Editing Pyromancer: The Authorities

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A Burner might be forgiven for thinking that Church, Guild and Hadar are opposed powers, and that they can be turned against each other. To an extent, this is true, as all three factions are often opposed, and even within individual guilds, dioceses or families there is conflict aplenty.
 
A Burner might be forgiven for thinking that Church, Guild and Hadar are opposed powers, and that they can be turned against each other. To an extent, this is true, as all three factions are often opposed, and even within individual guilds, dioceses or families there is conflict aplenty.
  
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This analysis is missing a final truth though - all three are the Status Quo, and ultimately the enemy of Burners. While as organisations they may clash, there are often individuals and groups who have power across all three powers. A shadowy figure may well be a high ranking ecclesiarch and also have a seat in the Sanctum of the Weavers, and have close allies in a Hadar family. The three powers are inextricably interwoven with ties of corruption and mutual interest. The Burners might be motivated by greed to do jobs for one faction or another, and may even target other factions to do so, but so long as they play the game they are shoring up the status quo one way or another. Taking a stand as a true free agent is the only real way to change things, but challenging the status quo is the most dangerous game of all...
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This analysis is missing a final truth though - all three are the Status Quo, and ultimately the enemy of Burners.
  
 
[[Category:Pyromancer|Main page]]
 
[[Category:Pyromancer|Main page]]

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