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− | #As a verb, for a [[GM]] to clandestinely modify aspects of a [[game system]], known to him and not the [[player]]s, that would otherwise be random or impartial. Thus, the GM may be said to “fudge the [[dice]]”. The term usually carries the implication of pushing things towards the players' benefit in the cause of improving the game experience for all involved. For example, ignoring a situational modifier and declaring that a [[character]] succeeded in striking a mighty blow against | + | #As a verb, for a [[GM]] to clandestinely modify aspects of a [[game system]], known to him and not the [[player]]s, that would otherwise be random or impartial. Thus, the GM may be said to “fudge the [[dice]]”. The term usually carries the implication of pushing things towards the players' benefit in the cause of improving the game experience for all involved. For example, ignoring a situational modifier and declaring that a [[character]] succeeded in striking a mighty blow against a protagonist during a climactic confrontation. A strict interpretation of the game's resolution method would say otherwise, but it better serves the [[drama]]tic needs of the game for the blow to be struck. Essentially, the term means "benevolent cheating". |
#As a noun, a specific [[RPG]] written by Steffan O'Sullivan in collaboration with the newsgroup rec.games.design. Besides having a strong influence on subsequent designs, noteworthy for being the first significant “open source” RPG. | #As a noun, a specific [[RPG]] written by Steffan O'Sullivan in collaboration with the newsgroup rec.games.design. Besides having a strong influence on subsequent designs, noteworthy for being the first significant “open source” RPG. | ||