Difference between revisions of "Presumed Knowledge is Arrogance"

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'''Stats'''
 
'''Stats'''
** Force +0
+
* Force +0
** Lore +2
+
* Lore +2
** Steel -1
+
* Steel -1
** Sway +1
+
* Sway +1
  
 
'''Harm'''
 
'''Harm'''
** Trembling
+
* Trembling
** Fearful
+
* Fearful
** Lose a Loyal Staff
+
* Lose a Loyal Staff
** Lose the other Loyal Staff
+
* Lose the other Loyal Staff
** Dead
+
* Dead
  
 
'''Moves'''
 
'''Moves'''
** Family Inheritance: Living Machines
+
* Family Inheritance: Living Machines
*** Do not eat, drink, or breathe, but need technological surpluses for Professional Care.
+
** Do not eat, drink, or breathe, but need technological surpluses for Professional Care.
** Loyal Staff
+
* Loyal Staff
*** A Bodyguard and a Guide; gain +1 Force when the Bodyguard fights, and +1 Steel when the guide scouts ahead.  
+
** A Bodyguard and a Guide; gain +1 Force when the Bodyguard fights, and +1 Steel when the guide scouts ahead.  
** Tough Old Soul
+
* Tough Old Soul
*** When anyone in your group suffers harm, tell everyone about a similar time. The person that acts on your story gets advantage.  
+
** When anyone in your group suffers harm, tell everyone about a similar time. The person that acts on your story gets advantage.  
** Role: Agent
+
* Role: Agent
*** Advisor to another leader. Say a topic they’re humble in, the GM says a topic they’re over-confident in.  
+
** Advisor to another leader. Say a topic they’re humble in, the GM says a topic they’re over-confident in.  
** Death Move
+
* Death Move
*** Tell those present who is your successor. Your nomination is respected by all parties.  
+
** Tell those present who is your successor. Your nomination is respected by all parties.  
  
 
'''Gear''
 
'''Gear''
Add 1 to the Quality of a group of followers when you Tool Up.  
+
* Add 1 to the Quality of a group of followers when you Tool Up.  
  
 
Background:
 
Background:

Revision as of 10:29, 6 October 2019

  • Name: Presumed Knowledge is Arrogance. (Pika for short.)
  • Playbook: The Elder
  • Family: The Gate and the Key
  • Looks: Ambigious, rough face, sharp eyes, stocky body

Stats

  • Force +0
  • Lore +2
  • Steel -1
  • Sway +1

Harm

  • Trembling
  • Fearful
  • Lose a Loyal Staff
  • Lose the other Loyal Staff
  • Dead

Moves

  • Family Inheritance: Living Machines
    • Do not eat, drink, or breathe, but need technological surpluses for Professional Care.
  • Loyal Staff
    • A Bodyguard and a Guide; gain +1 Force when the Bodyguard fights, and +1 Steel when the guide scouts ahead.
  • Tough Old Soul
    • When anyone in your group suffers harm, tell everyone about a similar time. The person that acts on your story gets advantage.
  • Role: Agent
    • Advisor to another leader. Say a topic they’re humble in, the GM says a topic they’re over-confident in.
  • Death Move
    • Tell those present who is your successor. Your nomination is respected by all parties.

'Gear

  • Add 1 to the Quality of a group of followers when you Tool Up.

Background:

?? would make a good match for one of my followers.
?? and I sat in council before, and I taught them wisdom.
I know how ??’s parents truly died. I wonder if they would welcome the truth…