Editing RPG Lexica:VWX

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 18: Line 18:
  
 
;Whiff factor: The continuous possibility of random failure created by a [[game system]].  The whiff factor varies between game systems; in games where it is too high, the ability for [[player]]s to play in the intended style may be disrupted by the need to continuously allow for random failure.  For example, if the players are planning out a commando raid on any enemy installation, they are required to plan for the failure of every action involved, even the most trivial ones.
 
;Whiff factor: The continuous possibility of random failure created by a [[game system]].  The whiff factor varies between game systems; in games where it is too high, the ability for [[player]]s to play in the intended style may be disrupted by the need to continuously allow for random failure.  For example, if the players are planning out a commando raid on any enemy installation, they are required to plan for the failure of every action involved, even the most trivial ones.
 
 
;WMD: A playful abbreviation for "Whiteboard of Mystery and Distrust". Originates from games in which hand-held whiteboards are used to pass secret notes from [[GM]] to player, or from player to player. This inevitably causes other players to want to know what is going on behind their backs. Sometimes the dissent and suspicion is the precise intent of passing the note, while at other times it is done to preserve the immersion factor of a game (e.g. by passing a whiteboard to the GM that says, "I cast true resurrection" the player is free to describe the event without using terms that apply only to game mechanics).
 
:Also used for its original meaning from the military, "Weapon of Mass Destruction", to refer to an extremely destructive weapon or ability (or, in some cases, character)
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)