Difference between revisions of "RPG Lexica:MNO"

From RPGnet
Jump to: navigation, search
 
Line 3: Line 3:
  
  
;munchkin: One of the most controversial terms in RPGs.  A good argument could be made that it means "any player I don't like", but most people reserve the term for a specific type of bad player...
+
;Munchkin: One of the most controversial terms in RPGs.  A good argument could be made that it means "any player I don't like", but most people reserve the term for a specific type of bad player...
 
:My own definition: a player who, through inexperience or immaturity, disrupts the game to the detriment of the other players, usually by any or all of the following:
 
:My own definition: a player who, through inexperience or immaturity, disrupts the game to the detriment of the other players, usually by any or all of the following:
 
* Creating a character that's inappropriate to the setting (Classic definition: A munchkin is someone who, in a game of courtly politics and intrigue in 16th century France, wants to play a ninja.)
 
* Creating a character that's inappropriate to the setting (Classic definition: A munchkin is someone who, in a game of courtly politics and intrigue in 16th century France, wants to play a ninja.)

Revision as of 06:01, 13 May 2005

M

Munchkin
One of the most controversial terms in RPGs. A good argument could be made that it means "any player I don't like", but most people reserve the term for a specific type of bad player...
My own definition: a player who, through inexperience or immaturity, disrupts the game to the detriment of the other players, usually by any or all of the following:
  • Creating a character that's inappropriate to the setting (Classic definition: A munchkin is someone who, in a game of courtly politics and intrigue in 16th century France, wants to play a ninja.)
  • Insisting his character either is or has to be the absolute best at everything he does.
  • Roleplays poorly, seeing his character (and the other characters) as mere game pieces, without personality or motivations beyond advancing in the game.
  • Relating to the last one: approaching all problems, obstacles, and frustrations with violence as a first resort
  • Attempting to "win" the game, even at the expense of the other players, in situations where it would be inappropriate.



N

O

Back to main Lexicon page