Rabsan

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The Rabsan shadow system is a warlike collection of shadows with interlocking shadow trails and a patchwork of small regions with shifting alliances and strict rules of behavior.

Races

Racially there are a few general physical standards. Blue, black or greenish skins. Strong green teeth used for tearing and masticating raw meats. A condition similar to albinism that causes bright red skin, teeth and hair. high tolerances to heat and cold. Lives in the 300 year range. Strength and endurance in the chaos ranking.

Twelve Nations

Twelve nations make up the multiple shadows with regions, township, cities, counties, baronies, and duchies that trade allegiances on a regular basis. Each national capitol has a magical map that shows in

While there are a shifting number of royal lines and kingdoms they are all allies of Amber. None have any desire to rise to the status of royal domains or members of the Golden Circle or the Empire of Amber. They have an insular desire to remain separate and continue fighting among each other.

However, many of the realms supply troops to the Empire of Amber. The forces of Amber have something close to 3% of their military as native Rabsans. Rabsans have served as members of the General Staff, City Police, Elites, and other military duties, often for the 30 years required for an individual to gain citizenship in the Kingdom of Amber. One Legion[[1]] and one Fleet[[2]] of the Amber Military are specifically Rabsan

After such service they return to their own warlike enclaves in the Rebsan shadows where their military talents are put to use.

One clear mandate among Rabsan military dynasties and forces are four distinct guiding principles.

  • Collateral Damage is a waste of supplies:
    • Merchant activity is not a valid target.
    • Farming and industrial locations are not a valid target.
    • City Walls are inviolate. Sieges of civilian populations is not part of their military doctrine.
  • Royal and Noble titles are respected across battle lines.
    • Messengers or diplomats with a royal or noble sigil are not valid targets.
    • Civilians bearing the Scarf of Peace are not valid targets.
  • Wounded or Convalescent forces are not valid targets.
    • Prisoners of War are not valid targets. Parole is absolutely respected.
  • All Rabsan forces defer and respect the Kingdom of Amber.

"Valid Target" is a very important term to the Rabsans

Scarf of Peace:In general Rabsens do not consider civilians or those without arms as valid targets in military actions though this is not a hard rule and collateral casualties occur. However, the Scarf of Peace is a sign that an individual is declaring they are not engaged in military activities. The scarf is a green and white scarf worn in many ways. Turbans of Green and white are the most common. Green and white kerchiefs, and sashes are common as well. Because of this Green and white are never worn together in general native attire.

The Exception to the No Green & White rule is those who have served in the military of Amber may wear Green and White sigils, badges, uniform additions.

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