Difference between revisions of "Retro Phaze: Chaos, Chaos"

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= The Heroes =
 
= The Heroes =
 +
 +
  
 
==Bastian==
 
==Bastian==
*Class:
+
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.
*Level:
+
*Class: Rogue
*XP: X/Y
+
*Level: 2
*DF:
+
*XP: 45/60
*Resistance:
+
*DF: 8
*HP: X/Y
+
*Resistance: 0
*Initiative:
+
*HP: 13/16
 +
*Initiative: +1
 
<br/>
 
<br/>
*Strength:  
+
*Strength: 6 (0)
*Dexterity:
+
*Dexterity: 9 (+1)
*Intelligence:
+
*Intelligence: 9 (+1)
*Willpower:
+
*Willpower: 6 (0)
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
*(List skill name, rank, and any associated equipment
+
* Mechanics 2
*
+
* Perception 3
*
+
* Thievery 2
*
+
* Stealth 2
*
 
 
*Languages:
 
*Languages:
 
<br/>
 
<br/>
 
'''Attacks:'''
 
'''Attacks:'''
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Melee: Dagger. +0, 1D.  
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Ranged: Fenrir. +1, 1D. Range 8
 
<br/>
 
<br/>
 
'''Equipment'''
 
'''Equipment'''
*Armor
+
*Armor: Leather (+7 DF)
*R. Hand
+
*R. Hand: Fenrir
*L. Hand
+
*L. Hand: Fenrir
*Relic
+
*
*Relic
+
*
*Gold:
+
*Gold: 218g
 
<br/>
 
<br/>
 
'''Items'''
 
'''Items'''
*(You have a number of item slots equal to your strength score.)
+
* Ammo
*
+
* Dagger
*
+
* Lantern
 +
* Healing potion
 +
* Thunderstruck wood
 
*
 
*
 
<br/>
 
<br/>
 
'''Class Abilities'''
 
'''Class Abilities'''
 +
* Lands criticals on 11 - 12
 +
* Marksman(+1 range)
 
*
 
*
 
*
 
*
*
 
*
 
<br/>
 
'''Spells'''
 
*Level 1
 
**
 
**
 
**
 
**
 
*Level 2
 
**
 
**
 
**
 
**
 
  
 
==Congee==
 
==Congee==
*Class:
+
[[File:Congee.gif]]
*Level:
+
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!
*XP: X/Y
+
*Class: Monk
*DF:
+
*Level: 2
*Resistance:
+
*XP: 36/60
*HP: X/Y
+
*DF: 7
*Initiative:
+
*Resistance: +1
 +
*HP: 9/12
 +
*Initiative: +0
 
<br/>
 
<br/>
*Strength:  
+
*Strength: 7
*Dexterity:
+
*Dexterity: 6
*Intelligence:
+
*Intelligence: 6
*Willpower:
+
*Willpower: 11
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
*(List skill name, rank, and any associated equipment
+
* Knowledge 2
*
+
* Entertainment 2 -- carved wooden flute
*
+
* Athletics 2
*
+
* Medicine 2
*
+
*Languages: Common
*Languages:
 
 
<br/>
 
<br/>
 
'''Attacks:'''
 
'''Attacks:'''
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)  
+
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Ranged: Sling. +0, 1D, Range 3"
 
<br/>
 
<br/>
 
'''Equipment'''
 
'''Equipment'''
*Armor
+
*Armor: Leather
*R. Hand
+
*R. Hand Flail
*L. Hand
+
*L. Hand Flail
 +
*Relic Antidote Potion
 
*Relic
 
*Relic
*Relic
+
*Gold: 0
*Gold:
 
 
<br/>
 
<br/>
 
'''Items'''
 
'''Items'''
 
*(You have a number of item slots equal to your strength score.)
 
*(You have a number of item slots equal to your strength score.)
 +
* Sling and bullets
 +
*
 
*
 
*
*
 
*
 
<br/>
 
'''Class Abilities'''
 
 
*
 
*
 
*
 
*
Line 109: Line 100:
 
<br/>
 
<br/>
 
'''Spells'''
 
'''Spells'''
*Level 1
+
*Level 1: 2
**
+
Cure
**
 
**
 
**
 
 
*Level 2
 
*Level 2
**
 
**
 
**
 
 
**
 
**
  
 
==Eilowyn==
 
==Eilowyn==
*Class:
+
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps.
*Level:
+
<br/>
*XP: X/Y
+
*Class: Wizard
*DF:
+
*Level: 2
*Resistance:
+
*XP: 45/60
*HP: X/Y
+
*DF: 7
*Initiative:
+
*Resistance: +0
 +
*HP: 12/12
 +
*Initiative: +0
 +
*Conditions: none
 
<br/>
 
<br/>
*Strength:  
+
*Strength: 6 (+0)
*Dexterity:
+
*Dexterity: 6 (+0)
*Intelligence:
+
*Intelligence: 12 (+2)
*Willpower:
+
*Willpower: 6 (+0)
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
*(List skill name, rank, and any associated equipment
+
*Civics 3
*
+
*Diplomacy 3 (fine clothing)
*
+
*Knowledge 2
*
+
*Perception 2
*
+
*Languages: Common, ?, ?
*Languages:
 
 
<br/>
 
<br/>
 
'''Attacks:'''
 
'''Attacks:'''
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Melee: thunder staff. +0, 1D, two-handed
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Ranged: thunder staff, 5" range, +0, 1D lightning, two-handed
 
<br/>
 
<br/>
 
'''Equipment'''
 
'''Equipment'''
*Armor
+
*Armor: leather
*R. Hand
+
*R. Hand: thunder staff
*L. Hand
+
*L. Hand: thunder staff
 
*Relic
 
*Relic
 
*Relic
 
*Relic
*Gold:
+
*Gold: 115G
 
<br/>
 
<br/>
 
'''Items'''
 
'''Items'''
*(You have a number of item slots equal to your strength score.)
+
*lantern
*
+
*thunder staff recharge crystal
*
+
*thunderstruck wood
*
+
*frost scroll
<br/>
 
'''Class Abilities'''
 
*
 
*
 
 
*
 
*
 
*
 
*
Line 168: Line 151:
 
'''Spells'''
 
'''Spells'''
 
*Level 1
 
*Level 1
**
+
**Fire
**
+
**Pain
**
 
**
 
*Level 2
 
**
 
**
 
**
 
**
 
  
 
==Lothario==
 
==Lothario==
*Class:
+
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.
*Level:
+
 
*XP: X/Y
+
*Class: Wizard
*DF:
+
*Level: 2
*Resistance:
+
*XP: 40/60
*HP: X/Y
+
*DF: 7
*Initiative:
+
*Resistance: +0
 +
*HP: 6/6
 +
*Initiative: +1
 
<br/>
 
<br/>
*Strength:  
+
*Strength: 4 (-1)
*Dexterity:
+
*Dexterity: 9 (+1)
*Intelligence:
+
*Intelligence: 11 (+1)
*Willpower:
+
*Willpower: 6
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
*(List skill name, rank, and any associated equipment
+
*Diplomacy 2
*
+
*Knowledge 2
*
+
*Occult 2
*
+
*Stealth 2
*
+
*Trade 2
*Languages:
+
 
 +
*Languages: Common
 
<br/>
 
<br/>
 
'''Attacks:'''
 
'''Attacks:'''
 
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)  
 
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)  
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Ranged: Sling, +1, 1D, full ammo
 
<br/>
 
<br/>
 
'''Equipment'''
 
'''Equipment'''
 
*Armor
 
*Armor
*R. Hand
+
*lantern
*L. Hand
+
*sling
*Relic
 
 
*Relic
 
*Relic
 +
*Thunderstruck wood
 
*Gold:
 
*Gold:
 
<br/>
 
<br/>
 
'''Items'''
 
'''Items'''
*(You have a number of item slots equal to your strength score.)
+
*4 slots
*
+
*Healing potion. Heals 2K1 damage
*
 
 
*
 
*
 +
'''Gold'''
 +
*110 gold coins
 
<br/>
 
<br/>
 
'''Class Abilities'''
 
'''Class Abilities'''
Line 226: Line 206:
 
'''Spells'''
 
'''Spells'''
 
*Level 1
 
*Level 1
**
+
** Sleep
**
+
** Bolt
 
**
 
**
 
**
 
**
Line 237: Line 217:
  
 
==Triss==
 
==Triss==
*Class:
+
*Class: Fighter
*Level:
+
*Level: 2
*XP: X/Y
+
*XP: 45/60
*DF:
+
*DF: 8
*Resistance:
+
*Resistance: +0
*HP: X/Y
+
*HP: 25/25
*Initiative:
+
*Initiative: +1
 
<br/>
 
<br/>
*Strength:  
+
*Strength: 11 (+1)
*Dexterity:
+
*Dexterity: 9 (+1)
*Intelligence:
+
*Intelligence: 4 (-1)
*Willpower:
+
*Willpower: 6
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
 
*(List skill name, rank, and any associated equipment
 
*(List skill name, rank, and any associated equipment
*
+
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)
*
+
* Athletics 2 (rope)
*
+
* Perception 2 (spy glass)
 
*
 
*
 
*Languages:
 
*Languages:
 
<br/>
 
<br/>
 
'''Attacks:'''
 
'''Attacks:'''
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Melee: Mythril Sword and Axe. +2, 2K1+1.
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
+
*Ranged: Longbow. +1, 1d6+1.  
 
<br/>
 
<br/>
 
'''Equipment'''
 
'''Equipment'''
*Armor
+
*Leather Armor
*R. Hand
+
*R. Hand Sword
*L. Hand
+
*L. Hand Axe
 
*Relic
 
*Relic
 
*Relic
 
*Relic
*Gold:
+
*Gold: 308
 
<br/>
 
<br/>
 
'''Items'''
 
'''Items'''
 
*(You have a number of item slots equal to your strength score.)
 
*(You have a number of item slots equal to your strength score.)
 +
* Healing Potion
 +
* Lantern
 +
* Longbow
 +
*
 
*
 
*
 
*
 
*
Line 277: Line 261:
 
<br/>
 
<br/>
 
'''Class Abilities'''
 
'''Class Abilities'''
*
+
* Smash Dice x2 1d6
 
*
 
*
 
*
 
*
Line 352: Line 336:
 
**
 
**
  
 +
= NPCs =
  
= NPCs =
+
==Coral Beach==
 +
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.
 +
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She's dedicated and competent, but doesn't always have the resources to back up her plans.
 +
*Sir Ash, the knight and champion. He's fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.
 +
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.
 +
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case.
 +
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don't let her play cards at Jack's Lantern Tavern anymore, certainly.
 +
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count's announcements and threw his beer on her. She perforated his spleen before the glass hit the floor.
 +
*Gerhart is the city's Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.
  
 +
==Travelers==
 +
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.
  
 
= Game Notes & Quests =
 
= Game Notes & Quests =
 
+
*<del>Fix the lighthouse: 25XP</del>
 +
*<del>Explore lighthouse basemment: 25XP</del>
 +
*Retrieve signet ring: 25XP
 +
*Find and install a replacement for the lighthouse: 25XP
 +
*Visit Port Nanto: 50XP
  
 
= The Setting & Maps =
 
= The Setting & Maps =
Line 366: Line 365:
  
 
= Important Threads =
 
= Important Threads =
 +
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]
 
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]
 
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]
 +
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]
 +
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]
 +
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]

Latest revision as of 16:52, 22 September 2018

A campaign of Retro Phaze, run by The Wyzard


The Heroes[edit]

Bastian[edit]

Bastian.pngBastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.

  • Class: Rogue
  • Level: 2
  • XP: 45/60
  • DF: 8
  • Resistance: 0
  • HP: 13/16
  • Initiative: +1


  • Strength: 6 (0)
  • Dexterity: 9 (+1)
  • Intelligence: 9 (+1)
  • Willpower: 6 (0)


Skills

  • Mechanics 2
  • Perception 3
  • Thievery 2
  • Stealth 2
  • Languages:


Attacks:

  • Melee: Dagger. +0, 1D.
  • Ranged: Fenrir. +1, 1D. Range 8


Equipment

  • Armor: Leather (+7 DF)
  • R. Hand: Fenrir
  • L. Hand: Fenrir
  • Gold: 218g


Items

  • Ammo
  • Dagger
  • Lantern
  • Healing potion
  • Thunderstruck wood


Class Abilities

  • Lands criticals on 11 - 12
  • Marksman(+1 range)

Congee[edit]

Congee.gif Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!

  • Class: Monk
  • Level: 2
  • XP: 36/60
  • DF: 7
  • Resistance: +1
  • HP: 9/12
  • Initiative: +0


  • Strength: 7
  • Dexterity: 6
  • Intelligence: 6
  • Willpower: 11


Skills

  • Knowledge 2
  • Entertainment 2 -- carved wooden flute
  • Athletics 2
  • Medicine 2
  • Languages: Common


Attacks:

  • Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)
  • Ranged: Sling. +0, 1D, Range 3"


Equipment

  • Armor: Leather
  • R. Hand Flail
  • L. Hand Flail
  • Relic Antidote Potion
  • Relic
  • Gold: 0


Items

  • (You have a number of item slots equal to your strength score.)
  • Sling and bullets


Spells

  • Level 1: 2

Cure

  • Level 2

Eilowyn[edit]

Eilowyn-wizard-sprite.png

Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps.


  • Class: Wizard
  • Level: 2
  • XP: 45/60
  • DF: 7
  • Resistance: +0
  • HP: 12/12
  • Initiative: +0
  • Conditions: none


  • Strength: 6 (+0)
  • Dexterity: 6 (+0)
  • Intelligence: 12 (+2)
  • Willpower: 6 (+0)


Skills

  • Civics 3
  • Diplomacy 3 (fine clothing)
  • Knowledge 2
  • Perception 2
  • Languages: Common, ?, ?


Attacks:

  • Melee: thunder staff. +0, 1D, two-handed
  • Ranged: thunder staff, 5" range, +0, 1D lightning, two-handed


Equipment

  • Armor: leather
  • R. Hand: thunder staff
  • L. Hand: thunder staff
  • Relic
  • Relic
  • Gold: 115G


Items

  • lantern
  • thunder staff recharge crystal
  • thunderstruck wood
  • frost scroll


Spells

  • Level 1
    • Fire
    • Pain

Lothario[edit]

Lothario has no problem being the village hero, and enjoys his responsibilities and duties.

  • Class: Wizard
  • Level: 2
  • XP: 40/60
  • DF: 7
  • Resistance: +0
  • HP: 6/6
  • Initiative: +1


  • Strength: 4 (-1)
  • Dexterity: 9 (+1)
  • Intelligence: 11 (+1)
  • Willpower: 6


Skills

  • Diplomacy 2
  • Knowledge 2
  • Occult 2
  • Stealth 2
  • Trade 2
  • Languages: Common


Attacks:

  • Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
  • Ranged: Sling, +1, 1D, full ammo


Equipment

  • Armor
  • lantern
  • sling
  • Relic
  • Thunderstruck wood
  • Gold:


Items

  • 4 slots
  • Healing potion. Heals 2K1 damage

Gold

  • 110 gold coins


Class Abilities


Spells

  • Level 1
    • Sleep
    • Bolt
  • Level 2

Triss[edit]

  • Class: Fighter
  • Level: 2
  • XP: 45/60
  • DF: 8
  • Resistance: +0
  • HP: 25/25
  • Initiative: +1


  • Strength: 11 (+1)
  • Dexterity: 9 (+1)
  • Intelligence: 4 (-1)
  • Willpower: 6


Skills

  • (List skill name, rank, and any associated equipment
  • Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)
  • Athletics 2 (rope)
  • Perception 2 (spy glass)
  • Languages:


Attacks:

  • Melee: Mythril Sword and Axe. +2, 2K1+1.
  • Ranged: Longbow. +1, 1d6+1.


Equipment

  • Leather Armor
  • R. Hand Sword
  • L. Hand Axe
  • Relic
  • Relic
  • Gold: 308


Items

  • (You have a number of item slots equal to your strength score.)
  • Healing Potion
  • Lantern
  • Longbow


Class Abilities

  • Smash Dice x2 1d6


Spells

  • Level 1
  • Level 2

Blank Character Form[edit]

  • Class:
  • Level:
  • XP: X/Y
  • DF:
  • Resistance:
  • HP: X/Y
  • Initiative:


  • Strength:
  • Dexterity:
  • Intelligence:
  • Willpower:


Skills

  • (List skill name, rank, and any associated equipment
  • Languages:


Attacks:

  • Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)
  • Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.)


Equipment

  • Armor
  • R. Hand
  • L. Hand
  • Relic
  • Relic
  • Gold:


Items

  • (You have a number of item slots equal to your strength score.)


Class Abilities


Spells

  • Level 1
  • Level 2

NPCs[edit]

Coral Beach[edit]

  • Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.
  • Mayor Weathering, the unusually young woman elected to lead civic affairs. She's dedicated and competent, but doesn't always have the resources to back up her plans.
  • Sir Ash, the knight and champion. He's fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.
  • Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.
  • Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case.
  • Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don't let her play cards at Jack's Lantern Tavern anymore, certainly.
  • Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count's announcements and threw his beer on her. She perforated his spleen before the glass hit the floor.
  • Gerhart is the city's Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.

Travelers[edit]

  • Captain Naevia, captain of the Emerald, which sails out of Port Nanto.

Game Notes & Quests[edit]

  • Fix the lighthouse: 25XP
  • Explore lighthouse basemment: 25XP
  • Retrieve signet ring: 25XP
  • Find and install a replacement for the lighthouse: 25XP
  • Visit Port Nanto: 50XP

The Setting & Maps[edit]

House Rules[edit]

Important Threads[edit]