Difference between revisions of "RPG Lexica:ABC"

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;Bag of rats: A tactical maneuver which exploits a loophole in the rules of a tactical combat system, usually leading to ridiculous situations.  Taken from a well-known loophole in the (unrevised) third edition of Dungeons and Dragons, in which a character could have the ability "whirlwind attack" enabling them to attack all foes within range in a single maneuver, and the ability "great cleave" enabling them to, having killed a foe with an attack, carry the attack forward to a second foe.  A character could thus, technically, throw a bag of rats at a powerful opponent, then approach and execute a whirlwind attack.  The whirlwind attack allows the character to attack all of the rats in one manuever; each time the character attacks a rat, they almost certainly kill it, and then use great cleave to carry the attack forward to the actual powerful foe, thus gaining a huge number of hits on the foe in a single manuever.   
 
;Bag of rats: A tactical maneuver which exploits a loophole in the rules of a tactical combat system, usually leading to ridiculous situations.  Taken from a well-known loophole in the (unrevised) third edition of Dungeons and Dragons, in which a character could have the ability "whirlwind attack" enabling them to attack all foes within range in a single maneuver, and the ability "great cleave" enabling them to, having killed a foe with an attack, carry the attack forward to a second foe.  A character could thus, technically, throw a bag of rats at a powerful opponent, then approach and execute a whirlwind attack.  The whirlwind attack allows the character to attack all of the rats in one manuever; each time the character attacks a rat, they almost certainly kill it, and then use great cleave to carry the attack forward to the actual powerful foe, thus gaining a huge number of hits on the foe in a single manuever.   
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;Boobs bonus: The hypothetical bonus given to all social skill rolls made by a female character, especially when dealing with males.  Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way.
 
;Boobs bonus: The hypothetical bonus given to all social skill rolls made by a female character, especially when dealing with males.  Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way.
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;Boggle: To surprise or shock someone to the point where they're just standing or sitting there, not moving, just STARING at what you've done with a shocked expression.  Also '''boggled''', shocked to the point of not responding, just staring at the source of the shock.
 
;Boggle: To surprise or shock someone to the point where they're just standing or sitting there, not moving, just STARING at what you've done with a shocked expression.  Also '''boggled''', shocked to the point of not responding, just staring at the source of the shock.
 
:Origin: Possibly from the RPG ''Toon'', a game where you play cartoon characters, to describe a similar state which results in the character in question losing turns. (Often shown in cartoons by having the character's eyes bulge out toward the boggling thing or pop out of the character's head completely.)
 
:Origin: Possibly from the RPG ''Toon'', a game where you play cartoon characters, to describe a similar state which results in the character in question losing turns. (Often shown in cartoons by having the character's eyes bulge out toward the boggling thing or pop out of the character's head completely.)
  
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;Character: The imaginary persona "played" by the player of a [[RPG_Lexica:PQR|RPG]].
 
;Character: The imaginary persona "played" by the player of a [[RPG_Lexica:PQR|RPG]].
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;Character Build System
 
;Character Build System
 
:Term for a '''chargen''' system in which the player starts with a "default" character (often a "blank slate", with no skills, advantages, or anything else) and a pool of points with which he or she can "buy" parts of the character until it approximates the character he or she wants to play.  [[RPG_Lexica:GHI|GURPS]] and [[RPG_Lexica:GHI|Hero]] are the two most well known [[RPG_Lexica:PQR|RPGs]] that work this way.
 
:Term for a '''chargen''' system in which the player starts with a "default" character (often a "blank slate", with no skills, advantages, or anything else) and a pool of points with which he or she can "buy" parts of the character until it approximates the character he or she wants to play.  [[RPG_Lexica:GHI|GURPS]] and [[RPG_Lexica:GHI|Hero]] are the two most well known [[RPG_Lexica:PQR|RPGs]] that work this way.
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;Chargen: short for ''character generation'', the process of creating a [[RPG_Lexica:PQR|player character]] for use in a [[RPG_Lexica:PQR|RPG]].  Usually one of two methods: '''character build''' or [[RPG_Lexica:PQR|random-roll]], depending on the RPG being used.
 
;Chargen: short for ''character generation'', the process of creating a [[RPG_Lexica:PQR|player character]] for use in a [[RPG_Lexica:PQR|RPG]].  Usually one of two methods: '''character build''' or [[RPG_Lexica:PQR|random-roll]], depending on the RPG being used.
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;Corebook:  Any book containing information fundamental to a particular game system.  Typically any person wishing to purchase books for a particular RPG will need to buy the corebooks first in order to establish the context needed to make sense of the other books.  For example, the Player's Handbook, Dungeon Master's Guide and Monster Manual are the corebooks for D&D; the World of Darkness book and the Vampire book are the corebooks for Vampire: the Requiem.
 
;Corebook:  Any book containing information fundamental to a particular game system.  Typically any person wishing to purchase books for a particular RPG will need to buy the corebooks first in order to establish the context needed to make sense of the other books.  For example, the Player's Handbook, Dungeon Master's Guide and Monster Manual are the corebooks for D&D; the World of Darkness book and the Vampire book are the corebooks for Vampire: the Requiem.

Revision as of 21:08, 17 May 2005

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B

Bag of rats
A tactical maneuver which exploits a loophole in the rules of a tactical combat system, usually leading to ridiculous situations. Taken from a well-known loophole in the (unrevised) third edition of Dungeons and Dragons, in which a character could have the ability "whirlwind attack" enabling them to attack all foes within range in a single maneuver, and the ability "great cleave" enabling them to, having killed a foe with an attack, carry the attack forward to a second foe. A character could thus, technically, throw a bag of rats at a powerful opponent, then approach and execute a whirlwind attack. The whirlwind attack allows the character to attack all of the rats in one manuever; each time the character attacks a rat, they almost certainly kill it, and then use great cleave to carry the attack forward to the actual powerful foe, thus gaining a huge number of hits on the foe in a single manuever.


Boobs bonus
The hypothetical bonus given to all social skill rolls made by a female character, especially when dealing with males. Derived from the assumption that a female character will automatically have better social skills than a male character, even if they behave in exactly the same way.


Boggle
To surprise or shock someone to the point where they're just standing or sitting there, not moving, just STARING at what you've done with a shocked expression. Also boggled, shocked to the point of not responding, just staring at the source of the shock.
Origin: Possibly from the RPG Toon, a game where you play cartoon characters, to describe a similar state which results in the character in question losing turns. (Often shown in cartoons by having the character's eyes bulge out toward the boggling thing or pop out of the character's head completely.)


C

Character
The imaginary persona "played" by the player of a RPG.


Character Build System
Term for a chargen system in which the player starts with a "default" character (often a "blank slate", with no skills, advantages, or anything else) and a pool of points with which he or she can "buy" parts of the character until it approximates the character he or she wants to play. GURPS and Hero are the two most well known RPGs that work this way.


Chargen
short for character generation, the process of creating a player character for use in a RPG. Usually one of two methods: character build or random-roll, depending on the RPG being used.


Corebook
Any book containing information fundamental to a particular game system. Typically any person wishing to purchase books for a particular RPG will need to buy the corebooks first in order to establish the context needed to make sense of the other books. For example, the Player's Handbook, Dungeon Master's Guide and Monster Manual are the corebooks for D&D; the World of Darkness book and the Vampire book are the corebooks for Vampire: the Requiem.


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