Editing RPG Lexica:GHI

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;Game Balance:  A catch-all term for a range of different properties which are considered desirable in a game system, related to ensuring that the game exhibits fairness and scope for creativity.  Typically, these will include ensuring that each player is able to contribute an equal amount to the game (the ''Decker problem'' is an example of a failure of this); ensuring that encounters are difficult enough to be challenging but not overwhelming; ensuring that no particular game ability is necessary for every character; and similar.
 
;Game Balance:  A catch-all term for a range of different properties which are considered desirable in a game system, related to ensuring that the game exhibits fairness and scope for creativity.  Typically, these will include ensuring that each player is able to contribute an equal amount to the game (the ''Decker problem'' is an example of a failure of this); ensuring that encounters are difficult enough to be challenging but not overwhelming; ensuring that no particular game ability is necessary for every character; and similar.
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:Occasionally used in other places as an attack against systems that players think borrowed too much from the MMO genre and video games in general. Most often seen in System Wars between people who think that Dungeons and Dragons 4th Edition was a decent system with a few flaws and people who think it was the World of Warcraft edition.
 
  
  

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