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== Peoples ==
 
== Peoples ==
 
'''Imperial Impacts'''
 
'''Imperial Impacts'''
*As the Council of Truth stamps out the passions of the peoples of the land, the dragons are weakened, their slumber lengthened. They find it harder to speak through their dreams, as the passions that anchor them are fading. Thankfully, the Rebellion stokes passion, so the Empire's advance is not absolute.
+
*The Dwarves have gunpowder. The Empire - especially Admiral Kova - want it. The Dwarves don't want the Empire to have it. Many dwarves have died over this disagreement
 +
*The Empire cleared vast swathes of the Coral Shallows. After news of this reached the deep Merfolk, the Elder Council decided, after much deliberation and consultation of the prophecies, to do nothing. This was a major factor in Kithran becoming disillusioned with the council and the prophecies.
 
*After the disappearance of Sren Ksasch, the Spiders fear the Empire aims to conquer Spider settlements. Hoping to preempt an attack, the Spiders have shut down all contact and communication to try and appear as unthreatening as possible. In addition, the Parliament of the Spiders' homeworld has cut the silver thread connecting the two worlds.
 
*After the disappearance of Sren Ksasch, the Spiders fear the Empire aims to conquer Spider settlements. Hoping to preempt an attack, the Spiders have shut down all contact and communication to try and appear as unthreatening as possible. In addition, the Parliament of the Spiders' homeworld has cut the silver thread connecting the two worlds.
*The Dwarves have gunpowder. The Empire - especially Admiral Kova - want it. The Dwarves don't want the Empire to have it. Many dwarves have died over this disagreement
 
 
*Doctor Cacophony has sent out hunters to seek out Exiles like Karbash — the troops are of no account, but they are accompanied by summoned creatures or strange mercenaries who are more dangerous. Some of them chase after us, some stay in one place and offer bait to lure in the unsuspecting.
 
*Doctor Cacophony has sent out hunters to seek out Exiles like Karbash — the troops are of no account, but they are accompanied by summoned creatures or strange mercenaries who are more dangerous. Some of them chase after us, some stay in one place and offer bait to lure in the unsuspecting.
*The Empire cleared vast swathes of the Coral Shallows. After news of this reached the deep Merfolk, the Elder Council decided, after much deliberation and consultation of the prophecies, to do nothing. This was a major factor in Kithran becoming disillusioned with the council and the prophecies.
 
*Organization impact:
 
  
  
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'''Of Interest to the Empire'''
 
'''Of Interest to the Empire'''
 +
*The Coral Shallows. A place of great natural beauty, home to the brightly coloured Seleth merfolk who believe in living in harmony with the sea. The Empire has cleared vast swathes of it to open up shipping lanes, expand their fishing waters and steal the iridescent coral, killing many of the Seleth in the process.
 +
*Sren Ksasch, the lone aboveground Spider settlement. Among the more minor settlements in size, but important mainly for visibility and cross-cultural relations - If anyone's ever been to Spider territory, most likely they went to Sren Ksasch. It's close to Dwarven lands. It's in a jungle biome, and the Spiders (that were) living there are more tarantula like (bigger and hairier). Sren Ksasch was "mysteriously" abandoned, and the Spiders believe that the Empire killed or captured the Spiders and other peoples living there, in order to steal Spider secrets, perhaps even the secret to create the magical silver threads to other worlds.
 
*The Empire is looking for Sfhaug Terrekanilll, a famed hoard of the Dragons rumored to be reached through a cave mouth in the Jumbled Hills. Should they control the hoard, their troops will have command over fire. (Improved Armory)
 
*The Empire is looking for Sfhaug Terrekanilll, a famed hoard of the Dragons rumored to be reached through a cave mouth in the Jumbled Hills. Should they control the hoard, their troops will have command over fire. (Improved Armory)
*Sren Ksasch, the lone aboveground Spider settlement. Among the more minor settlements in size, but important mainly for visibility and cross-cultural relations - If anyone's ever been to Spider territory, most likely they went to Sren Ksasch. It's close to Dwarven lands. It's in a jungle biome, and the Spiders (that were) living there are more tarantula like (bigger and hairier). Sren Ksasch was "mysteriously" abandoned, and the Spiders believe that the Empire killed or captured the Spiders and other peoples living there, in order to steal Spider secrets, perhaps even the secret to create the magical silver threads to other worlds.
 
*Dwarf Location:
 
 
*There's an island offshore, a half day's sail (or less if you're using magic) from our port city, called Black Lizard Island, which is a major trading center between the Empire and other states. It's an independent state with a curious ruling system, and nobody knows why they haven't cracked down. Is it because the Black Lizardfolk have some kind of arcane weapons, or does the Empire find it helpful to have a place outside their control which is crawling with their spies? It's a strange, dangerous place but sometimes it's the only place to do business.
 
*There's an island offshore, a half day's sail (or less if you're using magic) from our port city, called Black Lizard Island, which is a major trading center between the Empire and other states. It's an independent state with a curious ruling system, and nobody knows why they haven't cracked down. Is it because the Black Lizardfolk have some kind of arcane weapons, or does the Empire find it helpful to have a place outside their control which is crawling with their spies? It's a strange, dangerous place but sometimes it's the only place to do business.
*The Coral Shallows. A place of great natural beauty, home to the brightly coloured Seleth merfolk who believe in living in harmony with the sea. The Empire has cleared vast swathes of it to open up shipping lanes, expand their fishing waters and steal the iridescent coral, killing many of the Seleth in the process.
 
*Organization Location:
 
  
 
== Council of Truth ==
 
== Council of Truth ==

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