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;all-out attack problem: A problem arising in [[dice pool]] systems, in situations where a [[player]] facing a foe (or a hazard or problem in general) is asked to choose a number of [[dice]] from the pool to roll for the [[success]] of their attack. The intent is usually that the player will ensure that some dice remain in the pool after their attack, so that if it happens that the attack fails, they will have dice left to roll in their defense. In fact, however, the best tactic is for the player to attack with all of the dice in their pool, because this gives the attack the best chance of succeeding and resolving the problem right there. If the dice roll badly, the player may lose out as a result of their lack of a defense - '''but''', had the player left dice in the pool to defend with, ''the dice would still have rolled badly'' resulting in an ineffective defense. This dynamic can seriously damage the value of dice pool systems in some games. | ;all-out attack problem: A problem arising in [[dice pool]] systems, in situations where a [[player]] facing a foe (or a hazard or problem in general) is asked to choose a number of [[dice]] from the pool to roll for the [[success]] of their attack. The intent is usually that the player will ensure that some dice remain in the pool after their attack, so that if it happens that the attack fails, they will have dice left to roll in their defense. In fact, however, the best tactic is for the player to attack with all of the dice in their pool, because this gives the attack the best chance of succeeding and resolving the problem right there. If the dice roll badly, the player may lose out as a result of their lack of a defense - '''but''', had the player left dice in the pool to defend with, ''the dice would still have rolled badly'' resulting in an ineffective defense. This dynamic can seriously damage the value of dice pool systems in some games. | ||
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;ass staring defense: A response to anyone who objects to a player playing a character of the opposite sex to themselves (typically a male playing a female character) in a MMORPG. In these games, typically a large amount of play time is required to level up and the default camera viewpoint is from just behind the character; thus the defense is "If I'm going to have to spend hours staring at someone's ass, it's going to be a woman's". First coined by the webcomic [http://www.pvponline.com PVP Online]. The ass staring defense generally does not apply to races that would not ordinarily sexually appeal to human beings (like Tauren in [[World of Warcraft]]). | ;ass staring defense: A response to anyone who objects to a player playing a character of the opposite sex to themselves (typically a male playing a female character) in a MMORPG. In these games, typically a large amount of play time is required to level up and the default camera viewpoint is from just behind the character; thus the defense is "If I'm going to have to spend hours staring at someone's ass, it's going to be a woman's". First coined by the webcomic [http://www.pvponline.com PVP Online]. The ass staring defense generally does not apply to races that would not ordinarily sexually appeal to human beings (like Tauren in [[World of Warcraft]]). | ||
− | :Addendum: [http://pvponline.com/ | + | :Addendum: [http://www.pvponline.com/2004/06/01/tue-jun-01/ Here's the original strip that spawned this term.] |
==B== | ==B== | ||
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;Boobs bonus: The hypothetical bonus given to all social skill rolls made by a female [[character]], especially when dealing with males. Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way. | ;Boobs bonus: The hypothetical bonus given to all social skill rolls made by a female [[character]], especially when dealing with males. Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way. | ||
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;Borgstromancy: The ability to understand a complex, outlandish, or badly explained setting or system well enough to run a game based on it. | ;Borgstromancy: The ability to understand a complex, outlandish, or badly explained setting or system well enough to run a game based on it. | ||
− | :Origin: Taken, possibly unfairly, from the name of the [[RPG]] author Dr. Rebecca Borgstrom, Ph.D (computer science) (also known as R. Sean Borgstrom, author of "Nobilis", "Exalted: the Fair Folk", and other works) who is notorious for writing games with spectacularly original premises and intriguing supporting fiction that are, however, almost impossible to understand well enough to actually ''play''. | + | :Origin: Taken, possibly unfairly, from the name of the [[RPG]] author Dr. Rebecca Borgstrom, Ph.D (computer science) (also known as R. Sean Borgstrom, author of "Nobilis", "Exalted: the Fair Folk", and other works) who is notorious for writing games with spectacularly original premises and intriguing supporting fiction that are, however, almost impossible to understand well enough to actually ''play''. |
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− | ;Candy Man: This term is borrowed slang from the street, where a candy man is a physician that prescribes medications | + | ;Candy Man: This term is borrowed slang from the street, where a candy man is a physician that prescribes medications as the patient's request without properly determining if the patient is in need of the prescription medication. In gaming, a candy man is a referee that awards gratuitous amounts of experience, treasure, equipment, and magic items to the characters, which are not commensurate with the difficulty of the adventure. See also [[RPG_Lexica:MNO|Monty Haul]]. |
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;Chainmail Bikini: An utterly ridiculous and useless form of armor which is worn by female characters, even those who are supposedly experienced warriors, in a large proportion of classic fantasy art. Usually deemed to demonstrate that the inclusion of female characters is not to show the involvement of both sexes but simply to include cheesecake for male viewers and players. By extension, used as a metaphor for any stereotypical treatment of women in roleplayers or roleplaying products. This has declined substantially in recent years. This artwork trend was also the inspiration for the ''Reverse Armor Theorem''. | ;Chainmail Bikini: An utterly ridiculous and useless form of armor which is worn by female characters, even those who are supposedly experienced warriors, in a large proportion of classic fantasy art. Usually deemed to demonstrate that the inclusion of female characters is not to show the involvement of both sexes but simply to include cheesecake for male viewers and players. By extension, used as a metaphor for any stereotypical treatment of women in roleplayers or roleplaying products. This has declined substantially in recent years. This artwork trend was also the inspiration for the ''Reverse Armor Theorem''. | ||
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− | ;Class and Level: A method of '''chargen''' and [[character]] definition in which characters are primarily defined as members of specific pre-defined professions or archetypes, their “[[class]]”, and their degree of advancement along a predetermined course of improvement determined by that profession, their “[[level]]”. Class and Level was used in the original [[RPG]], ''[[Dungeons & Dragons]]''. | + | ;Class and Level: A method of '''chargen''' and [[character]] definition in which characters are primarily defined as members of specific pre-defined professions or archetypes, their “[[class]]”, and their degree of advancement along a predetermined course of improvement determined by that profession, their “[[level]]”. Class and Level was used in the original [[RPG]], ''[[Dungeons & Dragons]]'', and thus was a standard aspect of RPG design for years before other methods were attempted. |