Editing RPG Lexica:ABC

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 12: Line 12:
  
 
;ass staring defense:  A response to anyone who objects to a player playing a character of the opposite sex to themselves (typically a male playing a female character) in a MMORPG.  In these games, typically a large amount of play time is required to level up and the default camera viewpoint is from just behind the character; thus the defense is "If I'm going to have to spend hours staring at someone's ass, it's going to be a woman's".  First coined by the webcomic [http://www.pvponline.com PVP Online].  The ass staring defense generally does not apply to races that would not ordinarily sexually appeal to human beings (like Tauren in [[World of Warcraft]]).
 
;ass staring defense:  A response to anyone who objects to a player playing a character of the opposite sex to themselves (typically a male playing a female character) in a MMORPG.  In these games, typically a large amount of play time is required to level up and the default camera viewpoint is from just behind the character; thus the defense is "If I'm going to have to spend hours staring at someone's ass, it's going to be a woman's".  First coined by the webcomic [http://www.pvponline.com PVP Online].  The ass staring defense generally does not apply to races that would not ordinarily sexually appeal to human beings (like Tauren in [[World of Warcraft]]).
:Addendum: [http://pvponline.com/comic/tue-jun-01 Here's the original strip that spawned this term.]
+
:Addendum: [http://www.pvponline.com/2004/06/01/tue-jun-01/ Here's the original strip that spawned this term.]
  
 
==B==
 
==B==
Line 87: Line 87:
  
 
;Candy Man: This term is borrowed slang from the street, where a candy man is a physician that prescribes medications at the patient's request without properly determining if the patient is in need of the prescription medication.  In gaming, a candy man is a referee that awards gratuitous amounts of experience, treasure, equipment, and magic items to the characters, which are not commensurate with the difficulty of the adventure. See also [[RPG_Lexica:MNO|Monty Haul]].
 
;Candy Man: This term is borrowed slang from the street, where a candy man is a physician that prescribes medications at the patient's request without properly determining if the patient is in need of the prescription medication.  In gaming, a candy man is a referee that awards gratuitous amounts of experience, treasure, equipment, and magic items to the characters, which are not commensurate with the difficulty of the adventure. See also [[RPG_Lexica:MNO|Monty Haul]].
 
 
;Caster Supremacy
 
:A common design issue in fantasy RPGs, in particularly ''Dungeons And Dragons'' in which characters who cast spells or have other magical abilities are superior in play to any character who does not either have such abilities or have help from someone who does. An extreme version of the '''Dumb Fighter problem''' (q.v.). Typical examples of caster supremacy include:
 
* Giving magic users spells which duplicate mundane tasks with no chance of failure (eg, a spell which instantly opens a locked door, compared to a thief who would have to manually pick the lock and invest points in their lockpicking skill)
 
* Giving magic users spells which shut down mundane tasks and cannot be mundanely bypassed (eg, the level 1 spell ''Alarm'' in ''Dungeons and Dragons'' alerts the caster to unauthorized presence in an area; no thief - not even at level 20 - can avoid this happening, meaning that any stealth robbery against any significant opponent in the world must be accompanied by a wizard)
 
* Giving magic users spells which can make dramatic changes to the setting or narrative while others without magic can not (eg, a wizard could ''Control Weather'' to save a village by watering their crops; a fighter will not have any equivalent of this)
 
There are varied opinions on how damaging or otherwise this is; some gamers dislike it generally while some dislike it only if the setting does not reflect it. There are alternative solutions to dealing with it, from scaling down the power of magic users to giving every character some access to magic.
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)