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==V==
 
==V==
  
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;Vitality and wounds system:  A modified version of [[hit point]]s, used in some later [[d20 system|d20 games]] to attempt to overcome the [[RPG_Lexica:GHI|hitpoint gain problem]].  Under this system, health is measured in vitality points and wound points; vitality points are lost in combat and in other situations where dramatic immunity would apply, whereas wound points are lost in situations where real physical [[damage]] is inevitable.  Vitality points are gained when a [[character]] advances, but wound points are not.  Unfortunately, the system assigns a penalty to a character who loses even a single wound point, leading to the intended dramatic nature of the game being disrupted: in one instance in a ''[[Star Wars]]'' game, a [[player]] refused to have their character climb out of a duct above a spaceship corridor into that corridor without a rope for fear that he would take a single point of wound damage from the fall, thus becoming subjected to the penalty for being wounded.
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;Vitality and wounds system:  A modified version of [[hit point]]s, used in some later [[d20 system|d20 games]] to attempt to overcome the hitpoint gain problem.  Under this system, health is measured in vitality points and wound points; vitality points are lost in combat and in other situations where [[drama]]tic immunity would apply, whereas wound points are lost in situations where real physical [[damage]] is inevitable.  Vitality points are gained when a [[character]] advances, but wound points are not.  Unfortunately, the system assigns a penalty to a character who loses even a single wound point, leading to the intended dramatic nature of the game being disrupted: in one instance in a ''[[Star Wars]]'' game, a [[player]] refused to have their character climb out of a duct above a spaceship corridor into that corridor without a rope for fear that he would take a single point of wound damage from the fall, thus becoming subjected to the penalty for being wounded.
  
 
==W==
 
==W==

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