Player Characters of High Fantasy

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PCs for the Wilderlands of High Fantasy campaign.

Player Characters

Don Eduardo de Castilla

  • Description: Young Don Eduardo is 5' tall, 100 lbs, with black eyes, loose curls, and a short neatly-trimmed mustache and beard. He is garbed in burgundy and lace, with tooled leather armor of a matching shade. He wears a rapier with a matching dagger, and carries a second dagger for throwing. Although his clothing and gear are of quality, they are also serviceable and made to withstand the weather. He carries himself with a confidence belying his size.
  • Background: Don Eduardo is the younger son of Don Rodrigo and Dona Isabella de Castilla of Glantri, rulers of a minor baronetcy near Alhambra in Belcadiz. Always competing with his older brother Estevan, Eduardo chose to wander abroad after graduating from the Great School of Magic in Glantri City. He would make a name for himself, and do much better than his brother ever would! After a long sea voyage starting from Darokin's port of Athenos, Eduardo finds himself in what he is told is the City State of the Invincible Overlord. Well, perhaps the Overlord needs a right-hand man!

Characteristics

  • 1st Level Elf
  • XP: 0 XP for Next Level: 2000 (per House Rules)
  • Alignment: Chaotic (“The Radiance”)

Attributes

  • STR 10
  • INT 13
  • WIS 10
  • DEX 10
  • CON 11
  • CHR 11

Combat Stats

  • AC 7
  • HP 6
  • Move 120
  • Saving Throws (Rules Cyclopedia):
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 13
    • Dragon Breath 15
    • Rod, Staff, or Spell 15


Race and Class Abilities Elf: Infravision, Detect Secret/Hidden Doors, Immune to Ghoul Paralysis (per Rules Cyclopedia). Duelist Specialty: A dual-wielding finesse fighter. +1 to hit. -1 to hit penalty when not fighting in their preferred style.
Spells: Magic Missile
Languages: Common Glantri (PC base), Elf/Gnoll/Hobgoblin/Orc (Elf class), Common Wilderlands (Int bonus language)
Gear & Treasure

  • Encumbrance
  • Armor

Leather

  • Weapons

Rapier, Dagger (matches Rapier, for dual-wielding), Dagger (for throwing)

  • Gear

Tinder Box, Wineskin, Backpack, Spare suit of fine clothes, Worn: hooded cloak, fine clothes, high boots, sturdy money purse, small scissors (for grooming).

  • Coins:
    • GP 20 (Glantrian)
    • EP
    • SP
    • CP
  • Treasure

75gp gem

Erebus the Black

Description: Erebus is a gaunt man with dark circles under his eyes, a sonorous voice, and a carefully trimmed and oiled beard. He enjoys arcane lore, nubile concubines, the strange dreams brought on by the blue lily Nymphaea, and rolling around on piles of money. He worships some vaguely defined chaos gods, whose names I will probably draw from the Elric stories, but he's more interested in making offerings in hope of future favors than truly devout faith.

Characteristics

  • Magic User 1, Medium
  • XP: 0/1250
  • Alignment: Chaotic

Attributes

  • STR 10
  • INT 16 +2
  • WIS 9
  • DEX 11
  • CON 13 +1
  • CHR 10

Combat Stats

  • AC: 9
  • HP 5/5
  • Move: 120
  • Saving Throws:
    • Death Ray or Poison: 13
    • Magic Wands: 14
    • Paralysis or Turn to Stone: 13
    • Dragon Breath: 16
    • Rod, Staff, or Spell: 15
  • Spellbook
    • Level 1: Charm Person, Detect Magic, Read Languages, Read Magic, Shield, Sleep x1
  • Languages
    • Common
    • Tlalic
    • Orichalan

Gear & Treasure

  • Encumbrance: 257
  • Weapons: Quarterstaff, Ridiculous Silver Dagger w/ Chaos Runes etc.
  • Gear: Backpack, 2 weeks standard rations, Tinderbox/Flint & Steel, Torches, Waterskin, Wineskin (with wine), Crowbar, Belt Pouch
  • Coins:
    • PP 4 (FOREIGN)
    • GP 17 (CSIO)
    • EP
    • SP 6 (CSIO)
    • CP
  • Treasure

Kajama One-Eye

  • Description: Kajama is a tall blonde woman, whose one eye stares out of a badly scarred face.
  • Background: Run out of her home village for wanting to fight like the men, Kajama signed on with a band of mercenaries shortly afterwards, travelling with them south to the City-State of the Invincible Overlord.

Characteristics

  • Fighter 1
  • XP: 0
  • XP for Next Level: 2035
  • Alignment: Chaotic

Attributes

  • STR 15 +1
  • INT 16 +2
  • WIS 5 -2
  • DEX 10
  • CON 11
  • CHR 6 -1

Combat Stats

  • AC
  • HP 8
  • Move 30'
  • Saving Throws:
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 14
    • Dragon Breath 15
    • Rod, Staff, or Spell 16


Race and Class Abilities

  • Specialisation: Versatile
  • Free man-at-arms
    • Emili Lansgard, an ex-slave Kajama freed during her time with the mercenaries. Her 'spear' is really just a long stick with a pointy rock tied to one end, but Kajama has been planning on getting her an actual weapon at some point.
    • AC:7 HD:1; HP: 8; AT: 1; Dam: 1d6; Morale: 10; Gear: Leather Armour, Spear, Backpack, 7 days rations.


Languages:

  • Common
  • Elven
  • Skandik

Gear & Treasure

  • Encumbrance 113.5lb
  • Armor:
    • Plate
    • Shield
  • Weapons
    • Sword
    • Longbow
  • Gear
    • Backpack
    • Bedroll
    • Blanket
    • Mirror
    • Tent
    • Tinder
    • 6 torches
    • 2 waterskins
    • 10' pole
    • 2 weeks iron rations
    • 50' of rope
    • Quiver w/- 20 arrows done with weapons
    • High leather boots
    • Long cloak w/- hood
    • Armiger quality tunic & pants
    • Gloves
    • Armiger quality hat
    • Belt
  • Coins: (CSIO)
    • GP1
    • EP1
    • SP
    • CP2
  • Treasure

Mira, Daughter of Odin

Mira was born in the middle of a fierce winter storm and held by her Clan as touched by the Gods. She is a tall dark haired beauty with a mean streak a mile wide and a voice like a rusty saw. Her Clan was more than happy to see her off on "the ranging", the test of adulthood where youngsters set off to make their fortune in the world.

Characteristics

  • Cleric, Level 1
  • XP: 0/750
  • Alignment: Chaotic

Attributes

  • STR 8 -1
  • INT 9
  • WIS 14 +1
  • DEX 13 +1
  • CON 15 +1
  • CHR 6 -1

Combat Stats

  • AC 4
  • HP 7
  • Move 20 (encounter) 60 (turn)
  • Saving Throws:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysis or Turn to Stone 14
    • Dragon Breath 16
    • Rod, Staff, or Spell 15


Race and Class Abilities

Turn Undead Skeletons 7, Zombies 9, Ghouls 11

Bind Wounds 1d4HP, 1/wound

Languages:

Common

Gear & Treasure

  • Encumbrance 75lbs
  • Scale Mail and Shield
  • Mace (-1/d6-1)
  • Backpack, Bedroll, Flint and Steel, 5 days of Trail Ration, 2 Holy Symbols (one around neck, spare hidden in pack), 5 flasks of oil, Waterskin, Lantern, Scroll of Bless, 24gp spent on hiring the Brothers Grimm
  • Coins (in local currency):
    • GP 1
    • EP
    • SP 5
    • CP 2
  • Treasure
  • Hirelings: Pietor and Alexi Grimm

AC:8, HD: 1, HP: 6, Att: Javelin 1d4 or short sword 1d6. Gear: 3 javelins, short sword, shield, carved animal totem

Given Mira's Charisma they have a rather terrible Morale of 6.

Quentiy 'Silvertongue'

  • Background: Quentiy was sworn to the Cult of Huitaca after a night of drunkenness by her parents. Long, drug-fueled rites there have left her unable to apply her physical strength to any real degree, so she comes across as surprisingly weak for how she looks and moves. Now, Quentiy comes from faraway lands to spread Huitaca's message of Being Excellent to One Another, and Party On, Dudes! (Well, ok, mostly the second one).

Characteristics

  • Cleric 1 (of Huitaca), Acolyte
  • 0/1500 xp
  • Chaotic

Attributes

  • STR 3 (-3)
  • INT 12
  • WIS 15 (+1)
  • DEX 15 (+1)
  • CON 9
  • CHR 17 (+1 Reaction Adjustment)

Combat Stats

  • AC 5
  • HP 6
  • Move 60'(turn), 20' (encounter)
  • Saving Throws:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysis or Turn to Stone 14
    • Dragon Breath 16
    • Rod, Staff, or Spell 15


Race and Class Abilities:

  • Turn Undead: Skeleton 7, Zombie 9, Ghoul 11
  • Bind Wounds: 1d4 hp, 1/injury


Languages:

  • Common (Reads and Writes)


Gear & Treasure

  • Encumbrance: Metal Armored
  • Armor: Chain Mail (AC 5)
  • Weapons: Sling (30 stones), Club
  • Gear: Holy Symbol, 1 Quart of "Holy Water" AKA Wine, 2 Wineskins (one containing the wine), Small steel mirror, Backpack, Scroll of Bless, 1 Week Standard Rations
  • Coins
    • GP: 12 (non-CSotIO)
    • EP
    • SP
    • CP
  • Treasure


Vozon the Vulgar

  • Description: Vozon is a slim, nondescript man with dark hair and pale skin.
  • Background: Vozon was once a journeyman locksmith. Now he seeks to make his way via a lifestyle of creative acquisition.

Characteristics

  • Class, Level, & Title: Thief, 1, Apprentice
  • XP: 0 (+5% bonus to earned XP)

XP for Next Level:

  • Alignment: Unaligned

Attributes

  • STR: 14 (+1 to hit, damage, and opening doors)
  • INT 11 (Reads/writes native languages)
  • WIS 11
  • DEX 13 (+1 to hit w/ missiles, -1 AC bonus)
  • CON 8 (-1 hp per hit die)
  • CHR 11 (4 max retainers, 7 morale of same)

Combat Stats

  • AC: 6 (Leather Armor, DEX 13)
  • HP: 3
  • Move: 120/40/120
  • Saving Throws:
    • Death Ray or Poison: 13
    • Magic Wands: 14
    • Paralysis or Turn to Stone: 13
    • Dragon Breath: 16
    • Rod, Staff, or Spell: 15


Race and Class Abilities Open Locks: 95

Find/Remove Traps: 0

Pick Pockets: 20

Move Silently: 40

Climb Sheer Surfaces: 12

Hide in Shadows: 20

Hear Noise: 1-2


Languages: Common, Dwarven
Gear & Treasure

  • Encumbrance
  • Armor:
    • Leather Armor
  • Weapons:
    • Sword (normal) 1d8
    • Dagger (1d4)
    • Crossbow (1d6)
    • Case w/ 30 quarrels
  • Gear:
    • Thieves' Tools
    • Water Skin
  • Coins:
    • GP: 1 (non-CSIO)
    • EP: 0
    • SP: 0
    • CP: 0
  • Treasure

Henchmen

Blank Character Sheet

Character Name

  • Description:
  • Background:

Characteristics

  • Class, Level, & Title
  • XP: XP for Next Level:
  • Alignment:

Attributes

  • STR
  • INT
  • WIS
  • DEX
  • CON
  • CHR

Combat Stats

  • AC
  • HP
  • Move
  • Saving Throws:
    • Death Ray or Poison
    • Magic Wands
    • Paralysis or Turn to Stone
    • Dragon Breath
    • Rod, Staff, or Spell


Race and Class Abilities
Languages:
Gear & Treasure

  • Encumbrance
  • Armor
  • Weapons
  • Gear
  • Coins:
    • GP
    • EP
    • SP
    • CP
  • Treasure