Precedence of Powers

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Precedence. A potent concept in the powers of the universe. Jeweled Amber

According to the list of High Order Initiations there are generally accepted degrees of empowerment of constructs able to empower High Order Sorcery. The greater the artifact or initiation used to empower an item, the more rugged the creation is. Spells cast from the frames of these initiations are more powerful according to their ranking in the orders.

In a general way many elements may be used and compinded to create or conjure items of power. The mixture of powers providing a stronger result. Elements may include Focus, Alter, Inscribing Tool, Sigils of Powers, Adjacent Powers, Sorcery, Conjuration, Psyche, Endurance, Quenching Liquids, Fudge, Herbs and Incense

High Order Initiations

See High Order Initiations for more details

First Order[[1]]

  • Jewel of Judgment
  • Horn of the Unicorn
  • Hide of the Tiger
  • Chanticleer's Gaff

Second Order Initiations[[2]]

  • Patterns
  • Marks
  • Lorgus

Third Order Initiations[[3]]

  • Broken Patterns
  • Woven Logrus

Fourth Order Initiations[[4]]

  • Shade Patterns
  • Shade Logrus
  • Shade marks
  • Keep of the Four Worlds

'Fifth Order Initiations[[5]]

  • Mal at Riess

Focus Constructs

First Order

  • Jewel of Judgment
  • Horn of the Unicorn
  • Hide of the Tiger
  • Chanticleer's Gaff

Second Order Initiations

  • Shadows of the Jewel, Horn, Hide, & Gaff

Third Order Initiations

  • Cracked Stones (Related to Broken Patterns)
  • Stones of Mandalay
  • Shades of the Jewel of Judgment

Fourth Order Initiations

  • Fantalin Forging Lens
  • Pattern Inscribed Items
  • Shards of Paragon

Fifth Order Initiations

Forging Surfaces, Alters, Adjacent Powers & Locations

First Order

  • Rock Kolvir at the Primal Pattern. The area around the Primal Pattern is mostly flat but has a flat stone a foot away from one edge of the pattern inscription.
  • Hide of the Tiger. The hide is a flat furry surface excellent for not hot iron forge work, focusing back reflective magical effects.
  • Living Ygg: Ygg, a primal creature, is rooted at the central point of the Hub of Mandalay and has exposed roots suitable for magical works

Second Order

  • Pattern Chambers: Rooms such as the Dungeon Chamber of the Pattern in Amber. The Hall of Treasures in Fantalin. The Dungeon Pattern in Tir Nogath. The Central Hall of the Palace of Avalon
  • The Stairs of Tir Nogath: The Third Stair on the path to Tir Nogath. The stair to Tir Mar Gala
  • The Hub of Mandalay: The wooden Bartoop that circles the inner region of Mandalay
  • Hub of the Mark
  • Way of the Lorgus

Third Order

  • Broken Pattern Chambers: The Broken Pattern in the Hall of Treasures at Fantalin.
  • Woven Logrus Rooms
  • Rock Paragon

Fourth Order

  • Shade Patterns Chambers: The Primal Pattern Chamber of York
  • Shade Logrus Ways


Fifth Order

Sixth Orders

  • Stone of Skulls

Inscribing Tool

First Order

  • Horns of the Unicorn: Used as the tip to inscribe on an artifact, not simply as a focus.
  • Chanticleer's Gaff: The spur used as the inscribing tool, rather then as a focus

Second Order Initiations

  • Pattern Inscribed Tools:

Third Order Initiations

  • Broken Pattern Inscribed Tools
  • Sorcerous Inscription


Fourth Order Initiations

  • Shards of Paragon: A edge tip of a shard of Paragon used as the inscribing tool.


Fifth Order Initiations


Sixth Order initiations

Sorcery and Conjuration

First Order

  • Primal Sorcery & Conjuration

Second Order Initiations

  • Master Sorcery & Conjuration

Third Order Initiations

  • Advanced Sorcery & Conjuration

Fourth Order Initiations

  • Standard Sorcery & Conjuration

Fifth Order Initiations

Sixth Order initiations

Sigil and Channeling Initiations

First Order

  • Primal Patterns
  • Primal Logrus

Second Order Initiations

  • Signs of the Pattern
  • Sign of the Mark
  • Signs of the Lorgus
  • Sigil of Paragon
  • Frame of Calmir

Third Order Initiations

  • Sign of the Broken Pattern
  • Sign of the Woven Logrus
  • Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas

Fourth Order Initiations

  • Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
  • Signs of Shade Logrus Ways: The Grip of Vagalorat

Fifth Order Initiations

  • Sigil of Mal at Riess

Imprint Style

The Style' of the imprint describes the temperament of the pattern. First Order

  • Wild-The imprint of a New or "Wild" pattern gives the imprinted greater access to far greater power requiring a great deal more control. One advantage to a Wild imprint is that a lower grade of Imprint can be taken and will be the detectable imprint. This allows a person to hold two pattern imprints and raise two different sigils, and have two spell frames.

Second Order Initiations

  • Devoted-A Standard imprint allowed by a pattern for its own reasons.

Third Order Initiations

  • Standard Imprint or Tame Imprint-Vastly most common imprint.

Fourth Order Initiations

  • Bruised-An initial Imprint of a pattern that has experienced some form of magical damage. This is also the form of imprint the pattern can grant to a person not of the blood.

Fifth Order Initiations

  • Stolen-This imprint is the imprint of a person who managed to assay the pattern despite the patten not specifically allowing it. An example is the imprint of Aries Colbresie who studied the pattern extensively and memorized the extensive twists and turns and then walked the pattern despite not being the blood of Amber. His holding a shade pattern imprint at the time aided greatly in his attempt.

Quenching Liquids

First Order Quenching Fluids

  • Water from the Pond near the Primal Patterns
  • Liquid Stuff of Chaos from the Way of the Primal Logrus
  • Sap of Ygg

Second Order Quenching Fluids

  • Water from the pond of the Castle Pattern Room
  • Water from the Pattern Chamber of Rebma
  • Water of the Mark
  • Liquid Stuff og Chaos from the Way of the Lorgus
  • Wine of Paragon
  • Blood of Amber (preference by generation Dworkin downward)
  • Royal Blood of Chaos

Third Order Quenching Fluids

  • Water of the Broken Pattern Chambers or locations
  • Water of the Woven Logrus Ways
  • Waters of Major Squiggles: Azcala, Regor, Bursain, Talwas
  • Calrabon Pepper Sauce
  • Wines and Alcohols of Mandalay
  • Whiskey of Amber


Fourth Order Quenching Fluids

  • Waters of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
  • Waters of Shade Logrus Ways: The Waterfall to the Grip of Vagalorat
  • Wines and alcohol of Amber
  • Wines and Alcohols of Chaos

Fifth Order Quenching Fluids

  • Living Blood
  • Gerard's Mead

Sixth Order Quenching Fluids'

  • Alcohols

Seventh ordr Quenching Fluids

  • Water and juices

Herbs and Incense

First Order

  • Primal Patterns Herbs, gathered from the Rock Kolvir
  • Herbs from the interior of th Hub of Mandalay

Second Order

  • Herbs from the Pattern rooms
  • Herbs of Mandalay

Third Order

  • Archdruid Herbs
  • Incense From the Church of the Unicorn
  • Incense from the Church of the Serpent

Fourth Order

  • Sanctified Incense from the Fane of Zilla
  • Sanctified Incense from the Church of the Unicorn-Fantalin
  • Sage
  • Poison Ivy

Fifth Order

  • Fresh Herbs

Sixth Order

  • Dried herbs

Fudge

First Order

  • Dark Double Fudge
  • Chocolate Peanut Butter Fudge

Second Order

  • Peanut Butter Honey Fudge
  • White Chocolate and Blueberry Fudge
  • Creamy Lemon Fudge

Third Order

  • Cherry Almond Fudge
  • Maple Walnut Fudge

Fourth Order

  • Crunchy Mint Chocolate Fudge
  • Old Fashioned Chocolate Fudge

Fifth Order Initiations

  • Candy Cane Fudge

Whiskey

First Order

  • Whiskey of Amber
  • The Lebar ar Unum of Mandalay

Second Order

  • Johnny Walker Blue Label
  • Gentleman Jack

Third Order

  • Jack Daniels old #7
  • Even Walker
  • Glenlivet 18

Fourth Order

  • Store Brand Blended Whiskey

Fifth Order Initiations

  • Ole Smoky Tennessee Moonshine