Editing RPG Lexica:GHI

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;Glass-jawed ninja problem:An issue with games where attack damage is based on degree of success and dodging is an all or nothing defense based on rolling over the attack's degree of success.  This means that dodge-happy characters (ninjas) cannot suffer glancing blows or flesh wounds since any attack being good enough to beat their dodge score necessarily has a high enough degree of success that it cripples the ninja.  Most modern games avoid this problem by having dodging reduce the attackers degree of success even if it doesn't allow them to avoid the attack completely.
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;Glass ninja problem:An issue with games where attack damage is based on degree of success and dodging is an all or nothing defense based on rolling over the attack's degree of success.  This means that dodge-happy characters (ninjas) cannot suffer glancing blows or flesh wounds since any attack being good enough to beat their dodge score necessarily has a high enough degree of success that it cripples the ninja.  Most modern games avoid this problem by having dodging reduce the attackers degree of success even if it doesn't allow them to avoid the attack completely.
  
  

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