Editing RPG Lexica:MNO
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;Metagaming: Basing decisions in the game upon information only available outside the game. The archetypal example is a player who memorizes the weaknesses of the various enemies in the game, and always chooses the most effective form of attack, even against enemies the character has never before encountered. As another example, many groups base their combat strategies at least to some extent on the tacit assumption that in a game run by a "fair" GM all encounters will be appropriately scaled to the party's experience and skill (as opposed to, more sensibly, fleeing when attacked by opponents of unknown strength). | ;Metagaming: Basing decisions in the game upon information only available outside the game. The archetypal example is a player who memorizes the weaknesses of the various enemies in the game, and always chooses the most effective form of attack, even against enemies the character has never before encountered. As another example, many groups base their combat strategies at least to some extent on the tacit assumption that in a game run by a "fair" GM all encounters will be appropriately scaled to the party's experience and skill (as opposed to, more sensibly, fleeing when attacked by opponents of unknown strength). | ||
β | ;Metaplot: | + | ;Metaplot: The part of the plot of a campaign setting which is written by the authors and not under the control of the players and DMs. Frequently, the metaplot is known to contradict players' and DMs' assumptions about the setting and is often considered to be of poor quality. Whether this is true or not is an open topic of debate. |
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