Rebel Fellowship

From RPGnet
Revision as of 10:40, 28 June 2020 by Cymbaljack (talk | contribs) (Created page with "This is a PBP game of Fellowship using the In Rebellion supplement. The Fellowship is trying to overthrow the tyrannical Council of Truth. == Characters == The Dragon play...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is a PBP game of Fellowship using the In Rebellion supplement. The Fellowship is trying to overthrow the tyrannical Council of Truth.


Characters

The Dragon played by Atlictoatl

The Spider played by Caiphon

The Dwarf played by Elfwine

The Exile played by DannyK

The Harbinger played by thenorm42

The Pair played by Hyena_Creative



Rebellion

Peoples

Council of Truth

The word “Council” yields different interpretations. Does it refer to the Empire as a whole? To some Council that guides it? Just to its leaders?

But “Truth” is unmistakable. Whatever the Empire says is Truth. Any who question or contradict it find that they are quickly and thoroughly taught the foolishness of such actions. The Council alone declares what is Truth.

Naturally part of that Truth is that their rule is benevolent, desired by all, and inevitable. For a time the Empire was thought of as just a Human concern, but that time has passed, and their attention is spread far wider now. There used to be Halflings, everyone knows that - but now no one seems to see them any more. Have they been taken somewhere? Imprisoned? Transformed? Killed?

Many other similar tales are told. Any reasonable person would want to oppose the Council. But how can you? They have terrible power:

They are organized and efficient. [Power move: Command Center - I can have 3 plans active at once, and I advance them 2 at a time.]

They have a group of elite operatives at their disposal. [Power move: Band of Mercenaries - The Organization works for the Empire.]

They have some means of monitoring magic very closely, and when they detect its use, you can be sure they will move in to take it away or shut it down. [Power move: Detection Array - Whenever magic is used within the Empire’s borders, I know where it happens.]

If that weren’t enough, the Council has leaders who are each terrifying in their own right:

The final authority at present is Admiral Kova. She controls the military forces of the Empire and deploys them with ruthless efficiency. She replaced the prior leader - according to official statements, by his choice as what was best for the Empire.

Doctor Cacophony is in charge of all the magic that the Council takes away from its citizens, and is rumored to conduct monstrous experiments with whatever he finds. Those who are taken to him for “study” are said never to return.

And no one knows why an Ogre would be working with the Empire, but it’s easy to see why Greff has risen to a place of fearful respect.