Razzak

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Razzak, Goblin (Wolfblood) Barbarian (Oath, Domain etc)

summary, three lines max, there is more space at the foot

Basics

Level: 1
Alignment CG
Ht: 3'11"
Wt: 78lbs
Size: Medium
Speed: 30 feet
Age: 19yo
Appearance: Razzak walks with his muscular chest out and bare as if to dare anyone to confront him. Just shy of four foot tall, he is short for an inhabitant of the Vale, but is tall for goblinkind. There is a shield strapped to his back, along with javelins, and a wicked-looking flanged mace at his belt. A crossbow is also strapped to his belt, all together indicating that he means business. As if that weren't enough, his face is a mishmash of ritual scars and five wolf canines pierce his left eyebrow.
  • STR 16 (+3) Save (+5)
  • DEX 15 (+2) Save (+2)
  • CON 14 (+2) Save (+4)
  • INT 8 (-1) Save (-1)
  • WIS 10 (+0) Save (+0)
  • CHA 12 (+1) Save (+1)
Brave. Advantage on saves vs being frightened.

Skills & Proficiencies

Skills (Proficiencies in italics):
  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +0
  • Arcana (Int) -1
  • Athletics (Str) +5
  • Deception (Cha) +1
  • History (Int) -1
  • Insight (Wis) +0
  • Intimidation (Cha) +3
  • Investigation (Int) -1
  • Medicine (Wis) +0
  • Nature (Int) -1
  • Perception (Wis) +0
  • Performance (Cha) +1
  • Persuasion (Cha) +1
  • Religion (Int) -1
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +4
  • Survival (Wis) +0
Passive Perception:
Proficiency Bonus: +2
Proficiencies
Tools: Carpenter's tools
Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons
Languages: Common Tongue | Goblin |

Feats

Name Description
Name Description

Racial Features (Wolfblood Goblin)

Abilities: +2 Dex, +1 Str
Darkvision: 60’
Fury of the Small: When damage a creature of greater size with attack or spell, can do +1 (Lvl) extra damage. 1/ S/L rest.


Nimble Escape: Attacks of opportunity that target you are made with disadvantage.
Brave: You have advantage on saving throws against being frightened.
Speak with Wolves: Through sound and gestures, you may communicate simple ideas with canines.

Class Features (Barbarian - Wild Magic)

Domain/Oath/Pact etc Wild magic
Deity: xxxx
Rage - In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: | Advantage on Strength checks and Strength saving throws | Melee attacks (using Str) +2 dmg | Resistance to bludgeoning, piercing, and slashing damage | Cannot cast spells or concentrate on them while raging | Rage lasts for 1 minute - ends early if knocked unconscious or if turn ends and haven’t attacked a hostile creature since your last turn or taken damage since then | Can also end your rage on your turn as a bonus action | 2/long rest
Unarmoured Defence - While not wearing armor, AC = 10 + Dex + Con + Shield.

Background Features (Tribal Member)

Proficiencies: Athletics, Survival
Feature - Tribal Heritage - You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there.

Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.

Personality Trait: I watch over my friends as if they were a litter of newborn pups.
Ideal: Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw: ...?

Combat

AC 16(14) | HP 12 | Hit Dice 1d10 | Initiative +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Heavy mace +5 1d8+3 B N/A Javelin +5 1d6+3 P 30/120
Crossbow (light) +4 1d8 80/320 XX +X XX XX
XX +X X N/A XX +X XX XX
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:

Spellcasting

Spell Slots: L1 | X || L2 | 0

Spell DC: (8 + Prof 2 + Stat x) 1X

Spell Att Mod: (Prof 2 + Stat X) +X


Cantrips

xxx: Description
xxx: Description
xxx: Description
Source: xxx: Description

Spells Prepared (Stat 3 + Lvl 1 = X)

One, Two, Three
Domain: One, Two

Spellbook:

Name
Name
Name

Equipment

Wealth

0 gems
0 pp
0 gp
0 ep
0 sp
0 cp

Weapons

Heavy mace 2lb
Javelins x 4 8lb
Light crossbow 5lb

Armor

Armour - none at present
Shield 6 lb

Gear

Backpack 5lb
Bedroll 7lb
Mess kit 1lb
Tinderbox 1lb
Torches, 10 10lb
Rations, 10 days 20lb
Waterskin 5lb
50' hemp rope 10lb
Hunting trap
Clothes, Traveler's Xlb
Belt pouch Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory

xxxxxx

Notes

To do:

Can I take Stealth as a proficiency?
Weapons to Gear
Flaw