Difference between revisions of "Rebecca Baines"

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(High Druid | Adaptation)
(Blood of Demons | Bastion)
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*[Flipside: ]
 
*[Flipside: ]
  
===Blood of Demons | Bastion===
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===The Enchantress of Avalon | Bastion===
''"How do I become an Angel again?"'' <br />
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''"Where does this power end, does it have limits?"'' <br />
*Immortality(A)
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*Avalonian Magic (A)
*Drop of Blood (I)  
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*Under the Open Sky (D)  
*Unholy Demeanor (G)  
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*Endless Curiosity (G)  
*'''Weakness: Anger Unleashed'''
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*'''Weakness: Elaborate Gestures'''
*[Flipside: Personality - Engaged Socialite]
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*[Flipside: ]
  
 
===Opportune Advisor | Subversion===
 
===Opportune Advisor | Subversion===

Revision as of 11:41, 30 March 2019

Rebecca Baines

Logos: Governess
Mythos: Morgan Le Fay

Bookish Governess | Routine

"Knowledge is power. Don't let anyone tell you otherwise."

  • Teach and Care (A)
  • Convincing Others (G)
  • Eidetic Memory (H)
  • Weakness: Only The Governess
  • [Flipside: ]

Standing On Her Own | Personality

"Being someone's wife shouldn't be anyone's only goal."

  • Self-Reliant (A)
  • Good Judge of Character (C)
  • Free Thinker (F)
  • Weakness: Barely Self-Contained
  • [Flipside: ]

The Enchantress of Avalon | Bastion

"Where does this power end, does it have limits?"

  • Avalonian Magic (A)
  • Under the Open Sky (D)
  • Endless Curiosity (G)
  • Weakness: Elaborate Gestures
  • [Flipside: ]

Opportune Advisor | Subversion

"What Thrones are already under the control of Advisors?"

  • 1000 Faces (A)
  • Let Me Whisper in Your Ear(D)
  • Your Mind is an Open Book (F)
  • Weakness: Class Barriers
  • [Flipside: Training - Investigative Spy]


As a Gentleman Advocate, Evelard solves problems for his Exclusive Friends. He's a Fixer, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with Sword and Pistol, and his sanctuary is the Ancestral Library he inherited. He can be overcome by the Barriers of Class, though those specific barriers will vary as he varies the class that he appears to belong to.

The High Druid, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the Traits of Beasts, and his Druidic Magic is most potent Under the Open Sky, but his undoing is his Inscrutability; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.

Tormented with the Blood of Demons, Evelard's Immortality makes less relevant many wounds. A Drop of his Blood can empower many of his abilities, but shed too freely, his Anger will be Unleashed, and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his Unholy Demeanor will hasten the compliance of a reluctant foe.

The Merlin is ever and always an Opportune Advisor. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard Whispers in Ears while wearing one of 1000 Faces, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him Your Mind is an Open Book. He has to exercise caution, however, as he falls in Love with Humanity too easily, and can quickly turn from benevolent predator to stricken prey.

A Day in the Life

Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke's ear, staying the signing of the treaty at least until word from Evelard's compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.

His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke's advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard's accomplice both waited and would stand watch. It wasn't going to be an impossible evening, but by the Oak it would be a viper's nest. He wasn't certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.

Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.

"Ah. Lord Severstern," a familiar voice drolled as he stepped through the foyer. "How excellent. And here I thought the night was going to be one of tedium."

By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer's eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he'd never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty's delay was lost.