Difference between revisions of "Player Characters of High Fantasy"

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(Player Characters)
(Erebus the Black)
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*Coins:
 
*Coins:
 
**PP 4 (FOREIGN)
 
**PP 4 (FOREIGN)
**GP 16 (CSIO)
+
**GP 15 (CSIO)
 
**EP
 
**EP
**SP 5 (CSIO)
+
**SP 10 (CSIO)
 
**CP
 
**CP
 
*Treasure
 
*Treasure

Revision as of 06:57, 17 April 2012

PCs for the Wilderlands of High Fantasy campaign.

Player Characters

Erebus the Black

Description: Erebus is a gaunt man with dark circles under his eyes, a sonorous voice, and a carefully trimmed and oiled beard. He enjoys arcane lore, nubile concubines, the strange dreams brought on by the blue lily Nymphaea, and rolling around on piles of money. He worships some vaguely defined chaos gods, whose names I will probably draw from the Elric stories, but he's more interested in making offerings in hope of future favors than truly devout faith.

Characteristics

  • Magic User 1, Medium
  • XP: 0/1250
  • Alignment: Chaotic

Attributes

  • STR 10
  • INT 16 +2
  • WIS 9
  • DEX 11
  • CON 13 +1
  • CHR 10

Combat Stats

  • AC: 9
  • HP 5/5
  • Move: 120
  • Saving Throws:
    • Death Ray or Poison: 13
    • Magic Wands: 14
    • Paralysis or Turn to Stone: 13
    • Dragon Breath: 16
    • Rod, Staff, or Spell: 15
  • Spellbook
    • Level 1: Charm Person, Detect Magic, Read Languages, Read Magic, Shield, Sleep x1
  • Languages
    • Common
    • Tlalic
    • Orichalan

Gear & Treasure

  • Encumbrance: 257
  • Weapons: Quarterstaff, Ridiculous Silver Dagger w/ Chaos Runes etc.
  • Gear: Backpack, 2 weeks standard rations, Tinderbox/Flint & Steel, Torches, Waterskin, Wineskin (with wine), Crowbar, Belt Pouch
  • Coins:
    • PP 4 (FOREIGN)
    • GP 15 (CSIO)
    • EP
    • SP 10 (CSIO)
    • CP
  • Treasure

Jaheel

  • Description: Brick red skinned man, dressed in rough furs and leather with a weatherbeaten face. Lean and hungry looking, very taciturn.
  • Background:

Characteristics

  • Class: Fighter, Level: 1, Veteran
  • XP:0 XP for Next Level: 1900
  • Alignment: Neutral

Attributes

  • STR 14
  • INT 9
  • WIS 8
  • DEX 12
  • CON 13
  • CHR 6

Combat Stats

  • AC 7
  • HP 9
  • Move 120'
  • Saving Throws:
    • Aimed Magic Items 16
    • Breath Weapons 17
    • Death, Paralysis or Poison 14
    • Petrifaction, Polymorph 15
    • Spells for unlisted categories 17


Race and Class Abilities No specialisation

Every time a fighter kills a foe he gets a free attack. He also gets attacks x lvl against foes with 1HD (or lower)


Languages:Common
Gear & Treasure

  • Encumbrance
  • Armor Leather
  • Weapons Spear, Dagger, Sling and 30 stones
  • Gear Backpack, bedroll,waterskin, 7 day's normal rations, tinderbox, 6 torches
  • Coins:
    • GP 6
    • EP
    • SP 5
    • CP
  • Treasure

Quentiy 'Silvertongue'

  • Background: Quentiy was sworn to the Cult of Huitaca after a night of drunkenness by her parents. Long, drug-fueled rites there have left her unable to apply her physical strength to any real degree, so she comes across as surprisingly weak for how she looks and moves. Now, Quentiy comes from faraway lands to spread Huitaca's message of Being Excellent to One Another, and Party On, Dudes! (Well, ok, mostly the second one).

Characteristics

  • Cleric 1 (of Huitaca), Acolyte
  • 0/750 xp
  • Chaotic

Attributes

  • STR 3 (-3)
  • INT 12
  • WIS 15 (+1)
  • DEX 15 (+1)
  • CON 9
  • CHR 17 (+1 Reaction Adjustment)

Combat Stats

  • AC 4 (5 from armor, -1 for Dexterity)
  • HP 6
  • Move 60'(turn), 20' (encounter)
  • Saving Throws:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysis or Turn to Stone 14
    • Dragon Breath 16
    • Rod, Staff, or Spell 15


Race and Class Abilities:

  • Turn Undead: Skeleton 7, Zombie 9, Ghoul 11
  • Bind Wounds: 1d4 hp, 1/injury


Languages:

  • Common (Reads and Writes)


Gear & Treasure

  • Encumbrance: Metal Armored
  • Armor: Chain Mail (AC 5)
  • Weapons: Sling (30 stones), Club
  • Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations, Pouch of Nitch (Slave Sleep?)
  • Coins
    • GP: 9 (CSotIO)
    • EP
    • SP: 4 (CSotIO)
    • CP
    • BP: 36 (CSotIO)
  • Treasure


Vesius

  • Description: Dark brown hair with a strong face and piercing blue eyes, Vesius wears tan robes with a dagger at his belt.
  • Background: Born from a distant land, Vesius was driven out from his lands due to his heretical belief that mortals should be free of divine interference. Hec worships the Nameless One, a mysterious deity that only intered to oppose the actions of other deities in the mortal realm. Vesius hopes to find power and magic to challenge the gods themselves and deny them presence in the mortal realm.

Characteristics

  • Class, Level, & Title: Magic-User, 1, Medium
  • XP: 0 XP for Next Level: 1250
  • Alignment: Neutral

Attributes

  • STR 10
  • INT 13 +1
  • WIS 11
  • DEX 10
  • CON 8 -1
  • CHR 13 +1

Combat Stats

  • AC 9
  • HP 3
  • Move 120'
  • Saving Throws:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysis or Turn to Stone 13
    • Dragon Breath 16
    • Rod, Staff, or Spell 15


Race and Class Abilities Spells: Charm Person Detect Magic Read Languages Read Magic Protection from Evil cast 1/day
Languages: Common, Orichalan
Gear & Treasure

  • Encumbrance 94
  • Armor
  • Weapons

Normal dagger

  • Gear

Backpack 2 weeks iron rations Mirror (hand-sized, steel) Lantern Flask of oil x 3 Rope (50' length) Sacks, small x2 Sacks, large Water/wine skin Hammer (small) Iron spikes (12) Tinder box (flint & steel) Holy Water (1 vial)

  • Coins:
    • GP 4
    • EP
    • SP
    • CP
  • Treasure



Vozon the Vulgar

  • Description: Vozon is a slim, nondescript man with dark hair and pale skin.
  • Background: Vozon was once a journeyman locksmith. Now he seeks to make his way via a lifestyle of creative acquisition.

Characteristics

  • Class, Level, & Title: Thief, 1, Apprentice
  • XP: 0 (+5% bonus to earned XP)
  • XP for Next Level: 600
  • Alignment: Unaligned

Attributes

  • STR: 14 (+1 to hit, damage, and opening doors)
  • INT 11 (Reads/writes native languages)
  • WIS 11
  • DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
  • CON 8 (-1 hp per hit die)
  • CHR 11 (4 max retainers, 7 morale of same)

Combat Stats

  • AC: 6 (Leather Armor, DEX 13)
  • HP: 3
  • Move: 120/40/120
  • Saving Throws:
    • Death Ray or Poison: 13
    • Magic Wands: 14
    • Paralysis or Turn to Stone: 13
    • Dragon Breath: 16
    • Rod, Staff, or Spell: 15


Race and Class Abilities

    • Open Locks: 95
    • Find/Remove Traps: 0
    • Pick Pockets: 20
    • Move Silently: 40
    • Climb Sheer Surfaces: 12
    • Hide in Shadows: 20
    • Hear Noise: 1-2


Languages: Common, Dwarven
Gear & Treasure

  • Encumbrance
  • Armor:
    • Leather Armor
  • Weapons:
    • Sword (normal) 1d8
    • Dagger (1d4)
    • Crossbow (1d6)
    • Case w/ 30 quarrels
  • Gear:
    • Thieves' Tools
    • Water Skin
  • Coins:
    • GP: 1 (non-CSIO)
    • EP: 0
    • SP: 0
    • CP: 0
  • Treasure

Henchmen

Blank Character Sheet

name

  • Description: .
  • Background:

Characteristics

  • Class, Level, & Title:
  • XP: 0 XP for Next Level:
  • Alignment:

Attributes

  • STR
  • INT
  • WIS
  • DEX
  • CON
  • CHR

Combat Stats

  • AC
  • HP
  • Move
  • Saving Throws:
    • Death Ray or Poison
    • Magic Wands
    • Paralysis or Turn to Stone
    • Dragon Breath
    • Rod, Staff, or Spell


Race and Class Abilities Spells:


Languages:


Gear & Treasure

  • Encumbrance
  • Armor
  • Weapons
  • Gear
  • Coins:
    • GP
    • EP
    • SP
    • CP
  • Treasure