Difference between revisions of "Pstjmack's Cthulhu Eternal: Beyond the Mountains of Madness/Martin Cooper"
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{{Note|*Skills that have been boosted by a Bonus Skill Point pick.}} | {{Note|*Skills that have been boosted by a Bonus Skill Point pick.}} | ||
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<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | <br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further | ||
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Revision as of 12:49, 14 February 2022
Character Name: | Martin Cooper | ||
Player Name: | SirMoogle | ||
Profession: | Cartographer | ||
Nationality: | American | ||
Sex (Age): | M (31) | ||
Education: | College |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 9 | 45 | |
Constitution | 13 | 65 | |
Dexterity | 15 | 75 | |
Intelligence | 16 | 80 | |
Power | 13 | 65 | |
Charisma | 6 | 30 |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 11 | 11 |
Willpower (WP) | 13 | 13 |
Sanity (SAN) | 65 | 99 |
Breaking Point (BP) | 52 |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | 10 | 6 / 4 / X |
Resource Check Boxes
Resources | ▢ | ▢ | ▢ |
Incidents of SAN loss without going insane
Violence | ▢ | ▢ | ▢ adapted |
Helplessness | ▢ | ▢ | ▢ adapted |
Bonds
Score | |
---|---|
Personal | |
Samuel Cooper (Father) | 6 |
Communal | |
Cartographers' Society | 10 |
Motivations and Mental Disorders
Skills
Total | Total | Total | |||
---|---|---|---|---|---|
Administration (10%) | 10% | Foreign Language (Type) (0%) | 0% | Research (10%) | 60% |
Alertness (20%)* | 60% | Harangue (10%) | 10% | Ride (10%) | 10% |
Anthropology (0%) | 0% | Heavy Machinery (10%) | 10% | Science (Cartography) (0%) Science (Geography) (0%)* |
60% 60% |
Appraise (10%) | 10% | History (10%) | 10% | Search (20%) | 60% |
Archaeology (0%) | 0% | Insight (10%) | 10% | Social Etiquette (10%) | 10% |
Art (Type) (0%) | 0% | Law (Land Rights) (0%) | 20% | Stealth (10%)* | 30% |
Athletics (30%)* | 50% | Medicine (0%) | 0% | Streetwise (Type) (0%) | 0% |
Charm (20%) | 20% | Melee Weapons (30%)* | 50% | Surgery (0%) | 0% |
Craft (Mapmaking) (0%) | 50% | Military Training (Type) (0%) | 0% | Survival (Tundra) (10%) | 40% |
Craft (Type) (0%) | 0% | Swim (20%) | 20% | ||
Disguise (10%) | 10% | Natural World (10%) | 30% | Track (10%) | 10% |
Dodge (30%)* | 50% | Navigate (10%)* | 80% | Unarmed Combat (20%) | 20% |
Drive (20%) | 20% | Occult (10%) | 10% | Unnatural (0%) | 0% |
Firearms (20%) | 20% | Persuade (20%) | 20% | Use Gadgets (0%) | 50% |
First Aid (10%)* | 30% | Pilot (Type) (0%) | 0% | ||
Foreign Language (Type) (0%) | 0% | Psychoanalyze (10%) | 10% | ||
Foreign Language (Type) (0%) | 0% | Regional Lore (Type) (0%) | 0% |
*Skills that have been boosted by a Bonus Skill Point pick.
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes