Pulsar

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Pulsar

He made a good solder while in the military, always doing what he was ordered. This got him a job in the real world with a international conglomerate that was a cover for the Coil. He was hired as security and when around strange things he knew when to keep his mouth shut.

He was told to sign up for a test program, he did not ask why, he just said "Yes, sir", maybe he should have asked some questions.

The electrical charge destroyed the lab and left only him standing, and it gave him superpowers He was going to be rich beyond his wildest dreams, women would be lining up to be with him.

Well, things have not worked out as he had expected, but he is persistent. It is only a matter of time before his dreams come true, a lot of time.

Pulsar PL 10 (150PP)

Init +4; 30ft (Run); Defense 22/17 (7 Base, 4 Dex, 1 Dodge); BAB +8; +10 Melee (6S Punch+10S Energy Field), +12 Ranged (10S Energy Blast); SV Dmg +3 (10 Protection), Fort +3, Ref +4, Will +1; Str 14, Dex 18, Con 16, Int 12, Wis 12, Cha 12 (Total 62PP)

Skills: Diable Device 8/+9, Drive 5/+9, Spot 5/+6, Search 3/+4, KS: Security System 5/+6, PS: Military 4/+5 (Total 30PP)

Feats: Choke Hold, Improved Trip, Power Attack, Dodge (Total 8PP)

Powers:

  • Energy (Radiation) Control +10 (Source: Mutation; Effect: Energy Blast; Extras: Force Field, Energy Field; Stunts: Stun)(Cost 4 / Total 40+2PP)
  • Martial Training (Strike) +4 (Source: Training) (Cost 2 / Total 8PP)