₩)
Holster, One Hand and Ammo (1,500₩; Wt. 2lb)
Rations 10 days (2,000₩; Wt. 5lb)
Torch (20₩; Wt. 1lb)
Heavy Concealable Vest (50,000₩; AC 13+Dex [max2]; Danage Resistance: DR/3 Ballistic; Wt. 20lb)
Light Helmet (15,000₩; AC +1; Wt. 4lb)
Phase Shift Knife (10,000₩' Damage 1d6 Slashing; Qualities: Finesse, Light; Wt. 3lb)
Heavy Pistol (100,000₩; Damage: 2d6 ballistic; Range: 50/150; Ammo: 10mm; Qualities: 15 shots; Wt. 4lb) with Laser Targeting Sight (50,000₩, no penalties when shooting targets who are in darkness or dim light)
Ammo: 100 [has fired 2 rounds] rounds of 10mm (5,000₩)
Ammo 20 rounds of Flathead ammo for 10mm (2,500₩)
Disarming Kit (2,000₩; Wt. 2lb)
First Aid Kit (5,000₩; Wt. 2lb)
Basic HUD (Tier 0, Eyes; Cost 0)
Neurolink (Tier 0, Cost 0)

Background[edit]

Julius was born in the slums of eastern Riga to unskilled laborers who worked for Hanseatic Industrial. His mother passed away when he was five. Julius was always curious about technology and scrounged through many junkyards of his neighborhood looking for scrap that he could tinker with. After graduating primary school where he did well enough on his placement exams that he got a job as an office worker at the Hanseatic Industrial's headquarters. He worked there 10 years while in his spare time he learned medicine on the side and was able to score an advanced medical implant and studied cybersurgery virtually.

His father was killed in an industrial accident during Julius's second contract term with the company and he harbored a lot of bad feeling for the corporations ever sense. He cashed out at the end of his last contract and wandered around the Baltic states regions working odd jobs as a doctor (unlicensed) until he fell in with the others and pitched in to buy a boat. Julius is the ship's doctor but also works to maintain the ship.

Personality wise Julius is pretty easy going and a bit of a joker but he harbors a deep distrust of the corps. When he is not tinkering with a gadget or patching up people he has head elsewhere reading about history.