Difference between revisions of "Pstjmack's Cthulhu Eternal: Beyond the Mountains of Madness/Martin Cooper"

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(Tweaking Bonds)
(Skills)
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{| class="wikitable"
 
{| class="wikitable"
|
+
!
|Total
+
!Total
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+
!
|Total
+
!Total
|
+
!
|Total
+
!Total
 
|-
 
|-
|Administration(10%)
+
|Administration (10%)
|
+
|10%
 
|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
|
+
|0%
 
|Research (10%)
 
|Research (10%)
|
+
|60%
 
|-
 
|-
 
|Alertness (20%)
 
|Alertness (20%)
|
+
|60%
 
|Harangue (10%)
 
|Harangue (10%)
|
+
|10%
 
|Ride (10%)
 
|Ride (10%)
|
+
|10%
 
|-
 
|-
 
|Anthropology (0%)
 
|Anthropology (0%)
|
+
|0%
 
|Heavy Machinery (10%)
 
|Heavy Machinery (10%)
|
+
|10%
|Science (Type) (0%)
+
|Science (Cartography) (0%)<br>Science (Geography) (0%)
|
+
|60%<br>60%
 
|-
 
|-
 
|Appraise (10%)
 
|Appraise (10%)
|
+
|10%
 
|History (10%)
 
|History (10%)
|
+
|10%
 
|Search (20%)
 
|Search (20%)
|
+
|60%
 
|-
 
|-
 
|Archaeology (0%)
 
|Archaeology (0%)
|
+
|0%
 
|Insight (10%)
 
|Insight (10%)
|
+
|10%
 
|Social Etiquette (10%)
 
|Social Etiquette (10%)
|
+
|10%
 
|-
 
|-
 
|Art (Type) (0%)
 
|Art (Type) (0%)
|
+
|0%
|Law (Type) (0%)
+
|Law (Land Rights) (0%)
|
+
|20%
 
|Stealth (10%)
 
|Stealth (10%)
|
+
|30%
 
|-
 
|-
|Athletics (30%)
+
|Athletics (30%)*
|
+
|50%
 
|Medicine (0%)
 
|Medicine (0%)
|
+
|0%
 
|Streetwise (Type) (0%)
 
|Streetwise (Type) (0%)
|
+
|0%
 
|-
 
|-
 
|Charm (20%)
 
|Charm (20%)
|
+
|20%
 
|Melee Weapons (30%)
 
|Melee Weapons (30%)
|
+
|50%
 
|Surgery (0%)
 
|Surgery (0%)
|  
+
| 0%
 
|-
 
|-
|Craft (Type) (0%)
+
|Craft (Mapmaking) (0%)
|
+
|50%
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
|rowspan="2" style="vertical-align:bottom;"|
+
|rowspan="2" style="vertical-align:bottom;"|0%
|Survival (Type) (10%)
+
|Survival (Tundra) (10%)
|
+
|40%
 
|-
 
|-
 
|Craft (Type) (0%)
 
|Craft (Type) (0%)
|
+
|0%
 
|Swim (20%)
 
|Swim (20%)
 +
|20%
 
|-
 
|-
 
|Disguise (10%)
 
|Disguise (10%)
|
+
|10%
 
|Natural World (10%)
 
|Natural World (10%)
|
+
|30%
 
|Track (10%)
 
|Track (10%)
|
+
|10%
 
|-
 
|-
 
|Dodge (30%)
 
|Dodge (30%)
|
+
|50%
 
|Navigate (10%)
 
|Navigate (10%)
|
+
|80%
 
|Unarmed Combat (20%)
 
|Unarmed Combat (20%)
|
+
|20%
 
|-
 
|-
 
|Drive (20%)
 
|Drive (20%)
|
+
|20%
 
|Occult (10%)
 
|Occult (10%)
|
+
|10%
 
|Unnatural (0%)
 
|Unnatural (0%)
|
+
|0%
 
|-
 
|-
 
|Firearms (20%)
 
|Firearms (20%)
|
+
|20%
 
|Persuade (20%)
 
|Persuade (20%)
|
+
|20%
 
|Use Gadgets (0%)
 
|Use Gadgets (0%)
|
+
|50%
 
|-
 
|-
 
|First Aid (10%)
 
|First Aid (10%)
|
+
|30%
 
|Pilot (Type) (0%)
 
|Pilot (Type) (0%)
|
+
|0%
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
|
+
|0%
 
|Psychoanalyze (10%)
 
|Psychoanalyze (10%)
|
+
|10%
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
|
+
|0%
 
|Regional Lore (Type) (0%)
 
|Regional Lore (Type) (0%)
|
+
|0%
 
|
 
|
 
|
 
|

Revision as of 12:23, 14 February 2022

Character Name: Martin Cooper
Player Name: SirMoogle
Profession: Cartographer
Nationality: American
Sex (Age): M (31)
Education: College


Statistics

Score x5 What Others Notice
Strength 9 45
Constitution 13 65
Dexterity 15 75
Intelligence 16 80
Power 13 65
Charisma 6 30


Derived Attributes

Current Maximum
Hit Points (HP) 11 11
Willpower (WP) 13 13
Sanity (SAN) 65 99
Breaking Point (BP) 52


Permanent At Hand/Stowed/In Storage
Resources 10 6 / 4 / X

Resource Check Boxes

Resources

Incidents of SAN loss without going insane

Violence adapted
Helplessness adapted


Bonds

Score
Personal
Samuel Cooper (Father) 6
Communal
Cartographers' Society 10


Motivations and Mental Disorders

Skills

Total Total Total
Administration (10%) 10% Foreign Language (Type) (0%) 0% Research (10%) 60%
Alertness (20%) 60% Harangue (10%) 10% Ride (10%) 10%
Anthropology (0%) 0% Heavy Machinery (10%) 10% Science (Cartography) (0%)
Science (Geography) (0%)
60%
60%
Appraise (10%) 10% History (10%) 10% Search (20%) 60%
Archaeology (0%) 0% Insight (10%) 10% Social Etiquette (10%) 10%
Art (Type) (0%) 0% Law (Land Rights) (0%) 20% Stealth (10%) 30%
Athletics (30%)* 50% Medicine (0%) 0% Streetwise (Type) (0%) 0%
Charm (20%) 20% Melee Weapons (30%) 50% Surgery (0%) 0%
Craft (Mapmaking) (0%) 50% Military Training (Type) (0%) 0% Survival (Tundra) (10%) 40%
Craft (Type) (0%) 0% Swim (20%) 20%
Disguise (10%) 10% Natural World (10%) 30% Track (10%) 10%
Dodge (30%) 50% Navigate (10%) 80% Unarmed Combat (20%) 20%
Drive (20%) 20% Occult (10%) 10% Unnatural (0%) 0%
Firearms (20%) 20% Persuade (20%) 20% Use Gadgets (0%) 50%
First Aid (10%) 30% Pilot (Type) (0%) 0%
Foreign Language (Type) (0%) 0% Psychoanalyze (10%) 10%
Foreign Language (Type) (0%) 0% Regional Lore (Type) (0%) 0%

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes